Changes
Loyalist Undead
[*] Magic loyalist undead have 31% less health at level 60 and below, scaling to 18% less health at level 100. [*] Rare loyalist undead have 15% less health at level 60 and below, scaling to 5% less health at level 100. [*] Magic loyalist undead deal 7% less damage. [*] Rare loyalist undead deal 9% less damage [*] Reduced the maximum amount of magic loyalist undeads each pack can spawn with. On average this means their spawn rate is reduced by 13%Transfusion Casket
[*] Deal 10% less damage. [*] Rare versions deal 16% less damage. [*] Unearthed Bonespike deals 14% less damage. [*] All these changes are mutually multiplicative, so Unearthed Bonespikes from a rare Transfusion Casket deals about 50% less damage.Acid Trap mod
[*] Acid traps last a maximum of 15 seconds (from 20). [*] Magic loyalist undead throw 30% fewer acid traps.Lightning Retaliation mod
[*] Lightning bolts from rare loyalist undead produce 3 sparks, from 4. [*] Sparks from lightning bolts from rare loyalist undead last 4 seconds (from 6). [*] Rare loyalist undead retaliate with lightning bolts about 12% less frequently.Bug Fixes
- Fixed obstacle checks for dash skills, such as evade and shift, being much harsher than in 1.1. [list]
- Prior to this fix, these skills stopped at the edge of any obstacle, meaning that you couldn't evade through small obstacles or the corners of walls.
- Now those icons are shown correctly cleared from the UI on zone changes. Active buffs still carry over between zones in Offline play as before.
- Increased damage over time.
- Elemental resistance.
- Stash Priority, Loot Lizards, Shrines.
- This caused players to join the Faction but be at rank 0 instead of 1.
