HIGHLIGHTS
[/b]- [b]New tournament: Folk Frenzy[/b]
- [b]New routes for Firwood Motocenter[/b]
- [b]New tournament bundle for Firefly[/b]
- [b]Improvements and bug fixes[/b]
[b]RELEASE NOTES[/b]
[u][b]Game version[/b][/u] [b]PC:[/b]1.279242[b]CONTENT[/b]
- New Firwood Motocenter routes: Rally Circuit and Rally Circuit Reverse. (Server admins note: the internal designations for the routes are mixed7_r2 and mixed7_r2_rev)
- Zombies and related effects were removed.
[b]TOURNAMENT[/b]
- New tournament season: Folk Frenzy
- New free tournament reward bundle for Firefly.
[b]SYSTEM[/b]
- Bright specs no longer appear on surfaces with decals.
- Missing textures are now longer displayed on Bleak City demolition derby arena.
- Game data verification is faster.
- Game input is now disabled and game paused when Steam overlay is opened.
- Changing MSAA setting no longer requires restarting the game.
[b]GAMEPLAY[/b]
- When using manual gears, 1st gear is now automatically engaged after resetting.
- Minimap is now displayed correctly during tournament events.
- On large levels, player tags are now displayed from a further distance.
- Bogus wheel damage notification is no longer occasionally displayed at event start.
- Trooper vehicle name is now displayed correctly in the purchase prompt.
- Speedie driver model is now displayed correctly at all LOD levels.
- Killerbee's stock rear spoiler now gets dirty.
- Wardigger can now endure more damage.
[b]MULTIPLAYER[/b]
- Improved client performance.
- Server no longer leaks memory.
- In-game hosting with the client works again.
- The ping shown in-game now matches the real ping more closely.
- Client SteamID is shown when client is connected and disconnected.
- Server message is now displayed correctly.
- Setting the server password now works properly.
- A specific message is displayed when client is kicked due to idling.
[b]AUDIO[/b]
- Tristar: Fixed rpm redline issue that could cause sound to stutter if the car is tuned to use shortest gear ratio.
- In-Game: Fixed issue with Carmageddon start countdown where pausing game during countdown would reset the audio count.
