Brute
We’re actually quite happy with how the Brute plays at the moment, but we recognise that there are always improvements that could be made! Here are a couple we’ve decided to implement in the June update: One thing that we’ve been noticing more recently is that the Brute’s Charge ability can be a little hard to predict when interacting with walls, so we’ve smoothed it out a bit, with the Brute now being able to deflect off of surfaces at shallow angles more easily, and will come to a stop more reliably when hitting a surface from a wide angle We’ve also made it much easier for the Brute to horribly murder downed or incapacitated Prisoners. Previously it was pretty difficult to line up that killer blow while your hapless victim was literally just lying there, now they’re fully doomed. You’re welcome Monsters.Malacosm
The Malacosm is definitely the Monster that we (and a lot of you!) felt needed the most work so we’ve made a few significant changes to try and bring it back to being a terrifying stalker. The first thing we’ve done is added a brand-new ability where the Malacosm can now float gently downwards when the player holds the spacebar while falling. Now you’ll be able to glide a much further distance in the air, allowing for a greater sense of control while you descend. Plus it looks cool as heck. We’ve also increased the damage output for the Malacosm for the first two stages of Monster Rage, allowing it to take down any Prisoner unlucky enough to get in its way with two mighty blows at earlier stages, where previously it could take up to three hits. Get a look at the exact changes here:- Stage 1 damage increased from 40 to 50
- Stage 2 damage increased from 60 to 65
- Stage 3 damage is still 80
- Stage 4 damage is still 100