Hello, community!
We continue to ignore sleep in any shape or form to further improve [b][i]The Thespian Feast[/i][/b]. Your feedback has been extremely helpful in a lot of ways, but one of the most important things we learned was that this chapter needed a proper [b][i]entry[/i][/b]. Having learned that, we decided to [b]rework the opening section of the demo[/b].
[u]New point of entry, tweaked difficulty curve, improved tutorial[/u] are among the things that were added with this major update.
[b]Other changes/fixes:[/b]
- Added an upgrade chip station. Now weapons can be upgraded
- Interacting with a breach now heals the player
- Made the player more self-aware when talking to himself
- The player can now start blocking as soon as they are out of a dodge invulnerability frames
- The end trailer has audio now!
- Fixed an issue where a ladder would fail to work if enemies were nearby
- Tweaked the loading screen visual
- Made it a lot harder to lose lock on enemies
- Fixed the tutorial about switching weapon abilities
- Fixed an issue that would prevent emotes from working in splitscreen
- Removed an unwanted emote
- Fixed the exception thrown by the alarm program
- Fixed the negative value in glass lighting
- Tutorial box now would auto-close if the player is attacked
Enjoy the updated chapter and be sure to let us know what you do or don't like.
[b]See you![/b]
