News Liste Idol Showdown

Balance Patch v5.2.0
Idol Showdown
17.03.26 00:18 Community Announcements

[b][u]System[/u][/b]

Blockstun buffer increased 4 -> 5.

Universal overhead: now -5 on block.

Superchat reversal: now triggers IPS.

Almost all light normals now have reduced meter gain on block. Exceptions are noted where relevant.

All EX (1-bar) moves have had their meter penalty increased by 1 second.

Burst:

- Resources required for burst are now standardized based on character health (was previously 800 across the cast). Resource required is now %-based.

- Burst can no longer be bursted.

- Neutral burst now provides 90 superchat (3 bars).

[b][u]Characters[/u][/b]

[b]Fubuki[/b]

5M: On frame 7, reduced range on hitbox. On frame 8 onwards, the hitbox is as it was before.

4H: Recovery increased by 5.

214L/LSSR: Recovery increased by 5.

22H: Recovery increased by 7.

236S: Startup increased by 2.

[b]Korone[/b]

5M: On frame 7, reduced range on hitbox. On frame 8 onwards the hitbox is as it was before.

2M: Increased pushback on block.

22L: Decreased vertical knockback on grounded opponents. 22H: Reduced damage from 160 -> 140.

[b]Sora[/b]

22L:

- Slightly reduced launch height.

- Once in the air, can now drift with left/right inputs.

236S: Added a hitbox on top of Sora.

[b]Suisei[/b]

5L/2L: Exempt from light normal meter gain reduction.

2M: Attack level increased 1 -> 2.

5H: Reduced startup by 2.

3H: Increased blockstun by 2.

236H: Armor startup decreased 11 -> 7.

214M: Damage 30 -> 60

214H: Increased projectile duration by 60 frames.

22S: 

- No longer locks Suisei out of cancelling moves when this move is used.

- Grants additional properties when cancelled out of:

- Dash: grants a short period of increased movement speed.

- Backdash: grants invulnerability.

- kyou mo kawaii

[b]Ayame[/b]

3H: Now advances. Blockstun reduced.

236L: Recovery increased by 4.

236M: Recovery increased by 8.

214H: 

- Reduced travel range.

- Projectile invuln startup decreased 7 -> 5.

22H: Reduced damage from 180 -> 160.

22S: Ghosts now disappear if Ayame is hit by burst.

[b]Coco[/b]

Fire: Now lasts 2x longer.

Backdash: Invuln duration reduced by 1, recovery increased by 2.

3H: Startup increased by 2.

214L: Startup increased by 2, recovery increased by 3.

214M:

- Slightly reduced range.

- Animation adjusted for visual clarity when making contact with the opponent.

214H: Reduced blockstun by 7.

214G: Scaling reduced 0.5x -> 0.25x.

22G: Increased recovery on whiff.

22S: 

- Now grants 1 superchat on initial use.

- Grants 6 superchat every 25 frames held after.

- Projectile invuln startup decreased 14 -> 10.

236S: Startup increased by 2.

[b]Aki[/b]

Grab: Fixed side swap tech issue.

5H: 

- Reduced blockstun by 2.

- Reduced knockback on block for the first hit.

6M: Reduced pull in on block.

j.H: Added additional lower hitbox in later active frames.

236M:

- Adjusted angle and spawnpoint.

- Increased attack level by 2.

214M:

- Adjusted angle and spawnpoint.

- Increased attack level by 2.

- No longer whiffs on crouchers.

\[2]8L: Reduced recovery by 5.

[b]Botan[/b]

Jump: Adjusted hurtbox.

5H: 

- Increased attack level by 2.

- Increased horizontal knockback on block.

[b]Pekora[/b]

214M: Reduced damage from 120 to 80.

22M: Fixed bug where the projectile would sometimes cause air tech on summon.

j.S: Increased horizontal hurtbox.

[b]Ollie[/b]

Dash: startup decreased 7 -> 4.

5H:

- Increased upper hitbox.

- Increased vertical juggle knockback.

j.2S: Landing lag 5 -> 0.

j.M: Increased untech time.

236L: Second wave -2 blockstun, third wave -4 blockstun. Later waves also have reduced hitbox height.

236M/H: Hitstun and blockstun increased by 5.

214M: Armor moved 1 frame earlier.

22L/M: Reduced lower hurtbox.

j.214L: Attack level of all hits is now 1.

j.214M: Increased pushback on block.

j.214H: Reduced startup by 2 frames.

[b]Ina[/b]

4M: Can now cancel out of when hitting a projectile

3M: Can now only be canceled with special moves.

\[4]6L Tako: Spaced out multihits.

\[2]8H:

- Reduced damage from 180 -> 160.

- Grab now locks in for all hits.

22S: Takos now last longer and don’t go away upon Ina being hit.

[b]Koyori[/b]

g.2L: Added additional upper hitbox.

g.2M: Increased grounded vertical knockback, Damage decreased 50 -> 45

c.2H: Increased range.

g.2H: Damage increased 85 -> 110.

j.L: Damage decreased 60 -> 40.

j.M: Slightly increased vertical juggle knockback.

j.H: Damage increased 90 -> 100.

Throw: can now be canceled into 5S.

c.5S: Reduced recovery by 2

g.236L: Slightly increased vertical juggle knockback.

c.236M: Increased vertical knockback when blocked in air.

c.236H: Startup reduced to 10.

g.214L: Increased attack level by 1.

236S: Hitbox increased to slightly cover the gun

[b][u]Collabs[/u][/b]

[b]Roboco[/b]

Off collab: 

- Reduced time between Roboco firing the missiles and the missiles landing.

- Increased time between missiles spawning. 

- Increased hitbox size of missiles.

[b]Marine[/b]

Off collab:

- No longer goes away upon the summoner being hit.

Call in:

- Damage of the first hit is now 100; second is 50; third and fourth are 25.

[b]Moona[/b]

Off collab: lasts for 1 second longer.

[b]Kaela[/b]

Off collab: 

- Defense buff is now inversely proportional to max character health. Characters with higher max HP will receive a smaller defense buff, and vice versa.

- Kaela stays out for 2 seconds longer after providing the buffs.

[b]Fauna[/b]

Off collab: No longer provides grey health. Instead, her effect now slowly heals you for 100 health over 10 seconds. The effect goes away when you take hitstun (blockstun/chip damage does not remove the effect).

[b]Subaru[/b]

Off collab:

- Spawns an additional character running away from Subaru. The characters running away from Subaru damage 80 -> 40 (same damage overall).

- No longer hitstops the attacker. 

- Attack level reduced by 1.

[b]Miko[/b]

Off collab: Now spawns further ahead of you.

[b]Kanata[/b]

Call-in: Damage decreased to 300.

Logo for Idol Showdown
Release:06.05.2023 Genre: 2D-Plattformer Entwickler: Besto Game Team Vertrieb: Kaushal Joshi Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
Einzelspieler Mehrspieler Koop

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