Heya heroes! This weeks patch introduces some big changes to the game, including an all new game mode, hero control changes and more!
As part of these changes, Hangvul will be introduced as the default hero for the campaign, in place of Veyer. As such, all players will be granted Hangvul for free, with all of his skills unlocked from the get go for existing players. Also, due to changes to a lot of abilities within recent patches,we will reset all creature programming, meaning you’ll have to set up your tactics again with the new/altered spells. Now, let’s get into the notes:
NEW GAME MODE – CITADEL ATTACK
- We’ve replaced the DUEL PvP and SKIRMISH with CITADEL ATTACK. [list]
- In Citadel Attack, the objective is to destroy the Citadel of the opponent’s team.
- The Citadels are protected by a SHIELD that needs to be destroyed before attacking the Citadel.
- To destroy the shield of the citadel, you need to gather ENERGY. There are three ways to gather energy, each with a different energy value. [list]
- Collect ORBS that appear across the battlefield.
- Kill an enemy creature.
- Kill an enemy hero.
NEW HERO CONTROLS
- RIGHT Click on the ground to move your hero around the map.
- RIGHT Click on a target to use the DEFAULT ATTACK on him.
- To use HERO abilities, Left Click or use the shortcut associated to the ability to select it and LEFT Click on your target to launch.
CREATURE SWAPPING
- In PvP or Skirmish matches, you will now be asked to select 4 creatures to accompany your hero into combat. Two of the creatures will be on the sidelines, ready to go in combat when needed.
- You can swap creatures either by selecting them with a click or by using keyboard shortcut Q, W and then by selecting which figurines you want to swap out. Each time a creature gets taken out of the field, it goes into a COOLDOWN before being active again.
- While on the sidelines, the creatures are slowly healing. If a creature was killed before being swapped, it will go in a COOLDOWN before being active again.
CREATURE FURY LEVEL
- When creatures are idle on the sidelines, they enrage because they are not part of the battle. As time goes by, their FURY level goes up. When they finally make it into the fight, they will have a buff that is proportional to their FURY level.
DEFAULT CREATURE PROGRAMMING
- To provide an easier introduction to the game as well as provide examples of creature behavior with the new game mode, we’ve revisited all of the creatures’ basic programming to fit with one of these four creature basic behavior: [list]
- UNIT KILLER: Primary behavior will be to target enemy units and kill them as fast as possible.
- DEFENDER: Primary behavior will be to either heal units and the Citadel or help other units with the use of crowd control abilities.
- DESTROYER: Primary task will be to destroy the opponent’s Citadel when the shield is down.
- ORB HUNTER: Primary task will be to collect orbs across the battlefield when they appear.
60 FPS
- We have made significant optimization during the combat of the game to improve framerate.
- Most RECOMMENDED builds should now run at 60FPS. We will provide a complete SPEC update in one of the upcoming patches.
CAMPAIGN
- The campaign is now playable with Hangvul as a character for newcomers.
- BASIC FIGHTS difficulty have been slightly increased.
- All creatures have all their skills unlocked, in CAMPAIGN, you unlocked SKINS, POSES, & COLORS.
OTHER FIXES
- Added the possibility to customize your own keyboard shortcuts in the OPTION menu.
- Casters now have visual feedback to illustrate their RANGE as well as a feedback on AoE spells.
- New UI to support CITADEL ATTACK game mode.
- Two cameras are available to play the game: Tabletop and Action camera. Use ALT to change between the two of them.
- A myriad of bug fixes across the game.
BALANCING CHANGES
- We’ve reduced the number of abilities a HERO can have access to during combat from 6 down to 4.
- The default attack is now available at all time on RIGHT Click.
- We have completely reviewed all of the HERO’s abilities. Hero’s now have access to 8 abilities + default attack.
