



- In addition to Parts and Synthite, Enhancements can now also be earned directly from completing Raids. When viewing Outposts on the Expedition Map, look for the Outpost Completion Rewards information!
- Expedition progression can now also be earned by completing Daily Challenges. When viewing the Chimera Menu, look for the rewards associated with each Daily Challenge.
- The first-time user experience has been improved. New tutorial events have been added to the game, helping newcomers and returning players better understand how Expeditions work and how to earn rewards.
- As with all tutorials, the information can always be found in the “Tutorial” section of the settings menu.
- The End of Season UI has been reworked, and we’ve added an informational pop-up to inform players about the Expedition reset.

- Instant Dispatch Kamaitachi Suit cosmetic
- Pandemic Lodestar Shield cosmetic

- Gold or higher: Deadly Upsurge Kamataichi Suit Cosmetic
- Silver or higher: Pandemic Sledgeblade Cosmetic

- Master Sector 2 Decal
- Gold Sector 2 Decal
- Silver Sector 2 Decal
- Bronze Sector 2 Decal

- The Raid results screen has been updated to create a clearer distinction between rewards earned within the raid (Parts or Synthite), and rewards earned for completing the raid (Parts, Synthite, or Enhancements)
- When a Daily Challenge is ready to be claimed and the Chimera is ready to be evolved, priority will be given to the Daily Challenge message in the Sanctuary’s message UI.
- The splash screen and loading screens have been updated to the new Sector 3: Decayed Hope screens.
- The Corrosive Cube’s Spontaneous Mod has been reduced in power quite significantly. - Its effective radius has been reduced from 2m to 1.5m. - The cooldown for acid spitting to occur was increased from 1.5secs to 3.0secs. - Raiders can remain in acid puddles slightly longer, from 1.25secs to 1.5secs. - The uptime of the acid puddle was reduced by 1sec from 3.5 to 2.5secs.
- For both the Speed Landing and Shockwave enhancements (all rarities), the fall height required to trigger the effect has been reduced from 3+ blocks to 2+ blocks (12 meters or higher, to 8 meters or higher.) This should make the Enhancements easier and more effective to use.
- Ammo Restore Enhancement: We substantially increased the % chance to the restore effect occurring to improve its usefulness, from 10-15-20-25% to 30-40-50-70%.
- Synthite, Cells and Parts earned through Raiding have been increased.
- The amount of Enhancements rewarded from have been rebalanced based on rarity and the difficulty of the Expedition.
- The maximum Genmat required to process an Advisor has been reduced.
- We have fixed an issue preventing Sentry Beams from displaying their warning laser in a specific setup.
- Fixed an issue causing the Holocube to appear incorrectly when the trap is revealed.
- Fixed an issue preventing the Splatter mod from triggering when the Corrosive Cube is hit with melee attacks.
- Fixed an issue causing Plasma Sentinels' projectiles to change directions after hitting a Death Piston's side.
- Fixed an issue causing the Bomb Ejector's warning audio to be barely audible in certain setups.
- Fixed an issue causing the Holocube to not have the correctly visuals while building.
- We have fixed an issue causing Assassin guards to not follow their recorded paths in certain setups.
- Fixed an issue causing the Hornet's Sluggish mod to stay in effect permanently when a raider passes through two overlapping bubbles.
- Fixed an issue causing Enforcers equipped with the Seeker Bolts mod to sometimes not shoot at Raiders.
- We have fixed an issue causing the Enhancements inventory to not properly display the new item notifications.
- Fixed an issue causing cosmetic names displayed in the Loadout to overflow.
- Fixed an issue causing the weapon type information to not be displayed in the Weapon upgrade menu.
- Fixed an issue causing Expeditions reward UI to not properly display the time until next update or season.
- Fixed an issue causing available Synthite to not be updated after refilling an Outpost.
- Fixed an issue causing incorrect Parts or Synthite values to be shown in the Outpost Results UI.
- Fixed an issue causing the Plasmabow's VFX to be incorrectly displayed when viewing the weapon in the Loadout menu.
- Fixed an issue causing an incorrect Loadout to be displayed briefly in the Raider HUD, while viewing a Replay.
- We have fixed an issue causing ranking points to be incorrectly awarded for a co-op player that doesn't escape the raid in time.
- Fixed an issue causing an invalid "Claim" action in an Expedition Map to not be greyed out for a co-op guest.
- Fixed an issue causing the co-op partner's outline to disappear when too close to a wall.
- We have fixed a performance issue on consoles when using the quick building tool
- Fixed performance issues caused by certain guards' animations.
- Fixed an issue causing incorrect and unlocalized text to be displayed when unlocking a new item
- Fixed an issue causing Raiders to become stuck in geometry in a specific location of the Shattered Peak environment.
- Fixed an issue causing a recently blocked player's Outpost to remain in the Expedition Map until completed.
- Fixed an issue allowing the player's view to clip inside blocks and Holocubes equipped with the Second Wave mod.
- Fixed an issue preventing audio feedback from playing when absorbing explosion damage with a shield weapon.
- Fixed issues causing the Close Call and Hazard Shot Down Raiding feats to be awarded incorrectly.
- Fixed an issue preventing the harvester's body from generating audio when falling on various surfaces.