Since [i]Helldivers…[/i]
HELLDIVERS 2 takes place a century after the events of the first game, with Super Earth having emerged victorious against its adversaries – the deadly, bug-like Terminids, the grotesque Cyborgs and the inscrutable Illuminates. With its foes vanquished and the Galactic War won, an era of peace and prosperity ensued. The Helldivers, Super Earth’s elite task force, were dismissed.
[i]Super Earth entered its most peaceful and prosperous years.[/i]
The same faster-than-light travel technology, heroically liberated from the Illuminates, that gave Super Earth access to the galaxy, has since been used to colonize it. This period has come to be known as The Great Democratization. FTL technology is reliant on a steady supply of the precious substance E-710 which, luckily, can be found in decomposing Terminid bodies. So naturally, Super Earth has been farming Terminids on an industrial scale.
[i]The success of Super Earth depends on the hard work of citizens.[/i]
Why Super Earth needs you
In a shocking turn of events, the Terminids have broken free of their farms and begun spreading throughout the galaxy. The Super Earth Armed Forces have been struggling to quarantine them on their farm planets, but are stretched thin – so when a mysterious new enemy enters the fray, Super Earth has no choice but to mobilize the Helldivers once again. The Automatons are fully mechanized soldiers of a kind never seen before. But their emblem is eerily familiar … It is now up to you, Helldiver, to don your cape and take back Super Earth’s colonies once and for all. You will be fighting these vile, freedom-hating foes on two fronts, as Super Earth works to implement a solution to the Terminid scourge.
[i]Super Earth calls upon the Helldivers once again.[/i]
