Minions ????
- Fixed [b]optimization issues with Minion behavior that caused serious FPS drops.[/b]
- Fixed Minion-Collector behavior when there are multiple resource storage units.
- Improved navigation and pathfinding for Minions.
- Improved the algorithm for sorting and selecting objects for the Minions with the Collector, Builder, and Engineer roles.
- Improved cursor and tooltip work in the Minion target assignment mode.
- The charging station for Minions now [b]consumes electricity only when Minions are charging in it.[/b]
- Changed the icon for Minion customization.
- [b]Improved Minion customization interface.[/b]
UI & Control ????
- Completely [b]redesigned the Resource Printer interface[/b]
- Added the ability to use chests during crafting and cooking when you have advanced meta-chest technology.
- Added an option for the [b]automatic sorting of the storage content.[/b]
- Sped up the day/night changing icon animation.
- [b]Fixed a minor bug with the main menu selector.[/b]
- Added a Sun Hat to the Library.
- Added different states of the backpack icon in the inventory.
- Fixed a bug with the Biogenerator interfaces that used to overlap with the other interface elements.
- Exiting the interaction flower now occurs by ESC.
- Removed the delay in the ability to interact with objects immediately after closing the Pause menu.
- Fixed a problem with the confirmation window after changing clothes in the suitcase.
- Improved rules for showing interface elements in different game states.
- You can now [b]drop items from resource storage directly to the ground.[/b]
- Fixed the text that did not fit into the notification area on the right side of the screen.
- Improvements were made to the appliance disassembly window.
- The Cryptoshop interface now shows the amount of U-coins.
- Fixed text on the buttons in the key assignments that did not fit correctly.
- Other interface fixes.
Gameplay ????
- Fishing bait was moved to the Consumables category in the Workbench.
- Fixed a problem with lack of interactivity when there are a lot of items around the character.
- Fixed a problem [b]when moving trees and bushes with a Nano-Transporter.[/b]
- Slightly reduced the interaction zone of the fishing chair.
- Sped up the appearance of the bucket in hand after its activation.
- Electric beds [b]now consume electricity only during plant growth[/b] when they should not grow (for example, at night for daytime plants).
- Improved QTE work in fishing.
- The Ultraviolet Tower now consumes electricity only at night.
- Fixed many objects’ colliders for convenience.
- [b]Added the ability to upgrade Electric Poles.[/b]
- Automatic Sprinkler [b]now consumes energy only during watering.[/b]
- Resource Printer now consumes energy only during production.
Localization ????
- Fixed localization when trying to add an item to inventory with insufficient space.
Graphics ????
- Fixed a problem with legs shining through the protagonist’s shorts
- [b]Prospero’s Ball now glows during the conversation. [/b]
- Added smooth day/night change.
- Improved textures on some environment objects.
- [b]Updated fishing zone.[/b]
- Other graphics and effects fixes.
Sound ????
- [b]Updated background music for morning, day, and evening.[/b]
- Added voice acting for code lock in the Crashed Plane diorama.
- Fixed sound when throwing out several sheets of iron at once.
- Fixed the attenuation effect of the sound when you pass out from hunger.
Stability ????
- Added the hard drive available space check when saving the game.
- [b]Bug fixes and improvements to the overall game stability.[/b]
- Optimized object animations to improve performance.
