Patch Notes
- Feature: [Cutscenes] Players can now skip Arcade intro and ending cutscenes.
- Feature: [Menus] Main Menu and Player Select have been completely redesigned.
- Feature: [Menus] Dynamic news box and links to our Discord and YouTube channel have been added to the Main Menu.
- Feature: [Networking] Dependence on Steam Lobbies has been removed to allow for future cross-play support.
- Feature: [Networking] Animations now play nicer when a roll-back occurs, making gameplay look smoother.
- Mechanic: [Hype Cancel] Hype Cancels on the ground can now be jump-canceled.
- Mechanic: [Jump] Attacks can now be followed-up by a Jump by holding the jump button as the attack finishes. This makes it easier to follow-up an aerial launcher.
- Balance: [General] Game difficulty has been balanced across all of the difficulty levels.
- Balance: [Originelle] Reduced start on Hype Attack from 25 frames to 15
- Balance: [Originelle] Reduced forward knockback on Transform attack
- Balance: [Hyperion] Greatly reduced startup on Hype Attack. Can now be comboed off of "What Goes Up..." without the need for a Hype Cancel.
- Balance: [Krystal] Reduced recovery frames on Crystal Summon from 35 to 20
- Visual: [Hyperion] Hype Attack is now a wire-frame mesh to avoid obscuring the battlefield.
- Visual: [Krystal Stage] Changed camera orientation and collisions in Krystal's "The L.A.B." stage.
- Fixed: [General] Occasional visual glitches with Hyperion's glow.
- Fixed: [Jump] Fixed height inconsistency issue with short hopping
- Fixed: [Gameplay] Fixed bug involving early move termination and incorrect hit-boxes in mirror matches
- Fixed: [Collision] Fixed various collision issues. Gaps in collision in "The Killbot Factory" have been closed.
- Fixed: [Killbot] Fixed outro bug where Killbot's legs would occasionally be invisible.
- Fixed: [CEO] Fixed CEO's player select visual to properly dissolve in mask.
- Fixed: [SFX] Various SFX has been added throughout the game.
- Fixed: [Menus] Selected stage's music is now the default selection.
- Fixed: [SFX] Volumes across the board have been adjusted.
- Fixed: [Lobbies] Ping is now displayed in full miliseconds and more accurately reflects network conditions.
- Fixed: [Networking] Various network performance issues have been addressed.
- Toejam & Earl currently do not have Arcade Mode content. That will be available for full launch.
- Occasionally during a networked match, landing a Hype Attack may not play the cutscene for one opponent. The damage is still dealt, however.

