News Liste Might & Magic Showdown

VERSION UPDATE NOTES - April 6th 2017
Might & Magic Showdown
06.04.17 16:14 Community Announcements


Heya heroes! This weeks patch introduces some big changes to the game, including an all new game mode, hero control changes and more!

As part of these changes, Hangvul will be introduced as the default hero for the campaign, in place of Veyer. As such, all players will be granted Hangvul for free, with all of his skills unlocked from the get go for existing players. Also, due to changes to a lot of abilities within recent patches,we will reset all creature programming, meaning you’ll have to set up your tactics again with the new/altered spells. Now, let’s get into the notes:


NEW GAME MODE – CITADEL ATTACK


  • We’ve replaced the DUEL PvP and SKIRMISH with CITADEL ATTACK. [list]
  • In Citadel Attack, the objective is to destroy the Citadel of the opponent’s team.
  • The Citadels are protected by a SHIELD that needs to be destroyed before attacking the Citadel.
  • To destroy the shield of the citadel, you need to gather ENERGY. There are three ways to gather energy, each with a different energy value. [list]
  • Collect ORBS that appear across the battlefield.
  • Kill an enemy creature.
  • Kill an enemy hero.

[*]The HERO now respawns when killed. The cooldown increases after each death.
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NEW HERO CONTROLS


  • RIGHT Click on the ground to move your hero around the map.
  • RIGHT Click on a target to use the DEFAULT ATTACK on him.
  • To use HERO abilities, Left Click or use the shortcut associated to the ability to select it and LEFT Click on your target to launch.


CREATURE SWAPPING


  • In PvP or Skirmish matches, you will now be asked to select 4 creatures to accompany your hero into combat. Two of the creatures will be on the sidelines, ready to go in combat when needed.
  • You can swap creatures either by selecting them with a click or by using keyboard shortcut Q, W and then by selecting which figurines you want to swap out. Each time a creature gets taken out of the field, it goes into a COOLDOWN before being active again.
  • While on the sidelines, the creatures are slowly healing. If a creature was killed before being swapped, it will go in a COOLDOWN before being active again.


CREATURE FURY LEVEL


  • When creatures are idle on the sidelines, they enrage because they are not part of the battle. As time goes by, their FURY level goes up. When they finally make it into the fight, they will have a buff that is proportional to their FURY level.


DEFAULT CREATURE PROGRAMMING


  • To provide an easier introduction to the game as well as provide examples of creature behavior with the new game mode, we’ve revisited all of the creatures’ basic programming to fit with one of these four creature basic behavior: [list]
  • UNIT KILLER: Primary behavior will be to target enemy units and kill them as fast as possible.
  • DEFENDER: Primary behavior will be to either heal units and the Citadel or help other units with the use of crowd control abilities.
  • DESTROYER: Primary task will be to destroy the opponent’s Citadel when the shield is down.
  • ORB HUNTER: Primary task will be to collect orbs across the battlefield when they appear.

[/list]

60 FPS


  • We have made significant optimization during the combat of the game to improve framerate.
  • Most RECOMMENDED builds should now run at 60FPS. We will provide a complete SPEC update in one of the upcoming patches.


CAMPAIGN


  • The campaign is now playable with Hangvul as a character for newcomers.
  • BASIC FIGHTS difficulty have been slightly increased.
  • All creatures have all their skills unlocked, in CAMPAIGN, you unlocked SKINS, POSES, & COLORS.


OTHER FIXES


  • Added the possibility to customize your own keyboard shortcuts in the OPTION menu.
  • Casters now have visual feedback to illustrate their RANGE as well as a feedback on AoE spells.
  • New UI to support CITADEL ATTACK game mode.
  • Two cameras are available to play the game: Tabletop and Action camera. Use ALT to change between the two of them.
  • A myriad of bug fixes across the game.



BALANCING CHANGES


  • We’ve reduced the number of abilities a HERO can have access to during combat from 6 down to 4.
  • The default attack is now available at all time on RIGHT Click.
  • We have completely reviewed all of the HERO’s abilities. Hero’s now have access to 8 abilities + default attack.


CRAG HACK: DEFENDER/ORB HUNTER

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ABILITY GENERAL STATS DAMAGE SYNERGY
SLASH Auto Attack
Cast: 1 sec
Cooldown: 1 sec. (-2)
Range: 1.5
Inflicts [45 (+15)] MIGHT damage
WEAKENING STRIKE Cast: 1 sec
Cooldown: 8 sec
Range: 1.5
Inflicts [150 (-30)] MIGHT damage and [15]% Attack DeBuff the target for [6] seconds NEW Synergy Effect: If the target is Bleeding, inflicts [250] Additional MIGHT damage
CRIPPLE Cast: 0.5 sec
Cooldown: 10 sec (+1)
Range: 1.5
Inflicts [75] MIGHT damage and Slows the target by [50]% for [4] seconds
CHAIN BINDING Cast: 1 sec
Cooldown: 14 sec
Range: Tabletop (150)
Pulls and Taunts the target for [5] seconds
TAUNT Cast: Instant
Cooldown: 45 sec (-4)
Range: 20 (Tabletop)
Radius: 20
Angle: 90
The caster taunts all enemies within the cone for [5 (-5)] seconds
PAYBACK Cast: 1 sec
Cooldown: 8 sec
Range: 1.5
Ability is not available if the caster is not below [50]%. Only deals [450] MIGHT damage if the caster is below [50]% Synergy Effect: If the target is Rooted, [50]% Resistance DeBuff for [7] seconds
BRUTAL CLEANSING Cast: Instant
Cooldown: 30 sec
Range: Self
NEW Removes all CC. The caster becomes Immune to all Damage over time during [9] seconds if the spell has been used to remove a CC
WHIRLING FURY Cast: Channel
Cooldown: 25 sec
Range: 5
Angle: 90
During [6] seconds, the caster enters in fury and chains several attacks that hits all enemies in front of him that deals [120] damage per second. However, the fury decreases the caster Resistance Debuff by [100]% during [6] seconds.
POUNDING LEAP Cast: Instant
Cooldown: 30 sec (-2)
Range: Tabletop
Jumps at the target, stunning all enemies surrounding the target for [3] seconds.
NEW Removes Roots


VEYER: DESTROYER/ORB HUNTER

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ABILITY GENERAL STATS DAMAGE SYNERGY
FIRE STRIKE Auto Attack
Cast: 1 sec (-0.5)
Cooldown: 1 sec. (-8)
Range: 1.5
Inflicts [90 (-210)] FIRE damage
FIRE MOMENTUM Cast: Instant
Cooldown: 20 sec (+1)
Range: Self
Inflicts Burning AOE [20] FIRE damage per second for [4] seconds on all surrounding enemies before Dashing away. NEW Additional Effect: Removes Roots.
FIRE CHARGE Cast: Instant
Cooldown: 25 sec
Range: Tabletop
Dashes at target & inflicts FIRE damage from [60] to [300] depending on distance travelled. NEW Additional Effect: Removes Roots Synergy Effect: If the target is Stunned, [200] additional FIRE damage
INFERNO Channel: 10 sec
Cooldown: 15 sec (+1)
Range: 25
Creates a bound with the target, Inflicts [50] FIRE damage per second, as long as the spell is maintained or ends in [10] seconds. Synergy Effect: If the target is Bleeding , inflicts [200] additional FIRE damage at impact
FIRE TOUCH Cast: 1 sec
Cooldown: 18 sec
Range: 15
Angle: 90
Inflicts [40] FIRE damage & [20] Burning for [6] seconds to all enemies in front of the caster.
FLAME WAVE Cast: 1 sec
Cooldown: 15 sec
Range: 25
Inflicts [380] FIRE damage from distance at the target. Synergy Effect: If the target is Rooted, Inflicts Burning [65] FIRE damage for [5] seconds
INFERNAL CLEANSING Cast: Instant
Cooldown: 30 sec
Range: Self
NEW Removes all CC. Next Attack has [100] % Damage Buff & Critical Chance if the spell has been used to remove a CC
FIRE SHIELD Cast: 0.5 sec
Cooldown: 30 sec (-1)
Range: Self
Envelops the caster with a Shield of [350] HP for [14] seconds
FIRE MISSILES Cast: 2 sec
Cooldown: 26 sec (+2)
Range: Tabletop
Inflicts [100] (-100) FIRE damage on all enemies. Synergy Effect: If the target is Burning, [200] additional FIRE damage


AKASHA: UNIT KILLER/DEFENDER

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ABILITY GENERAL STATS DAMAGE SYNERGY
ICE STRIKE Auto Attack
Cast: 1 sec (-0.5)
Cooldown: 1 sec (-8)
Range: 1.5
Freezes the target for [5 (+2)] seconds
WATER CHARGE Cast: Instant
Cooldown: 25 sec
Range: Tabletop
Dashes at target & inflicts WATER damage from [60] to [300] depending on distance travelled. Additional Effect: Removes Burning Synergy Effect: If the target is Stunned, [200] additional WATER damage
FROST SHOCK Cast: 1 (-0.5) sec
Cooldown: 15 sec (-16)
Range: 3
Inflicts [100] damage Synergy Effect: If the target is Frozen, [450] additional WATER damage
ICE SWIPE Cast: 1 sec
Cooldown: 18 sec
Range: 3
Angle: 90
Inflicts [180] WATER damage to all enemies in front of the caster and slows them during [5] seconds.
ICE FLOE Cast: 0.5 sec
Cooldown: 20 sec
Range: 15
Radius: 15
AOE zone that deals [55] WATER damage per second and slows all enemies in the zone by [50]%. Zone duration [4] seconds.
ICE STARE Cast: 1 sec
Cooldown: 25 sec
Range: 3
Inflicts [100] WATER damage at the target & Channel during [5] seconds. During the channel, the target is frozen and takes [50] damage per seconds.
LIQUID MEMBRANE Cast: Instant
Cooldown: 30 sec
Range: Self
NEW Removes all CC. The caster is enveloped by a Shield that absorbs [350] damage for [14] seconds. [40] Heal per seconds during [14] seconds if used to remove a Crowd Control effect.
ICE SHURIKEN Cast: 2 sec
Cooldown: 30 sec
Range: 30
Angle: 90
Throws Water Shuriken on all enemies within the cone, inflicting [200] WATER damage) Synergy Effect: If the target is Slow, it Freezes for [5] seconds


HANGVUL: DEFENDER

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ABILITY GENERAL STATS DAMAGE SYNERGY
FIRE BOLT Auto Attack
Cast: 0.5 sec (-0.5)
Cooldown: 1 sec (-3)
Range: 30 (+5)
Inflicts [50] FIRE damage
BLAZING EVASION Cast: Instant
Cooldown: 15 sec (-2)
Range: Self
Inflicts Burning AOE [20] FIRE damage per second for [4] seconds on all surrounding enemies before Dashing away. NEW Additional Effect: Removes Roots
FIRE BALL Cast: 1.5 sec (-0.5)
Cooldown: 15 sec
Range: 30 (+5)
Inflicts [450(+150)] FIRE damage
STUNNING RUNE Cast: 1 sec
Cooldown: 25 sec (-4)
Range: 30 (+5)
Inflicts [100] FIRE damage & Stun the target for [3] seconds
FIRE CURSE Cast: 1 sec
Cooldown: 17 sec
Range: 30 (+5)
Inflicts Burning [40] FIRE damage per second for [7] seconds Synergy Effect: If the target is Stunned, [200] additional FIRE damage
SEARING RUNE Cast: 1 sec
Cooldown: 25 sec
Range: 30 (+5)
Radius: 15
Create an area during [10] seconds that inflicts [45] AOE FIRE damage
FIRE CLEANSING Cast: Instant
Cooldown: 30 sec
Range: Self
NEW Removes all CC. Next Attack has [100] % Damage Buff & Critical Chance if the spell has been used to remove a CC
EXPLOSIVE RUNE Cast: 0.5 sec
Cooldown: 20 sec
Range: Self
Radius: 20 (+5)
After [5] seconds, the caster detonates an explosion radius (20), dealing [350] FIRE damage to all surrounding enemies
METEOR STRIKE Cast: 1 sec
Cooldown: 25 sec (-1)
Range: 30 (+5)
Radius: 15
Inflicts AOE [300] FIRE damage on all enemies in the area Synergy Effect: If the targets are Rooted, inflicts [200] additional FIRE damage


ZOULEIKA: DEFENDER/ORB HUNTER

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ABILITY GENERAL STATS DAMAGE SYNERGY
REGENERATION Auto Heal
Cast: 0.5 sec (-1)
Cooldown: 1 sec (-4)
Range: 25
Direct [50] EARTH Heal
MASS REGENERATION Cast: 0.5 sec
Cooldown: 20 sec (-5)
Range: 25
Radius: 25
AOE [100 (+20)] Heal per second during [7] seconds on all allies within the area
NATURE’S PASSAGE Cast: Instant
Cooldown: 13 sec
Range: Self
Dashes away and Roots all enemies around the caster for [5] seconds
MASS SYLANNA’S GRACE Cast: 0.5 sec
Cooldown: 12 sec (-2)
Range: Tabletop
Radius: 25
Removes all Negative Effects on all allies within the area
MASS STONE SHIELD Cast: 0.5 sec
Cooldown: 27 sec (-2)
Range: 25
Radius: 25
Shields all allies within the area that absorbs [450] damage for [12] seconds
STRENGTH OF THE EARTH Cast: 0.5 sec (-0.5)
Cooldown: 20 sec (+1)
Range: 25
Radius: 25
AOE [25]% damage Buff on allies & [25]% Resistance DeBuff on enemies for [10] seconds
NATURAL CLEANSING Cast: Instant
Cooldown: 25 sec
Range: Self
NEW Remove all CC. if the spell has been used to remove a CC, Tabletop [40] Heal per seconds during [5] seconds on all allies
NATURE’S FURY Cast: 1 sec (-0.5)
Cooldown: 20 sec (+1)
Range: 25
[35]% Damage Buff on the target for [12] seconds. Also trigger any ability’s secondary effect that normally only triggers when below [50]% Health and all Max Combo Effects
EARTHQUAKE Cast: 2.5 sec (-1)
Cooldown: 47 sec
Range: Tabletop
Tabletop [300] EARTH damage


MURAZEL: DEFENDER/ORB HUNTER

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ABILITY GENERAL STATS DAMAGE SYNERGY
LESSER HEAL Auto Heal
Cast: 0.5 (-0.5) sec
Cooldown: 1 sec (-4)
Range: 30 (+5)
[60] LIGHT Heal
HEAL Cast: 1 sec (-1)
Cooldown: 12 sec
Range: : 30 (+5)
[600 (+325)] LIGHT Heal
SAFEGUARD Cast: Instant
Cooldown: 25 sec
Range: Self
NEW Remove all CC. Immune to all CC during [8] seconds if the spell has been used to remove a CC
CLEANSING Cast: 0.5 sec (-0.5)
Cooldown: 7 sec
Range: : 30 (+5)
Removes all Negative Effects on the target and adds immunity to CC during [6] seconds.
MASS HEAL Cast: 0.5 sec
Cooldown: 18 sec (+2)
Range: : 30 (+5)
Radius: 20
AOE that directly heals for [350] Health all allies within the area
DIVINE INTERVENTION Cast: 2.5 sec (-0.5)
Cooldown: 70 sec (+3)
Range: : 30 (+5)
Restores [1500] Health and removes all Negative Effects on the target.
RADIANT WEAPON Cast: 1.5 sec (-2.5)
Cooldown: 25 sec
Range: 30
Summons a Weapon at the target location that attacks the closest enemy in the zone during [12] seconds and deals [70 (+30)] MIGHT damage per second
SANCTUARY Channel: 6 sec
Cooldown: 56 sec (-66)
Range: Self
The caster is frozen and immune to anything during [6] seconds and regains [100] Health per second
ELRATH’S MERCY Cast: 1.5 sec
Cooldown: 70 sec
Range: : 30 (+5)
Resurrects the dead allied with [100]% Health and makes him immune to everything during [6] seconds.


ASAD: UNIT KILLER/DESTROYER

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ABILITY GENERAL STATS DAMAGE SYNERGY
SLICE Auto Attack
Cast: 0.5 sec
Cooldown: 1 sec. (-2)
Range: 1.5
Inflicts [120] MIGHT damage
FERAL SPIRIT Cast: Instant
Cooldown: 20 sec.
Range: Self
Increases [100]% SPEED Buff & [30] additional MIGHT damage during [10] seconds
VANISH Cast: Instant
Cooldown: 17 sec (-2)
Range: Self
Disappears. Next Attack from vanish deals [50]% more damage at the target
EVISCERATE Cast: 1 sec
Cooldown: 26 sec
Range: 1.5
Inflicts [100] MIGHT damage & Stun the target for [3] seconds Synergy Effect: If the target is Taunted, [50] Bleed for [5] seconds
SILENCING STRIKE Cast: 0.5 sec
Cooldown: 20 sec
Range: 1.5
Inflicts [150] MIGHT damage & Silences the target for [6] seconds. Synergy Effect: If the target is Taunted, [35]% Resistance DeBuff for [6] seconds
SLICE & DICE NEW Channel: 6 sec
Cooldown: 25 sec (-1)
Range: 1.5
Radius: 5
Inflicts [60] MIGHT damage through Twirl AOE Attack during [6] seconds NEW Synergy Effect: If the target is Rooted, [50]% Resistance DeBuff for [7] seconds
FERAL CLEANSING Cast: Instant
Cooldown: 30 sec
Range: Self
NEW Removes all CC. Resets all Cooldowns if the spell has been used to remove a CC
DISARM Cast: 0.5 sec
Cooldown: 20 sec
Range: 1.5
Inflicts [150] MIGHT damage & Disarms the target for during [6] seconds, preventing the target to use MIGHT abilities
FERAL STRIKE Cast: 1 sec
Cooldown: 45 sec
Range: 1.5
Inflicts [600] MIGHT damage. Synergy Effect: If the target is Stunned, [200] additional MIGHT damage


NUR: UNIT KILLER

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ABILITY GENERAL STATS DAMAGE SYNERGY
LIGHTNING BOLT Auto Attack
Cast: 0.5 sec (-1.5)
Cooldown: 1 sec (-10)
Range: 25
Inflicts [60 (-240)] AIR damage
INSTANT TRAVEL Cast: Instant (-0.5)
Cooldown: 15 sec (-5)
Range: Self
Teleports the caster at the desired location NEW Additional Effect: Frees all nearby Frozen allies when appearing
GUST OF WIND Cast: Instant
Cooldown: 20 sec (+1)
Range: 25
Inflicts [100] AIR damage and Pushes all enemies in front of the caster away.
CHAIN LIGHTNING Cast: 1 sec
Cooldown: 30 sec
Range: 25
Inflicts [250] AIR damage to the target and bounces to all nearby enemies
LIGHTNING SURGE Cast: 1.5 sec
Cooldown: 15 sec
Range: 25 (-5)
Inflicts [300] AIR damage Synergy Effect: If the target is Silenced, [300] additional AIR damage
HURRICANE Cast: Instant
Cooldown: 27 sec
Range: Self
During [6] seconds, the caster maintains winds around himself that deals [30] AIR damage per seconds. During the ability, the caster can still move.
CLEANSING WINDS Cast: Instant
Cooldown: 30 sec
Range: Self
NEW Removes all CC. Next Attack has [100] % Damage Buff & Critical Chance if the spell has been used to remove a CC
TORNADO Cast: 2 sec
Cooldown: 45 sec
Range: 25
Envelops the target with winds, dealing [45] AIR damage per second for [10] seconds and Prevents SWAP
THUNDER STRIKE Cast:2 sec (-1)
Cooldown: 30 sec (+3)
Range: 25
Inflicts [100] AIR damage on the target Synergy Effect: If the target is below [30]% Health, it inflicts [9999] AIR Damage


All the best, and let us know what you think,

Your Might & Magic SHOWDOWN Team
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Release:19.01.2017 Genre: Strategie-Rollenspiel Entwickler: Ubisoft Vertrieb: Ubisoft Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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