News Liste Ocean's Heart

Ocean's Heart: v1.01 Has Arrived!
Ocean's Heart
22.02.21 10:07 Community Announcements
Hey Adventurers, It's been a month since the game is out and the support from all of you was great! We've been working hard on gathering all the feedback from you and implementing it into a new patch along with various bug fixes. So now the new version of Ocean's Heart (v1.01) is finally out and it contains a lot of goodies, the full list is below, we hope you'll enjoy it! New Features: - Keyboard and Controller mapping has been added- the Controls option in the pause menu allows you to rebind your controls - (note: your previous controls may have changed when switching from 1.0.0 to 1.0.1 and you may need to rebind the controls) - (another note: this does currently mean you must choose between D-Pad and Analog Stick, as both will not work) - (final note: allowing for both analog stick and the d-pad is planned for a later patch, but I wanted to get the controller mapping out soon) - The restrictions on cutting bushes and plants have been lifted, now any bush that collides with your sword will be cut - Invisible Walls have been added around piers for your safety - 8-directional dodge rolling has been implemented; before it was only 4-directional - It's now possible to enter the west windmill on Fykonos - Some small atmospheric effects like falling leaves or clouds' shadows have been added to areas - Reloading a game starts you at the coordinates of the last map you entered, even if it was a scrolling transition - Some city streets have been widened to make it easier to pass NPCs - Salt Candles can now explode weak walls and blocks, just like normal bombs - An in-game fullscreen/windowed mode toggle has been included with the new control mapping menu - The shorter I-frames aspect of hard mode is not active by default when accepting the curse, but can still be toggled at its statue - Made some small map layout tweaks to make navigation easier in a couple of places Bug Fixes: - You will no longer respawn inside a stone door in Tern Marsh, or anywhere else - Collapsing floors take longer to get down to business, an error was causing them to trigger almost immediately - Errors in the German translation preventing completion of the game have been fixed - You can regain whichever boomerang the goblins on Fykonos steal from you - Dying while fighting the attic troll at the dog's birthday party no longer blocks off the attic - Fixed a math error in Excessively Helpful achievement, it should now be attainable and will unlock at startup if you've completed all sidequests - Following the robot assembly lines past the walls of Fort Crow no longer allows you to enter the void - Placed some barrels to prevent unintentionally skipping half the Cemetery of the Waves - Defeating the Sea Hag on Limestone Island without moving from the entrance no longer traps you in the cave - The sound effect when you would have been one-hit-KO'd by an enemy has been toned back - You can no longer become stuck inside stray cannonballs - If you defeat the beast of Lotus Shoal before taking the quest, you will still be able to complete it - The bottom pixels of the main/side quest tabs in Russian have been made visible - The rare event when you fall asleep at the counter in the Ballast Harbor inn no longer puts you inside a patron at the bar when you wake up - The bridge in Spruce Head all exists on the same plane vertically now and you can't get stuck inside it - Fixed bugs where some controllers analog sticks went wild on the fast travel screen and language menus - Allowed the pause menu to close when the cancel button is pressed, instead of only the pause button - Prevented opening the menu and saving in the middle of a cutscene. To my knowledge, this hadn't caused any bugs yet, but it had lots of potential - Enemies sometimes were frozen in an invulnerable state when stunned by the boomerang, they will always be vulnerable when stunned now