News Liste Idol Showdown
22H: Reduced damage from 160 -> 140.[/p][p][/p][p]Sora[/p][p]22L:[/p][p]- Slightly reduced launch height.[/p][p]- Once in the air, can now drift with left/right inputs.[/p][p]236S: Added a hitbox on top of Sora.[/p][p][/p][p]Suisei[/p][p]5L/2L: Exempt from light normal meter gain reduction.[/p][p]2M: Attack level increased 1 -> 2.[/p][p]5H: Reduced startup by 2.[/p][p]3H: Increased blockstun by 2.[/p][p]236H: Armor startup decreased 11 -> 7.[/p][p]214M: Damage 30 -> 60[/p][p]214H: Increased projectile duration by 60 frames.[/p][p]22S: [/p][p]- No longer locks Suisei out of cancelling moves when this move is used.[/p][p]- Grants additional properties when cancelled out of:[/p][p]- Dash: grants a short period of increased movement speed.[/p][p]- Backdash: grants invulnerability.[/p][p]- kyou mo kawaii[/p][p][/p][p]Ayame[/p][p]3H: Now advances. Blockstun reduced.[/p][p]236L: Recovery increased by 4.[/p][p]236M: Recovery increased by 8.[/p][p]214H: [/p][p]- Reduced travel range.[/p][p]- Projectile invuln startup decreased 7 -> 5.[/p][p]22H: Reduced damage from 180 -> 160.[/p][p]22S: Ghosts now disappear if Ayame is hit by burst.[/p][p][/p][p]Coco[/p][p]Fire: Now lasts 2x longer.[/p][p]Backdash: Invuln duration reduced by 1, recovery increased by 2.[/p][p]3H: Startup increased by 2.[/p][p]214L: Startup increased by 2, recovery increased by 3.[/p][p]214M:[/p][p]- Slightly reduced range.[/p][p]- Animation adjusted for visual clarity when making contact with the opponent.[/p][p]214H: Reduced blockstun by 7.[/p][p]214G: Scaling reduced 0.5x -> 0.25x.[/p][p]22G: Increased recovery on whiff.[/p][p]22S: [/p][p]- Now grants 1 superchat on initial use.[/p][p]- Grants 6 superchat every 25 frames held after.[/p][p]- Projectile invuln startup decreased 14 -> 10.[/p][p]236S: Startup increased by 2.
[/p][p]Aki[/p][p]Grab: Fixed side swap tech issue.[/p][p]5H: [/p][p]- Reduced blockstun by 2.[/p][p]- Reduced knockback on block for the first hit.[/p][p]6M: Reduced pull in on block.[/p][p]j.H: Added additional lower hitbox in later active frames.[/p][p]236M:[/p][p]- Adjusted angle and spawnpoint.[/p][p]- Increased attack level by 2.[/p][p]214M:[/p][p]- Adjusted angle and spawnpoint.[/p][p]- Increased attack level by 2.[/p][p]- No longer whiffs on crouchers.[/p][p]\[2]8L: Reduced recovery by 5.
[/p][p]Botan[/p][p]Jump: Adjusted hurtbox.[/p][p]5H: [/p][p]- Increased attack level by 2.[/p][p]- Increased horizontal knockback on block.[/p][p][/p][p]Pekora[/p][p]214M: Reduced damage from 120 to 80.[/p][p]22M: Fixed bug where the projectile would sometimes cause air tech on summon.[/p][p]j.S: Increased horizontal hurtbox.
[/p][p]Ollie[/p][p]Dash: startup decreased 7 -> 4.[/p][p]5H:[/p][p]- Increased upper hitbox.[/p][p]- Increased vertical juggle knockback.[/p][p]j.2S: Landing lag 5 -> 0.[/p][p]j.M: Increased untech time.[/p][p]236L: Second wave -2 blockstun, third wave -4 blockstun. Later waves also have reduced hitbox height.[/p][p]236M/H: Hitstun and blockstun increased by 5.[/p][p]214M: Armor moved 1 frame earlier.[/p][p]22L/M: Reduced lower hurtbox.[/p][p]j.214L: Attack level of all hits is now 1.[/p][p]j.214M: Increased pushback on block.[/p][p]j.214H: Reduced startup by 2 frames.[/p][p][/p][p]Ina[/p][p]4M: Can now cancel out of when hitting a projectile[/p][p]3M: Can now only be canceled with special moves.[/p][p]\[4]6L Tako: Spaced out multihits.[/p][p]\[2]8H:[/p][p]- Reduced damage from 180 -> 160.[/p][p]- Grab now locks in for all hits.[/p][p]22S: Takos now last longer and don’t go away upon Ina being hit.[/p][p][/p][p]Koyori[/p][p]g.2L: Added additional upper hitbox.[/p][p]g.2M: Increased grounded vertical knockback, Damage decreased 50 -> 45[/p][p]c.2H: Increased range.[/p][p]g.2H: Damage increased 85 -> 110.[/p][p]j.L: Damage decreased 60 -> 40.[/p][p]j.M: Slightly increased vertical juggle knockback.[/p][p]j.H: Damage increased 90 -> 100.[/p][p]Throw: can now be canceled into 5S.[/p][p]c.5S: Reduced recovery by 2[/p][p]g.236L: Slightly increased vertical juggle knockback.[/p][p]c.236M: Increased vertical knockback when blocked in air.[/p][p]c.236H: Startup reduced to 10.[/p][p]g.214L: Increased attack level by 1.[/p][p]236S: Hitbox increased to slightly cover the gun[/p][p][/p][p]Collabs[/p][p]Roboco[/p][p]Off collab: [/p][p]- Reduced time between Roboco firing the missiles and the missiles landing.[/p][p]- Increased time between missiles spawning. [/p][p]- Increased hitbox size of missiles.[/p][p][/p][p]Marine[/p][p]Off collab:[/p][p]- No longer goes away upon the summoner being hit.[/p][p]Call in:[/p][p]- Damage of the first hit is now 100; second is 50; third and fourth are 25.[/p][p][/p][p]Moona[/p][p]Off collab: lasts for 1 second longer.[/p][p][/p][p]Kaela[/p][p]Off collab: [/p][p]- Defense buff is now inversely proportional to max character health. Characters with higher max HP will receive a smaller defense buff, and vice versa.[/p][p]- Kaela stays out for 2 seconds longer after providing the buffs.[/p][p][/p][p]Fauna[/p][p]Off collab: No longer provides grey health. Instead, her effect now slowly heals you for 100 health over 10 seconds. The effect goes away when you take hitstun (blockstun/chip damage does not remove the effect).[/p][p][/p][p]Subaru[/p][p]Off collab:[/p][p]- Spawns an additional character running away from Subaru. The characters running away from Subaru damage 80 -> 40 (same damage overall).[/p][p]- No longer hitstops the attacker. [/p][p]- Attack level reduced by 1.[/p][p][/p][p]Miko[/p][p]Off collab: Now spawns further ahead of you.
[/p][p]Kanata[/p][p]Call-in: Damage decreased to 300.
[/p]
Release:06.05.2023
Genre:
2D-Plattformer
Entwickler:
Besto Game Team
Vertrieb:
Kaushal Joshi
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
Einzelspieler
Mehrspieler
Koop
