Since release in December, a lot of players have expressed a desire for a less punishing experience that would give them a better chance of seeing the game’s gripping narrative through to its epic conclusion. With that in mind, the update will include an ‘Easy’ difficulty mode that will present a more manageable challenge, ensuring the Tiqqun’s hull, and its crew’s trust in you, are easier to maintain.
For those hard-bitten Administrators seeking an even greater challenge than the original, intended gameplay experience (which will now be classified as ‘Normal’ mode), there’ll be a ‘Hard’ difficulty setting available, too. If you finished the game soon after launch, this is a great excuse to return to the Administrator’s chair and experience all our post-release updates while putting your station-management skills to the test.
Each of the three aforementioned modes have been carefully tuned to ensure a balanced experience that never feels either trivial nor unachievable. You will, however, have the opportunity to tweak and tune the game’s individual difficulty parameters yourself in the fourth and final game mode, ‘Custom’; here you will find a dizzying array of parameters to adjust, allowing you to put on your game designer hat* and set your own level of challenge.
In terms of what this schedule change means for our other planned updates, such as Accessibility and Visual Tech Support, we’ll provide an update on in due course.
*Update does not come with hat