Hello Survivors!
Test has been updated and wiped.
Server names updated to reflect new (experimental) rulesets.
For the EU:
- EU1 - Z1, PVP, No Base Raids, High Zombie Population ("PvPvE")
- EU2 - Z1, PVE, Scarce Items, High Zombie Population ("PVE Survival")
- EU3 - BWC, PVE, Zombie Population High ("PVE")
- EU4 - Z1, PVP, Scarce Items, High Zombie Population ("PVP Survival")
- EU5 - Z1, PVP, Low Zombie Population, No Build Restrictions around POIs ("PVP Sandbox")
- EU6 - Z1, PVP, No Group / Clan / Permissions Support ("PVP Solo")
- EU7 - Z1, PVP, Medium Zombie Population ("PVP")
- EU8 - BWC, PVP, High Zombie Population ("PVP")
- US1 - Z1, PVP, No Base Raids, High Zombie Population ("PvPvE")
- US2 - Z1, PVE, Scarce Items, High Zombie Population ("PVE Survival")
- US3 - BWC, PVE, Zombie Population High ("PVE")
- US4 - Z1, PVP, Scarce Items, High Zombie Population ("PVP Survival")
- US5 - Z1, PVP, Low Zombie Population, No Build Restrictions around POIs ("PVP Sandbox")
- US6 - Z1, PVP, No Group / Clan / Permissions Support ("PVP Solo")
- US7 - Z1, PVP, Medium Zombie Population ("PVP")
- US8 - BWC, PVP, High Zombie Population ("PVP")
- Doors, Gates, and Shutters now count towards the architecture limit
- Lowered Architecture limit per foundation from 500 to 450
- Players can snap foundations to their clan's foundations, up to a limit of 4 foundations in one location
- Players can only build a single foundation per server
- Deleting your character no longer abandons your foundation
- Container Storage Capacity increased 4x
- Crop limits reduced to 25% of previous limit
- Crops now provide 4x the amount of items when harvested
- Base placement limits between foundations increased
- Shacks now ignore these limits and can be placed much closer to bases (allowing for easier shack placement than before)
- Weapon performance updates - projectile speeds lowered and damage tuned for all weapons
- All lootbags now have a 15 minute lifetime before despawning (previously vehicle and container lootbags lasted for a shorter time period)
- Combined specific meats into generic "Meat", reduced meat recipes down to a single steak, sandwich, and stew
- Combined berries into a single "Blackberry"
- Steak/Sandwich/Stew provide "Well Fed" buff which lowers stamina burn
- Removed recipes for Jerkys, Juices, Pies, Saline, Dull Shiv, Wood Club, Makeshift Satchel
- Dirty Water can now be purified directly, rather than having an intermediate "Water" recipe
- Gators can now be salvaged into Plastic
- Work Boots can now be salvaged into Leather
- Conveys can now be salvaged into Composite Fabric
- Zeds can now be salvaged into Cloth and Plastic
- Reduced Gator spawns
- Removed Syringe spawns from BWC
- Removed 4 types of Sleepers (Charcoal Sleeper remains)
- Removed 4 types of Military Backpack (Three Camouflage variants remain)
- Removed Saline spawns (This removes Saline from the game entirely)
- Removed All-In-One-Cold-Medicine spawns
- Removed Aspirin spawns
- Removed Lighter spawns
- Removed Water spawns (This removes "Water" from the game entirely - Dirty Water and Purified Water remain)
- Removed Wooden Arrow spawns (can still be crafted)
- Removed Molotov Cocktail spawns (can still be crafted)
- Removed Makeshift Blankets spawns (can still be crafted)
- Removed Makeshift Bow spawns (can still be crafted)
- Removed Makeshift Hatchet spawns (can still be crafted)
- Removed Framed Backpack spawns (can still be crafted)
- Removed Makeshift Satchel spawns (This removes "Makeshift Satchel" from the game entirely)
- Removed Canvas Bandana spawns (can still be crafted)
- Added Fire Trap spawns
- Added Flash Trap spawns
- Added Gas Trap spawns
- Added Shock Trap spawns
- Added Snare Trap spawns
- Completely new AI system, optimized for performance
- AI behaviors for all zombie and wildlife types have been rebuilt from the ground up for smarter and more efficient behavior
- Rebuilt zombie spawning system - spawns are now more location-centric rather than spawning directly off of active player heatmaps
- Reduced zombie and wildlife teleporting and other erratic behavior
- Loot zombies return - after time, a player's lootbag will become attached to a zombie - keep an eye out for well-equipped zombies!
- Significant server-side performance updates - internal testing shows significant (~400%) improvements on an internal clone of the live server "Atrocity"
- Fixed an issue that was causing players to lose items on automatic server shutdown
- Skinned items now retain their skins during a server restart
- Fixed a vehicle exploit
- Players can now disable shadows via lowering their game default settings or editing their useroptions.ini file
- Summary: (brief sentence)
- Reproduction Steps: (what did you do to arrive at the bug?)
- Expected Outcome: (what do you believe should happen when you do the above?)
- Actual Outcome: (what actually happened?)
