- The Knight is now Laurelai!
- Many new skins added!
- Added a promotional code activation feature for pre-purchase rewards and community programs.
- Structure nav area modifiers are slightly larger to fix issues with minions getting stuck in barricades.
- Malakai’s wall was tweaked to avoid issues of pushing players inside of it.
- Fixed an issue with Frost tower’s special aim.
- Fixed an issue with Cloth getting invisible after dashes.
- Added 3D UI Mana bar to heroes.
- The attack range decal is now hidden during the death cam.
- Fixed an issue that could cause a fatal crash when closing the rune menu.
- Multiple improvements to the pinging system.
- Shadows adjustments to high and ultra-graphics settings.
- Disabled heroes cannot be activated by random selection.
- Leaderboards now track more details, and the stats menu received graphical improvements.
- Added chat to hero pick screen.
- Anticheat measurements improved to prevent unnecessary player kicks and bans.
- Multiple fixes to the match info screens in the tutorial hero selection.
- Fixed issues with character movement under Fear.
- Fixed issues with the end-game leaderboards if players left early.
- Evade ability distances adjusted.
- Summon upgrades cannot be bought if the summon itself is not owned.
- Fixed issues that caused the Lane Towers to take too little damage.
- Fixed issues that caused minions to stay attacking dead targets.
- Fixed an issue that caused displaying ‘no mana’ text while dead.
- Improvements were made to Summon Warp so that it doesn’t block player movement.
- Target highlight now has the same distance as the attack range.
- Target highlighting received visual changes.
- Fixes for a bug that prevented using summons under certain circumstances.
- ‘Special ready’ text displaying even if summon special not owned fixed.
- Fixed an issue with regenerating health and armor while dead.
- Hero mesh rotation replication fixed.
- Heavy blows and quiver rune fixed from executing from other than basic attacks.
- Fixed bugs that caused Lane Towers to stop shooting under certain circumstances.
- Lane Towers now deal bonus damage to players with each consecutive shot.
- Matchmaking now tries to match players with similar skill levels.
- The Main Menu music was adjusted.
- Tower summon rules adjusted to allow building in more locations.
- Improved AOE damage.
- Damage text size and animation had adjustments.
- Improvements made to the desktop notification system.
- HUD Ultimate ready animation.
- Added on hit reactions and death effects to Towers.
- Multiple audio improvements.
- Giant slayer and contempt runes fixed.
- Announcer's voice changed.
- Yeah, we said we had a TON of improvements. Keep going!
- Code activation response window improvements.
- Fixed issues that could cause fatal crashes while rejoining a match.
- Main menu UI polished.
- Summoned minions are now only visible in the minimap if the hero who summoned them is also visible.
- Summon minions have rotation lock and collision disabled while spawning.
- Summon UI animation polished.
- Only unique summons allowed in loadout.
- Added lock indicator to selected heroes in hero selection phase.
- Added Back button shortcut to some of the main menu sections.
- Max squad size increased to 5.
- Leaderboards feature more stats.
- Hero velocity on jump clamped only when doing basic attacks. This allows faster movement with some of the abilities when combined with jump.
- Hero elimination rune xp gain 40 -> 50.
- Hero elimination assist rune xp gain 20 -> 25.
- Minion elimination rune xp gain 4-> 5.
- Capture point rune xp gain from capture 20 -> 25.
- Damage required for one second of ultimate cd reduction against players 100 -> 150.
- Damage required for one second of ultimate cd reduction against minions 200 -> 300.
- Healing to players required for one second of ultimate cd reduction 100 -> 150.
- Ranged character movement speed reduction while holding LMB 20% -> 25%.
- All characters' armor recharge delay 8s -> 7s.
- All characters' armor recharge time 10s -> 9s.
- Visuals from Crowley's ultimate were heavily polished.
- Endora’s Ultimate meteor cast time reduced by 0.2s.
- Endora’s Q radius increased by 2.5 meters.
- Endora’s Empower skill range decal fixed.
- Alaida can’t Soulroot stacks against structures.
- Grozny’s RMB no longer rotates after being cast. Reduced cast time which also forces stopped movement by 50% to compensate.
- Grozny’s RMB manacost 25 -> 21.
- Grozny’s Q mana cost 18 -> 20.
- Grozny’s ultimate base damage 525 -> 480 (More in line with other similar abilities’ damage and scaling).
- Grozny’s ultimate scaling 1.1 -> 1.2.
- Grozny’s run start animation polish.
- Grozny’s skinning polish.
- Isac’s RMB cd 10 -> 12.
- Isac’s Q cd 14 -> 15.
- Isac’s Ultimate AOE range 1000 -> 700.
- Isac’s Ultimate attack and movement speed increase 30% -> 20%.
- Isac’s Ultimate magical power scaling 0.7 -> 0.5.
- Fixed Isac activating stun with each pulse of ultimate: Surge.
- Isac’s dash range was reduced since it was longer than the ranged characters’.
- Isac’s effects polished.
- Isac is impressed you've made it here. He appreciates all the love.
- Isac’s foot rapid movement bug fixed.
- Jatult’s RMB rework. Works pretty much the same as before but now it doesn't cause dashing but instead gives 33 stamina with each use. Doesn't interrupt dash.
- Jatult’s RMB scaling 1.0 -> 0.9.
- Jatult’s RMB base damage 40 -> 30.
- Jatult’s RMB AOE radius 2,8m -> 3,3m. Now it's the same as LMB range.
- Jatult’s Q Rework. Applies same life steal but on top of that steals 10% of near enemy physical power and applies 10% slow to enemies in the area. It's an aura.
- Removed Jatult’s Q’s animation lock. Felt unresponsive.
- Jatult’s Q cooldown 10s -> 20s.
- Removed physical power increase from Jatult’s ultimate.
- Added decal to Jatult’s blood skill.
- Malakai’s RMB ability aiming improved.
- Mara’s ultimate AOE range decreased by 10%
- Mara’s Whiplash cooldown 12s -> 15s
- Mara’s dash range reduction. Was longer than ranged characters
- Mortan’s tentacle strike rotation lock time adjusted.
- Noxis’ ultimate base damage 400 -> 450.
- Noxis RMB scaling 0.9 -> 1.0.
- Noxis’ ultimate scaling 1.1 -> 1.4.
- Noxis’ RMB cooldown 12 -> 15.
- Noxis’ RMB mana cost 21 -> 18.
- Noxis’ Q cooldown 15 -> 16.
- Laurelai’s RMB cd 8s -> 10s
- Laurelai’s visual effects polished.
- Legena’s ultimate mana cost 35 -> 31.
- Legena’s Blinding Light mana cost 25 -> 23.
- Blind FX effect polished to be more transparent.
- Scarlet’s RMB scaling 1.2 -> 1.6.
- Scarlet’s ultimate arrow short range 3000 -> 3300.
- Scarlet’s ultimate arrow fly speed 6000 -> 6500.
- Scarlet base att speed 120% -> 110%.
- Added arrows mesh to Scarlet quiver.
- Tulikko’s RMB magical power scaling 0.8 -> 0.7.
- Tulikko’s RMB physical power scaling 0.4 -> 0.5.
- Tulikko’s RMB + Shift combo to be more responsive.
- Tulikko’s Q magical power scaling 0.5 -> 0.45.
- Tulikko’s Q white stance switch movement speed increased 20% -> 30%.
- Tulikko’s Q cooldown 5s -> 4s.
- Tulikko’s Q mana cost 10 -> 12.
- Tulikko’s Ult magical power scaling 1.2 -> 1.1.
- Tulikko’s Ult physical power scaling 0.5 -> 0.6.
- Starting summon tokens 350 -> 300.
- Reduced Frost Tower Attack speed reduction per stack from 5% -> 1%.
- Healing Well armor recharge delay reduction 5s -> 4s.
- Barricade health 1500 -> 1300.
- Summoned minion summon cost 250 -> 300.
- Increased Major Rune Finale bonus damage up to 30% -> 40%.
- Increased Major Rune Proactive armor gain 50 -> 100.
- Sorrow Major Rune attack speed reduction 25% -> 20%.
- Buildup Major Rune magical power increase 1 -> 2.
- Fortified Major Rune damage reduction per unit 1% -> 2% up to 10% -> 20%.
- Deep Wounds Major Rune bleed duration 5s -> 2s.
- Gamble Major Rune physical power loss from dying 20 -> 40.
- Spell Gamble Major Rune magical power loss from dying 40 -> 80.
- Quiver Major Rune attack speed up to 45% -> 30%.
- Still here? We love you. Here, take a cookie.
- Heavy Blows Rune damage based on enemy current health 5% -> 4%.
- Attack speed minor rune 11% -> 10%.