News Liste Industries of Titan

Patch 0.27.3
Industries of Titan
02.08.22 18:40 Community Announcements
This patch is for an experimental (i.e. beta or unstable) build. If you'd like to learn more about our experimental process or how to access the experimental build, [url=https://store.steampowered.com/news/app/427940/view/2997693178380327585]please see this post[/url].

Changes and New Features

???? indicates changes due to community feedback!
  • Rivals 2.0 [list]
  • Your Rival will now start building shipyards and ships to help defend their city
  • You can freely attack your rival's city now with your own ships
  • Your rival's defense ships will intercept ships that attack their buildings
  • Destroying the Rival's HQ will allow you to spend influence to acquiring their buildings and tiles that are within your command area
  • Buildings you acquire from a defeated rival will become part of your city
  • Any resources, citizens or employees inside an acquired building (or on an acquired tile) will also belong to your corporation
[*] Victory points will no longer repeat in the same row [*] Tooltip for game length in the main menu will now display without opening the dropdown [*] Made the header text in the science panel more distinct [*] Advisor button will now display a chat icon if there are pending chats [*] The mining tube that goes between a mine and a node will now move slower as the node quality decreases [*] Adjusted the Victory and Game Over menus to fit better with the new Victory Contracts [*] Moved the "subtract from queue" button on the transport hub to the left side of the selection panel [*] Moved the "Confirm" button when selecting a destination in a new game to be in line with the rest of confirmation buttons [*] Added a tooltip to Research Efficiency in the science tab that explains the effects of research efficiency [/list]

Balance

  • The Rival AI starts the game with a defense ship
  • Reduced passive influence gain by 10%
  • Increased the vision range of tier 1 ships by one, decreased the vision range of tier 3 ships by one
  • Increased the unlock cost of the Shipyard from 1000 > 5000 credits

Fixes

  • Fixed some rebel hulls not having thumbnails set
  • Fixed Industrial Fan VFX not always displaying when fully zoomed out
  • Fixed fuel fabricator devices still displaying some VFX when disabled
  • Fixed attack and fire warning banners being hidden while in combat view
  • Fixed plus and minus signs not always displaying for the energy and fuel displays
  • Fixed "No Free Employees" flag displaying when building a device if every employee is dedicated to the "construct device" job
  • Fixed power shield VFX still displaying if all crew pods were removed from a ship
  • Fixed employees attempting to operate disabled employee modules if they were disabled while the game was paused in some situations
  • Fixed rename button not saving the changed name if the cursor was not moved before clicking it again
  • Fixed an issue where a building could temporarily end up in the wrong category in the full time jobs list
  • Fixed dust trails on ruins not matching wind direction for a while after canceling or completing a survey action on them

You can find the full list of known issues [url=https://www.braceyourselfgames.com/industries-of-titan/known-issues/]here[/url].

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Release:31.01.2023 Genre: Strategie Entwickler: Brace Yourself Games Vertrieb:keine Infos Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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