[b][u]System[/u][/b]
Blockstun buffer increased 4 -> 5.
Universal overhead: now -5 on block.
Superchat reversal: now triggers IPS.
Almost all light normals now have reduced meter gain on block. Exceptions are noted where relevant.
All EX (1-bar) moves have had their meter penalty increased by 1 second.
Burst:
- Resources required for burst are now standardized based on character health (was previously 800 across the cast). Resource required is now %-based.
- Burst can no longer be bursted.
- Neutral burst now provides 90 superchat (3 bars).
[b][u]Characters[/u][/b]
[b]Fubuki[/b]
5M: On frame 7, reduced range on hitbox. On frame 8 onwards, the hitbox is as it was before.
4H: Recovery increased by 5.
214L/LSSR: Recovery increased by 5.
22H: Recovery increased by 7.
236S: Startup increased by 2.
[b]Korone[/b]
5M: On frame 7, reduced range on hitbox. On frame 8 onwards the hitbox is as it was before.
2M: Increased pushback on block.
22L: Decreased vertical knockback on grounded opponents. 22H: Reduced damage from 160 -> 140.
[b]Sora[/b]
22L:
- Slightly reduced launch height.
- Once in the air, can now drift with left/right inputs.
236S: Added a hitbox on top of Sora.
[b]Suisei[/b]
5L/2L: Exempt from light normal meter gain reduction.
2M: Attack level increased 1 -> 2.
5H: Reduced startup by 2.
3H: Increased blockstun by 2.
236H: Armor startup decreased 11 -> 7.
214M: Damage 30 -> 60
214H: Increased projectile duration by 60 frames.
22S:
- No longer locks Suisei out of cancelling moves when this move is used.
- Grants additional properties when cancelled out of:
- Dash: grants a short period of increased movement speed.
- Backdash: grants invulnerability.
- kyou mo kawaii
[b]Ayame[/b]
3H: Now advances. Blockstun reduced.
236L: Recovery increased by 4.
236M: Recovery increased by 8.
214H:
- Reduced travel range.
- Projectile invuln startup decreased 7 -> 5.
22H: Reduced damage from 180 -> 160.
22S: Ghosts now disappear if Ayame is hit by burst.
[b]Coco[/b]
Fire: Now lasts 2x longer.
Backdash: Invuln duration reduced by 1, recovery increased by 2.
3H: Startup increased by 2.
214L: Startup increased by 2, recovery increased by 3.
214M:
- Slightly reduced range.
- Animation adjusted for visual clarity when making contact with the opponent.
214H: Reduced blockstun by 7.
214G: Scaling reduced 0.5x -> 0.25x.
22G: Increased recovery on whiff.
22S:
- Now grants 1 superchat on initial use.
- Grants 6 superchat every 25 frames held after.
- Projectile invuln startup decreased 14 -> 10.
236S: Startup increased by 2.
[b]Aki[/b]
Grab: Fixed side swap tech issue.
5H:
- Reduced blockstun by 2.
- Reduced knockback on block for the first hit.
6M: Reduced pull in on block.
j.H: Added additional lower hitbox in later active frames.
236M:
- Adjusted angle and spawnpoint.
- Increased attack level by 2.
214M:
- Adjusted angle and spawnpoint.
- Increased attack level by 2.
- No longer whiffs on crouchers.
\[2]8L: Reduced recovery by 5.
[b]Botan[/b]
Jump: Adjusted hurtbox.
5H:
- Increased attack level by 2.
- Increased horizontal knockback on block.
[b]Pekora[/b]
214M: Reduced damage from 120 to 80.
22M: Fixed bug where the projectile would sometimes cause air tech on summon.
j.S: Increased horizontal hurtbox.
[b]Ollie[/b]
Dash: startup decreased 7 -> 4.
5H:
- Increased upper hitbox.
- Increased vertical juggle knockback.
j.2S: Landing lag 5 -> 0.
j.M: Increased untech time.
236L: Second wave -2 blockstun, third wave -4 blockstun. Later waves also have reduced hitbox height.
236M/H: Hitstun and blockstun increased by 5.
214M: Armor moved 1 frame earlier.
22L/M: Reduced lower hurtbox.
j.214L: Attack level of all hits is now 1.
j.214M: Increased pushback on block.
j.214H: Reduced startup by 2 frames.
[b]Ina[/b]
4M: Can now cancel out of when hitting a projectile
3M: Can now only be canceled with special moves.
\[4]6L Tako: Spaced out multihits.
\[2]8H:
- Reduced damage from 180 -> 160.
- Grab now locks in for all hits.
22S: Takos now last longer and don’t go away upon Ina being hit.
[b]Koyori[/b]
g.2L: Added additional upper hitbox.
g.2M: Increased grounded vertical knockback, Damage decreased 50 -> 45
c.2H: Increased range.
g.2H: Damage increased 85 -> 110.
j.L: Damage decreased 60 -> 40.
j.M: Slightly increased vertical juggle knockback.
j.H: Damage increased 90 -> 100.
Throw: can now be canceled into 5S.
c.5S: Reduced recovery by 2
g.236L: Slightly increased vertical juggle knockback.
c.236M: Increased vertical knockback when blocked in air.
c.236H: Startup reduced to 10.
g.214L: Increased attack level by 1.
236S: Hitbox increased to slightly cover the gun
[b][u]Collabs[/u][/b]
[b]Roboco[/b]
Off collab:
- Reduced time between Roboco firing the missiles and the missiles landing.
- Increased time between missiles spawning.
- Increased hitbox size of missiles.
[b]Marine[/b]
Off collab:
- No longer goes away upon the summoner being hit.
Call in:
- Damage of the first hit is now 100; second is 50; third and fourth are 25.
[b]Moona[/b]
Off collab: lasts for 1 second longer.
[b]Kaela[/b]
Off collab:
- Defense buff is now inversely proportional to max character health. Characters with higher max HP will receive a smaller defense buff, and vice versa.
- Kaela stays out for 2 seconds longer after providing the buffs.
[b]Fauna[/b]
Off collab: No longer provides grey health. Instead, her effect now slowly heals you for 100 health over 10 seconds. The effect goes away when you take hitstun (blockstun/chip damage does not remove the effect).
[b]Subaru[/b]
Off collab:
- Spawns an additional character running away from Subaru. The characters running away from Subaru damage 80 -> 40 (same damage overall).
- No longer hitstops the attacker.
- Attack level reduced by 1.
[b]Miko[/b]
Off collab: Now spawns further ahead of you.
[b]Kanata[/b]
Call-in: Damage decreased to 300.
