
Additions & Updates
Gameplay
- Take control of your starting position with Gate Selection! Players will choose their gate position based on how well they placed in the last race. Gate Selection is available in Series and Online Custom Events, and is enabled on Supercross and National playlists.

Customization
- Check out the new gear in the Locker! Now available from Fox: V1 Race Spec, V3 Divider, and V3 Infinite helmets. 360 Divider jerseys and pants. All in a multiple stock colors.
- Try on the new helmets from Shoei! VFX EVO Faithful, Pinnacle, and Jammer in a variety of stock colors.
- Also find Canvas Label Series 2 jerseys and pants in stock and custom colors! More gear from Canvas to come in the future.
- HMF Performance and Competition exhausts have landed in the Garage for Bikes and ATVs! Choose from three variants for Performance exhausts, including custom color!
- Rival Ink Prime Flo graphic kits are now available on all Element Bikes!

Fixes & Improvements
Physics
- Adjusted steering and leaning behaviors while in Shallow Water. It is now easier to steer/lean in shallow water when moving less than 10 mph, as speed increases steering/leaning gradually become more difficult.
Environment
- Returned National start gates to the correct appearance and location.
- Cleaned up some imperfections in the appearance of the terrain in KTM RD Field.
- Added fade to start gate backdrops so that vehicles are visible at the start gate when in events which include UTVs.
Gameplay
- Movement at the start gate prior to the gate drop have been restored to the previous level of freedom.
- Disabled controls during the Pre-Race animations and Post-Race results. This also impacts the first few seconds of the pre-race during Online events; we are looking for a solution to reduce/remove this in a future patch.
- Start positions for vehicles when using the ALL OPEN class have been adjusted to better accommodate UTVs in Nationals and other events.
- Gate Selection is also available in Exhibition, allowing players to get first pick at their starting position and practice the holeshot from anywhere in the gate.
Online
- Addressed further potential causes of Online Playlist events sometimes ending before the finish conditions are met.
- Improved the visual quality and reliability of the transparent “ghosting” effect applied to players when paused/reset.
- Added the “ghosting” effect to paused and reset players in Freeride and Pre-Event Lobbies.
- Casters and Spectators will start in a camera overlooking the start gate, if it's available for the event.

UI
- Updated “Remaining Time” widget in the FMX HUD to improve readability and unify its appearance across events.
- Event Settings are now retained when navigating away from the menu, creating another event, and even when restarting the game.
- Updated composition of Handguard thumbnails in the Parts menu to capture them from the correct angle and provide a fuller image.
Animation
- When using Airborne Adjustment, the rider is now appears to actively push the bike down using their legs and arms. The Rider will now Stand-up when Standing (left-stick Up, E key) instead of sitting down, and when Sitting (left-stick Down, Q key) the Rider will first push the bike down and then Stand-up.
Customization
- Fixed issues causing some MX graphics customization to be lost/reset.
- Adjusted logo/design on Thor LaunchMode pants to better reflect real-world product
- Updated Goggle lens colors to better reflect real-world products.
Other
- Optimized rendering performance, especially on XB1 and PS4. The visual quality of each frame should now appear more crisp and clear when there is a lot of onscreen action.
Known Issues
Gameplay
- Frame rates exceeding 60 FPS may experience visual errors and inconsistent gameplay behaviors, especially when exceeding 120 FPS.
- Shift sounds can still trigger at the incorrect revs. These issues are currently being addressed. More news to come as work progresses.