- Force feedback and improved support for additional steering wheels
- Significantly more direct truck steering
- Major improvements to drivetrain control and various vehicle systems
- Probability of bad weather between missions drastically reduced, dynamic weather changes introduced.
- Unnecessary impact wrench removed in Preptask during ‘Energy transition’ mission
- Various AI improvements integrated, especially at junctions without a left-turn lane and/or without traffic lights
- The mobile crane now also has an automatic set-up function like the XS crane.
- Various improvements to the mission ‘The last voyage’
- Force feedback and improved support for additional steering wheels
- Significantly more direct truck steering
- Major improvements to drivetrain control
- Cruise control stays on when accelerating, then the speed drops back to the set speed
- Positioning of the rear wind turbine adapter improved
- Improved height adjustment of modular heavy-duty trailers
- Various vehicle-related optimisations
- The total mileage of the vehicles is now saved, while the trip odometer is set to 0 after each savegame load.
- UI buttons now have a visual distinction between the selected option and selection, which has fixed a number of bugs and inconsistencies.
- A confirmation prompt now appears when overwriting memory states
- The terms autosave, quicksave and manual save are now translated
- Retarder is correctly displayed with D Pad Left Hold
- Radio station display is only shown briefly when a new track is added or a station is changed so that the mirror is no longer obscured
- Better visual demarcation of the photo spot to the triggers for running in (further improvements in progress)
- In-game key mapping overlay is now more context sensitive when travelling with the van
- Map view now jumps to the player's position when first opened and no longer preselects the first mission and then jumps to it
- Map menu now shows close map instead of just map to make the function a little clearer
- Map menu now shows a legend of the most important information
- Garage clearly named in map menu
- Reference to newly available add-on parts and chassis in mission completion screen clarified
- The total number of destroyed obstacles is now displayed in the mission evaluation if this exceeds the maximum number of permitted obstacles.
- Help texts with detailed descriptions of the individual functions have been added to the options menus
- Icons in the settings menu are drawn equally sharp in different resolutions
- Feedback form improved and expanded
- Improved visual button feedback when hovering with the mouse but not clicking
- Various sounds and all songs replaced with new versions. Copyright takedowns for streams and videos are now excluded
- The reversing alarm and horn are now much more audible in the cockpit
- Probability of bad weather between missions drastically reduced, dynamic weather changes introduced.
- Improved visuals and performance, as well as correct direction of rotation of the wind turbines in the game world
- Billboard and lit barrel pillars Advertising updated
- Various logs that are no longer required have been removed, resulting in a slight improvement in performance
- Unlocked missions are correctly displayed as unlocked in the mission list immediately after unlocking
- AI vehicles no longer block each other at junctions
- Fixed orbit camera clipping, shaking or jumping between load and trailer in various missions
- Fixed missing collision of the rear trailer part in mission ‘The last voyage’
- Fixed faulty collisions that caused the boat to jump in the mission ‘The last crossing’ during the crane operation
- Fixed faulty trigger for red light offences at an intersection
- UI of the XS crane now shows correct terms for extending and retracting the supports
- It is no longer possible to knock over the crane with the avatar
- Resetting a route preparation while the camera is focussed, e.g. unscrewing crash barriers, no longer causes the camera system to crash
- Fixed sporadically faulty/non-existent collisions of various level objects
- Flickering decal at the start of the ‘’custom-made‘’ mission corrected
- Fixed another memory leak which could cause blurred textures and/or crashes after a longer playing time
- As expected, the steering menu can now also be navigated using the steering wheel and controller
- Indicator relay is now played in the interior if you have previously activated indicators in orbit, bumper or over-cab view.
- After fast travelling twice to the same fast travel point, you are no longer catapulted into the air
- Cruise control no longer remains active when the handbrake is applied and works again after exiting and re-entering the vehicle
- The reversing warning tone is no longer deactivated when the vehicle brakes to a standstill in reverse gear
- Camera is directly in place when the XS crane is activated and no longer performs a tracking shot
- It is no longer possible to board while the tool is moving away animation is running
- The load on the crane no longer remains physically frozen when you leave the crane and re-enter it
- Radio does not continue playing at the position of vehicles that are no longer present
- Photo spot from tutorial is no longer visible in the missions if the tutorial has not been played
- Positioning of rotating beacons on trailers with PPU, for example, corrected in the tutorial
- Bug that could lead to the driving style analysis not being executed properly fixed
- Engine speed now correctly returns to idle when you get off at full throttle when stationary
- Traffic vehicles no longer appear on the closed-off routes of various missions.
- Fixed jumping traffic cone near the preparation task in Mission Zigzagging through the city
- Gas tanker in Velslow harbour is now loaded on time and no longer pops up visibly
- parked vehicles are no longer stuck in the ground in the car park east of Lütt Jussen
- XS crane no longer rotates the base in hook / second arm mode when no load is picked up and thus follows the behaviour of the mobile crane more consistently
- Fixed a timing issue in the camera section of the tutorial.
- Bug that could lead to the trophy ‘I can drive anything’ not triggering has been fixed.
- Remains of old level development in the harbour area of Velslow removed
- Ramps of the city exits in Velslow revised so that a crossing in the mission ‘With extra width to the quarry’ is possible without any problems.
- Navi route is now updated correctly in various missions
- Timing problem which could lead to temporary unresolvable spots has been fixed.
- Fixed an issue where the character selection was not displayed clearly and synchronised between character and UI
- Fixed a bug that could cause the total distance of a mission to display completely utopian values.
- Selection of fast travel point as destination no longer closes the mission selection, making the behaviour inconsistent.
- Various errors in the mission selection via controller have been fixed, making it much easier to use.
- Playing the tutorial no longer remains highlighted if you have already switched to name input
- Camera sensitivity setting now clearly labelled as such
- Mission ‘’Custom made‘’ unlocks the wheels to the correct extent without the need to complete it several times
- Switching from the Follow button back to the mission list using the D-pad / direction key now selects the correct mission
- Switching between mission selection via crosshair and via mission list no longer leads to an unclear state as to which mission is actually selected
- Background image for warning message when all controllers are disconnected removed to save memory
- Graphic menu is no longer scrolled to the end when first opened and has an entry selected before
- Scrolling through with controller in the key assignment menu no longer leads to the display of controller key assignment in the keyboard columns
- Destination icon of missions no longer remains active on the map if you first select a mission and then a spot
- Camera control of the Orbit camera via mouse corrected if a steering wheel is used at the same time
