A couple of days ago, we shared a new video titled "We Have Listened," where we explored the details of the latest changes in Moonlighter 2. We received an incredible amount of feedback from you, which we carefully reviewed. Here’s a look at the changes waiting for you in the upcoming playtests:
[/p][previewyoutube="3LbN_jGOGOI;full"][/previewyoutube]
Set your own prices!
[p]We’re bringing back the freedom to set your own relic prices, just like in the original Moonlighter. After all, this is a shopkeeping roguelike, and finding that perfect price is at the heart of the experience.
[/p][p]Now, alongside regular customers reacting to your prices, you’ll meet returning clients and use a new calendar system that makes certain relics more valuable on specific days.
[/p][p]With decorations offering unique effects, your shop becomes its own build to optimize each time you open the doors.
[/p][p]We’ve also toned down disasters and chaotic events, restoring the calmer rhythm that defines Moonlighter's dual core.
[img src="https://clan.akamai.steamstatic.com/images/45333092/0b2cfd6cf66239e9db7029661d7428871659e0af.gif"][/img][/p]
Updated Backpack
[p]Relics no longer show fixed prices. Instead, each has a quality value that acts as a multiplier back in the shop.
[/p][p]This subtle change deepens the shopkeeping fantasy by preserving the mystery of new relics while satisfying that “numbers go up” feeling many of you loved after the demo’s backpack puzzle.
[/p][p]And of course, different biomes bring their own effects and synergies to the mix - a roguelike within a roguelike.
[img src="https://clan.akamai.steamstatic.com/images/45333092/1a7f11be0f732569df72e1fe7c6b30894e850fd8.gif"][/img][/p]
Enhanced Dungeon Pacing
[p]In the demo, we streamlined the roguelike structure to make Moonlighter 2 faster and more replayable. That still holds true, but we’ve also brought back the mystery of exploring the unknown.[/p][p]Each run now includes a partially revealed map, letting you plan routes, take risks, and chase different rewards.
[/p][p]Combat feels tighter than ever, with improved balance, and responsiveness. With secret rooms, returning mini bosses, and quests scattered through dungeons, Moonlighter 2 blends discovery and pace like never before.
[img src="https://clan.akamai.steamstatic.com/images/45333092/adc259032b069c764c58630b8dfb1a19dc416f48.gif"][/img][/p]
[p]
We hope these changes make your upcoming runs even more thrilling! If you had access to the closed playtests, don’t forget to share your feedback - we’d love to hear your thoughts on the updates.
In advance, we would like to share a couple of well-known issues which you can encounter:[/p]
- [p]Low resolution and low FPS on the initial cutscene on Steam Deck;[/p][/*]
- [p]Description texts in the UI may sometimes be blurry. [/p][/*]
- [p]Please set everything to Low and select either No Upscaling or FSR3 with the default profile. [/p][/*]
See you soon!
~ Digital Sun and 11 bit studios team[/p]