[b]Q. The world of Laika: Aged Through Blood is a captivating one. From the hand-drawn artwork to the truly incredible soundtrack, everything comes together to create a fantastic immersive experience. What was the biggest challenge you faced during development?[/b]
A big one was learning to find a safe grey area with how detailed the art should be, because we wanted the game to feel rich and alive but we also knew that you’d traverse the environments super fast and a lot of details would fly out of sight for most players.
For the music, we know that’s a strength we have as a team and the challenge was to highlight it as much as possible so that people would pay attention to it- which we did by making it be a part of the world.
[b]Q. Laika: Aged Through Blood’s recently launched on Nintendo Switch. What was the hardest thing about getting the game ready for Switch users?[/b]
The game is different on Switch because we’ve had to modify enemies’ placements on certain areas that proved to be harder on this system because of readability and performance, as well as optimizing the high-res art so that the Switch’s smaller memory size could load it.
We were worried that readability on this system’s smaller screen would be challenging because Laika is a game where it’s difficult to know what you’re looking at at the beginning, but as a result of these changes we feel that the game has a friendlier onboarding of its mechanics to the player, so we feel that we hit two birds with one stone with these changes!
[b]Q. With the release of the Switch version, there are going to be new players diving into the game for the first time. If given the chance, what would you like to tell new players about Laika: Aged Through Blood?[/b]
Since the gameplay is a mix of things that are pretty unique together, that means the learning curve for this game is going to be steeper than how it is for games whose mechanics players are already going to be familiar with.
We made sure to give players breathing, narrative moments to combat the overwhelming start, but it’s going to take some patience to get used to. But when it clicks, it’s super rewarding (that’s what the people leaving reviews have told us).
Look out for the full interview in [url=https://gamerant.com/]Game Rant[/url] soon.
Follow Brainwash Gang on [url=https://x.com/Brainwash_Gang]X[/url].
[i]Written by Gemma Bowen for [url=https://www.thunderfulgames.com]Thunderful Games[/url][/i]
