Trailer
Before you dive into the full post, check out the Operation 7 trailer! [url=https://www.youtube.com/watch?v=dAHnuoqHwVg][/url]Characters
Hana Cole
Holding advanced degrees in biochemistry, toxicology and chemistry, Hana Cole is a gifted scientist who takes an unconventional approach to solving problems. Joining Colonel Hoffman in his fight against the Swarm, Hana's technological innovations are the secret behind Scorpio Squad's ability to destroy enemy hives from within.Ukkon
The monster who creates monsters, Locust scientist Ukkon is responsible for genetically engineering many of the creatures that terrorized the people of Sera after E-day. In the early years of the Locust War, he also used Imulsion to create a new breed of biological horrors.New Map Addition
Ephyra
The burning remains of the once-prestigious Estemont Hotel serve as the focal point of this Ephyra city block. Controlling the hotel is key, but numerous points of entry give ample opportunity to counterattack.
PvP
Some of the changes we're introducing in Operation 7 will automatically refresh existing content. Ranked is also one area where automatic refreshes will extend the experience. For Operation 7, we're introducing Competitive mode to do just that.Competitive
Competitive is our updated ranked system for Gears 5, bringing leaderboards, more modes to compete in and more. Gear Points have now been removed and we use a total points system for each playlist. The higher your total points, the better you have been performing. Reaching certain milestones in the leaderboards also grants special rewards, so check the section below for information on that.Competitive – Leaderboards
As mentioned previously, Competitive will be adding leaderboards across each mode. At the start of Operation 7, we will be adding the following modes to the playlist:
- Control
- Team Deathmatch
- 2v2 Gnashers
- Free for All (8 players)
- Guardian
A little more on those rewards!
[table][tr]100,000+ points [/td]500,000+ points [/td]1,000,000+ points [/td][/tr][tr][b]Passing Point Threshold:[/b]
Mark (same on each playlist) + 5,000 XP +1,000 Coins [/td][b]On Rank Graduation:[/b]
Mark (same on each playlist) + 10,000 XP +2,000 Coins [/td][b]On Rank Graduation:[/b]
Banner (variation per playlist) +15,000 XP +3,000 Coins [/td][/tr][/table]
And that is not all! If you finish in the top 1,000 players in any of our Competitive playlists, at the end of a season, you will receive an exclusive Heroic weapon skin reward. Check out the full reward list below!
[table][tr][td] [/td]Control [/td]TDM [/td]FFA [/td]2v2 Gnashers [/td]Guardian [/td][/tr][tr][td][b]OP7[/b] [/td][b]Loadout[/b] [/td][b]Assault[/b] [/td][b]Precision[/b] [/td][b]Power[/b] [/td][b]Power[/b] [/td][/tr][/table]
- [b]Loadout[/b] = Lancer, Gnasher, Snub, Boltok, Talon
- [b]Assault[/b] = Enforcer, Hammerburst, Claw, Lancer GL, Retro Lancer
- [b]Precision[/b] = Markza, Longshot, Embar, Torque Bow
- [b]Power[/b] = Boomshot, Dropshot, Scorcher, Breaker Mace, Overkill
One last bit of exciting news to mention about leaderboards is that alongside the seasonal leaderboards, we will also be adding an all-time leaderboard for each mode, this will persist across Gears 5 forever, meaning the top spot is always in play!
PvP – Custom Versus Mutators & Swaps
Back in November 2020, we introduced unique mutators to the Gears 5 campaign as part of the Xbox Series X|S update. We've seen how well these were received, and we are happy to announce we are bringing some of these over to Operation 7- Drop 1 for use in your Versus custom matches!- Headshot explosion[list]
- Cause an area of effect explosive on death
- Cause confetti to fly around when headshotting an enemy player
- Health regens only in cover
- Health regens on hit
- Health regens on both hit & being in cover
- Pipe
- Snowshot
- Cluckshot
- Cupid's Torque Bow
- Golden Gun
PvP – Custom Versus Progression
Also coming in Operation 7 Drop 1 will be the ability to gain multiplayer progression while playing through custom matches! This includes the following:- Multiplayer XP
- Stars granted for time played
- Daily and Tour of Duty Objectives
- Ribbons
PvP Tweaks & Crossplay
With Operation 7 Drop 1 we are introducing a Field of View option across all Xbox One devices, bringing console settings in line with PC. We will be removing the[b] crossplay[/b] option across Gears 5. Currently, we see 40% of our players disabling the crossplay option, significantly impacting the matchmaking times for our players on both PC and console. With the field of view update coming in, the ability to plug a Mouse/Keyboard into your Xbox, plus the frame rate and input lag reduction on the new Xbox consoles we feel we are at a point where the parity between Xbox and PC is almost identical and confident enough in making this change going forward for Gears 5.PvE
One of the most frequently asked questions we get in Gears 5 is about automatic card scrapping in PvE. We are happy to announce that in Operation 7 Drop 1 we will automatically convert your duplicated level 6 cards into Gear Coins! If you have any acquired duplicated cards before this update, they will be converted into Gear Coins up to a total limit of 100,000 Gear Coins. Any future cards you acquire that are level 6 and duplicate will be scrapped for Gear Coins.PvE – Mechanic ultimate change
And that is not all, we have changed the ultimate of the [b]Mechanic[/b]. Previously they would deploy a group of electric trackers which became more of a hindrance than a benefit. We are replacing this with a new ultimate the [b]Mounted Turret[/b]. When activated, the engineer will deploy a turret that any player can jump on and use against the enemy. This change also means that we will be changing the skill card "Bloody Shrapnel" to "Shredder Rounds." This skill card will now cause bleeding damage for any player using the Mechanic's mounted turret. [b]Note[/b]: Your "Bloody Sharpnel" card progress will carry over to "Shredder Rounds."PvE – Promotional class tweaks
Another frequent question we often see is around the viability of the promotional classes in Gears 5, when Operation 5 released the promotional classes fell to the wayside in terms of their usefulness. We are happy to share the following changes coming to the promotional classes in Operation 7 Drop 1.Protector
- Changed Passive from "Every 6th Headshot Drops Pilfer" to "Heal for 50% of bleeding damage dealt and resist 30% melee damage"
- Lowered regeneration delay for Protector's "Regenerative Field" Skill Card to 4.25s for all levels of the card.
- Increased stim gained per second on Protector's "Regenerative Field" Skill Card from 2 Stim per second to 12 Stim per second (Level 6).
- Increased additional damage of Protector's "Gnasher M45 Mod" Skill Card from 30% to 60% (Level 6).
- Increased bleeding damage of Protector's "Bloody Blade" Skill Card from 110% to 130% (Level 6).
- Increased the multiplier of Protector's "Drop Shield Duration" Skill Card from +60% to +100% (Level 6).
- Increased the range of Protector's "Close Range Recharge" Skill Card from 3m to 5m.
- Increased the base duration of Drop Shield from 10s to 15.
- Decreased the cooldown of Drop Shield from 300s to 200s.
- Changed "Critical Damage" Perk to "Damage" Perk.
- Changed "Increased Health" Perk to "Damage Resistance" Perk.
- Changed "Ammo Capacity" Perk to "Increased Movement Speed" Perk.
Architect
- Decreased the cooldown of Hologram from 300s to 150s.
- Increased the base duration of Hologram from 5s to 7s.
- Lowered regeneration delay of Architect's "Regenerative Field" Skill Card to 4.25s for all levels of the card.
- Increased stim gained per second on Architect's "Regenerative Field" Skill Card from 2 Stim per second to 12 Stim per second (Level 6).
- Changed the behavior of Architect's "Hologram Extend" Skill Card from "Snub damage from behind extends ultimate" to "Ballistic damage extends ultimate".
- Changed the behavior of Architect's "Custom Snub" Skill Card from "Deal 60% extra damage with the Snub" to "Deal 200% extra ballistic damage from the side or behind" (Level 6).
- Renamed "Custom Snub" to "Deception".
Slugger
- Changed the behavior of Slugger's "Heavy Preparations" Skill Card from "115% additional heavy ammo capacity" to "Plant 6 additional grenade traps simultaneously" (Level 6).
- Renamed "Heavy Preparations" to "Lethal Preparations".
- Increased the amount of grenade damage on Slugger's "Modified Frag" Skill Card from 130% to 200% (Level 6).
- Update the description of Slugger's "Modified Frag" Skill Card to accurately state the increased explosive radius per level.
- Renamed "Modified Frag" to "Grenade Proficiency".
- Changed the behavior of Slugger's "Stopping Power" Skill Card from "230% increased stopping power" to "Ballistic rounds penetrate unlimited targets and deal 60% additional damage" (Level 6).
- Renamed "Stopping Power" to "Power Shot"
- Changed the behavior of Slugger's "Tough Skin" Skill Card from "Resist 32% melee damage" to "Resist 32% damage within 15 meters".
- Changed the behavior of Sluggers "Follow Up" Skill Card from "Successive shotgun hits recharge ultimate for 8.5s" to "Active shotgun hits within 10m stun drones for 3s" (Level 6).
- Renamed "Follow Up" to "Impact Receiver".
- Changed Passive from "Damage taken recharges ultimate" to "Resist 50% explosive damage".
- Changed "Shotgun Damage" Perk to "Damage" Perk.
- Changed "Max Health" Perk to "Damage Resistance" Perk.
- Changed "Increased Movement Speed" Perk to "Grenade Resupply" Perk.
- Decreased cooldown of Heavy Hitter from 300s to 200s.
- Swapped loadout slots so that the Gnasher is on the right.
Striker
- Decreased cooldown of Enhanced Melee from 300s to 200s.
- Increased the bleeding damage of Striker's "Bloody Breaker" Skill Card from 55% to 130% (Level 6).
- Increased the damage of Striker's "First Strike" Skill Card from 35% to 100% (Level 6).
- Increased the amount of stim gained from Striker's "Stim Siphon" Skill Card from 23HP to 120HP (Level 6).
- Changed the behavior of Striker's "Team Up" Skill Card from "Resist 32% damage near Slugger class" to "Resist 50% melee damage" (Level 6).
- Renamed "Team Up" to "Melee Armor".
- Changed Passive from "Damage taken recharges ultimate" to "When hit, move 50% faster for 4s"
- Changed the behavior of Striker's "Melee Rush" Skill Card from "Close range damage increases passive by 210%" to "Melee or bleed kills reduce ultimate cooldown by 35s" (Level 6).
- Changed "Max Health" perk to "Damage Resistance" perk.
- Changed "Movement Speed" perk to "Damage" perk.
- Swapped loadout slots so that the Overkill is on the right.
PvE – Three new maps
This Operation drop also sees the release of three new maps for Horde – [b]Atrium[/b], [b]Turbine[/b], and [b]Command[/b]. These three maps will be playable via a special Horde Frenzy event to kick off Operation 7!PvE tweaks
And finally, we are making additional tweaks across the PvE side of the game, check out the list below:Horde
- Added Lambent Drone, Lambent Grenadier, and Lambent Theron to Horde and Horde Frenzy.
- Fixed an issue where Lambent death explosion did not deal damage to players or enemies.
- Fixed an issue where Lambent units would frequently spawn too close to Locust or Swarm units.
- Wardens that spawn in the context of being a mini-boss will now display the boss locator and health bar.
- Reduced base health of Wardens spawning outside of boss wave to 10,000HP from 15,000HP.
- Rebalanced boss combinations in Horde Frenzy to avoid combining bosses that rapidly invalidate low cover positions (Kestrel, Sentinel, Swarmak, Flock, Wakaatu)
- Matchmaking into Horde Frenzy will no longer frequently place players in Daily Challenge lobbies.
- Added the Flashbang Grenade to the Fabricator.
Escape
- Fixed an issue on Forever where occasionally certain enemies would fail to spawn.
- Fixed an issue on The Blight, The Clock, and The Trap where custom door functionality was not working correctly.
Tactician
- Tactician's ultimate no longer has +50% increased duration in Horde.
Demolitions
- Fixed an issue where Demolition's "Gambit" Skill Card was not allowing the correct number of planted grenades.
Combat Medic
- Intervention will now revive multiple downed players simultaneously.
Tour of Duty
A new Operation means a new Tour of Duty! Before we dive into the reward for each category, we wanted to let you know that we have changed a few daily challenges across Gears 5.
- Arcade daily challenges have been removed
- The challenge for "Assists in a single versus match" has been removed.
- The challenge for "Assists in versus" has been removed.
- Damage dealt challenge changes:[list]
- 1 star: Increased from 15,000 to 25,000
- 2 star: Increased from 35,000 to 50,000
- 3 star: Increased from 70,000 to 75,000
- 1 star: Increased from 25,000 to 100,000
- 2 star: Increased from 50,000 to 200,000
- 3 star: Increased from 70,000 to 300,000
- 1 star: Decreased from 15,000 to 10,000
- 2 star: Decreased from 37,500 to 20,000
- 3 star: Decreased from 70,000 to 30,000
- 1 star: Decreased from 7 to 5
- 2 star: Decreased from 15 to 10
- 1 star: Increased from 10,000 to 15,000
- 2 star: Increased from 22,500 to 30,000
- 3 star: Increased from 35,000 to 40,000
