News Liste Meridian: New World

LATEST UPDATE
Meridian: New World
11.08.14 11:02 Community Announcements
NEW CONTENT: - New unit: the "Vanguard" is available from the Heavy Factory - New weapon: the "Charger Cannon" is available as an equipment option once it is researched at the Laboratory - New skirmish map: "Conflict" is an 1v1 map with a related achievement if you can beat a hard AI on that map - Raised commander level cap to 35, allowing you to unlock more abilities or further upgrade existing ones - Added 10 new achievements BUG FIXES: - Fixed a bug which caused "you need to set one slot to 'player'" to be displayed in the skirmish window even if there was a player slot - Boost Construction, Boost Production and Boost Fire Rate is now displayed below the unit health bars when activated - The AI will now decide whether to construct a Heavy Factory or a Landing Pad based on the current situation - Fixed a bug which caused the AI to place a Shardium Mine and a Landing Pad simultaneously, causing it to build neither and freeze - Fixed a bug which caused Railguns to not cause splash damage when equipped to Light Tanks or Scouts - Improved visual quality of the Fighter, Bomber and Heavy Fighter units to make it easier to identify which team they belong to - Fixed a bug which caused newly produced Heavy Fighters to have 2 armor instead of 1 - Fixed a bug which caused infantry and airborne death animations to stay on the map even after loading a saved game or starting a new game - Fixed a bug where ctrl + left clicking a unit would select units but wouldn't display the unit selection interface - Hours will now be displayed properly when displaying mission time on the victory / defeat screens MAP EDITING AND SCRIPTING CHANGES: - Added the "Env_UpdateLaserGate" function which allows you to draw a set of laser beams between two tiles - Attack-move orders given from script won't affect worker units anymore