Changes
Gameplay
- Fixed a bug that occasionally resulted in a duplicate player body after entering a new scene.
- Fixed a bug that occasionally prevented Rune Prisons from spawning their encounters.
Abilities
- Fixed a bug where Puncture would sometimes deal 1 damage
- Added Scaling Tags to Glyph of Dominion
- Fixed a bug where Frost Claw would leave a 'trail' on the ground when converted to Fire or Lightning
- Fixed a rare bug where some abilities could fail to hit
- Fixed a small timing issue with Runebolt
- Runebolt’s explosive skill tree node has had its placeholder name updated.
UI
- Fixed a bug where players were unable to Unhide Quests on the Map
- Fixed a bug where changing or disabling a Loot Filter would sometimes prevent players from closing the Loot Filter panel
- Fixed a bug where Medium Item Names was displaying Long Item Names
- Fixed a bug where clicking on quests on the Map would not always bring Players to the proper node on the Map Screen
Enemies
- Fixed ability pooling for Shade of Orobyss and Majasa
- Added ability pooling for a number of enemies to increase performance
- Fixed a bug where Exiled Mage's Mana Strike would fail to hit players
- Adjusted VFX for Winged Fire, and Dreadworm enemies
- Updated Skeleton’s weapon materials
Localization
- Fixed a bug where there was incorrect spacing between Hanja in Korean chat
- Added several localization updates
Items
- Fixed health recovery stacking from Death Rattle
- Fixed a bug with the Unique gloves “Hand of Judgment” which resulted in abnormally rolled values.
Other
- Fixed a bug that prevented some hardcore players from transitioning to softcore properly upon death.
- Implemented improvements to server stability and optimization
- Reduced matchmaking timeouts from 10min to 5min (This is not the AFK timer, but how long a server will wait for user connections, such as during a loading screen)
- Added several lighting improvements in Chapter H - Maj’elka
What We’re Working On
Thank you for your bug reports and feedback, including through our new in-game bug reporter. We’re still working on addressing more issues for future patches. Here are some things we’re currently investigating:- Decals persisting and layering from scene to scene.
- Progression blocker in Temporal Sanctum (offline)
- Transition times between scenes
- Rarely disconnecting immediately after connecting to a new server.
- Enemies in Arena and Monolith often do not animate properly
- Continuing localization and translation improvements
