Balance Changes
[p][/p]Impatient Statue
- [p]Will now gain Haste and Divine Shield when played during Mana Frenzy, even if not played impatiently[/p][/*]
Net Blaster
- [p]Attacks now also inflicts Slow[/p][/*]
Nyrvir Slumbers
- [p]Now has Accursed Ascension: Reduce cost by 2[/p][/*]
Jungle Jumble
- [p]Instead of adding 3 random Zen-Chi minions to your deck, it will now give you a 1–3 cost, a 4–6 cost, and a 7+ cost Zen-Chi minion card[/p][/*]
Woodsman
- [p]Revelry effect changed to "Gain Haste"[/p][/*]
Groggy Woodsman
- [p]Revelry effect changed to "Gain Haste"[/p][/*]
Caber Tosser
- [p]Revelry effect changed to "Gain Haste"[/p][/*]
Ion Grenade
- [p]Damage per explosion reduced from 50 to 40[/p][/*]
- [p]Tech cost reduced from 25 to 20[/p][/*]
Magnetic Bombs
- [p]Explosion radius increased from 3.5 to 4[/p][/*]
Mar'Dred, Prince of Nightmares
- [p]Destroy threshold reduced from 40% to 30% health[/p][/*]
Nezara's Ability - Frost Nova
- [p]Cost reduced from 2 to 1[/p][/*]
Gambler's Ball
- [p]Sacrifice cost reduced from 3 to 2[/p][/*]
Bahra the Witchwolf
- [p]Health increased from 300 to 350[/p][/*]
The Revenant
- [p]Cost reduced from 8 to 7[/p][/*]
- [p]Healing when killing a Marked for Death minion reduced from 200 to 100[/p][/*]
S1ege Br3aker MKI
- [p]Range reduced from 8 to 6[/p][/*]
Styxi
- [p]Health increased from 140 to 150[/p][/*]
Korrrgoth, Tyrant of Gor'Rakk
- [p]Health increased from 1200 to 1300[/p][/*]
Leiliel's Vortex
- [p]Pull strength increased from 10 to 14[/p][/*]
- [p]Duration increased from 5 to 6 seconds[/p][/*]
Stun Lancers
- [p]Now have Slitherbind (1)[/p][/*]
Ravager alt perk 1 - Overpower
- [p]Now applies to any minions that cost 4 or more[/p][/*]
Simulacrum
- [p]Cost reduced from 2 to 1 when not copying a minion[/p][/*]
Karmic
- [p]Karmic Shield will always deal at least 40 damage[/p][/*]