Summon system!

- Summon Power: this stat makes your minion better at their function. If it heals, it heals more. If it hurts, it hurts more. Simple, right?
- Summon Vitality: It lets your minion take more damage!
- Summon Quantity: You get more out of your summon items! If it’s 1 minion before, it’s 2 now. This is a volatile one.
- Summon Cooldown: The pause between summoning a new minion.
- Summon Duration: how long a minion will last.
Hurdles with minions so far
Minions don’t do their job

Minions drop like fly
Unlike the player, who can rely on hitpoint, life steals, dodge, regen, and their own active dash to mitigate enemies’ damage. Minions only have their hit points, and they simply get torn apart. We have considered the idea of minion armor before, but we dislike the idea of adding so many stats for the player to juggle with.We’re running out of UI space and buttons
