PATCH NOTES
NEW FEATURES & CHANGES
- Discord Rich Presence lobby size now updates based on lobby permissions.
- Updated Achievement Text for "The Voice of Truth" to clarify which Expedition to find the Narrative Log in.
- Updated Achievement Text for "Trigger Discipline" to clarify the criteria.
- Updated German localization for Achievements "Invincible", "Controlled Response", "Rapid Response", "Mutual Insurance", and "Demolitions Expert" to be clearer.
- Removed duplicate Narrative Logs in R7C3 Z162, R7D1 Z198, R7E1 Z442.
- Added missing subtitles in R8C1 and R8D1.
- Added some missing Subtitle localizations.
- Removed the ground blood splatter decal for some enemies.
LEVEL DESIGN CHANGES
- Reduced the light saturation and intensity in R1C2, R4C3, and nightmare dimensions.
- Corrected some Warden messages in R8E1 Zone 520 and Zone 524.
- Updated bridge in R8D1 to allow the corrupted scans to be more visible.
- Adjusted R8B4 exit trickle waves.
WEAPON CHANGES
- SHELLING NANO[list]
- Increased starting damage falloff range.
- Slightly increased damage.
- Increased starting damage falloff range.
- Fixed bug where sometimes it would not fully reload.
- Slightly increased ammo.
- Reduced Burst Delay.
- Significantly reduced Shot Delay.
- Slightly increased ammo.
- Slightly increased ammo.
BUG FIXES
- Fixed bug where the Achievement “Swift” was missing the word “p-mother” in the Russian translation.
- Fixed bug where the Achievement “Controlled Response” was missing the word “Alone” in the Russian translation.
- Fixed bug where the Achievement “Controlled Response” could invalidate if someone tried to join your lobby, even if all slots are locked.
- Fixed bug where the Achievement “Trigger Discipline” would not invalidate if Bots fired their weapons.
- Fixed bug where the Achievement “Work Together” sometimes didn’t reset correctly causing successive attempts to not be valid.
- Fixed bug where switching lobby hosts causes bots to not spawn or spawn without items.
- Fixed bug where sounds would not stop playing when retiring to lobby after restarting from a Checkpoint.
- Fixed bug in R8A2 where you could not read a Narrative Log.
- Fixed bug in R8A2 Zone 69 where a locker spawns slightly below the ground.
- Fixed bug in R8A2 where you could use the EXT_DECR_KEY command before SMI_OVERRIDE.
- Fixed bug in R6D4 where a Narrative Log did not count as being read.
- Fixed bug in R5D1 where two p-mothers could spawn on top of each other.
- Fixed bug in R7D1 where Overload could spawn too many Snatchers.
- Fixed bug in R8D1 where two Big Chargers could spawn on top of each other.
- Fixed bug in R8D1 where the Disinfection Station can too aggressively overtake the nearby Locker interaction.
- Fixed bug in R8B1 where the extraction wave is missing after restarting from a Checkpoint.
- Fixed bug in R8C1 where there was a stuck spot in Zone 370.
- Fixed bug in R8E1 where you could start the Secondary Objective after progressing too far into Main.
- Fixed bug in R8E1 where you could go back from the exit.
- Fixed bug in R8C2 where the Snatcher did not always spawn.
- Fixed bug in R8C2 Zone 267 where a player could get stuck on a protruding pipe.
- Fixed bug in R8D2 caused by interacting with the second Hearsay system in the wrong order.
- Fixed bug in R8D2 where you could climb to a platform players shouldn’t reach.
- Fixed bug where Burst Cannon description incorrectly said 5-round burst instead of 3.
- Fixed bug where Sentries would not damage the Host.
- Fixed bug with Steam/Discord Rich Presence where R2C2 included color tag formatting.