
- The first thing we are working on is POLISHING. There are a lot of our features that we like but could be more pleasing, visually, with better feedback. For instance, we are reworking the weapon UI to make it easier to distinguish between rare weapons and upgraded ones. We figured this was the best time for it, before we are too focused on the big content coming later.
- The second thing is that we are gonna rework our scythe choice system. We love all of our different scythes, especially the new ones, but some players do not want to spend prismium to get them ( greedy metagaming...), so we would prefer you to have the opportunity to play with them a bit more. That means we are also gonna re-balance them a bit since they won't cost prismium to be obtained. Don't worry, the control room will still be very useful.
- Another thing that it's important for us is to enhance the overall system for newer players. A lot of players would like to see the lasts worlds, but since they are gated by strong Sorrows they cannot have the "pleasure" to meet them. Don't worry ultra-hardcore-gamers, we'll introduce new difficulty modes for you too.
- Finally, there is some trouble brewing at Death INC. Brad seems to be behaving strangely... like he's actually working (who would have thought it). And Pump Quinn should not be so greedy and could eat something bad...