Design
- In Competitive mode character yields and modifiers now scale linearly. Ratings lower than 5 will have higher effects and higher ratings lower effects. Previous flat 50% penalty removed.
 - Character upgrades for leaders, governors, and generals (under retirement age) now include only traits, if possible
 - Increased tier of grove luxuries ambition
 
Programming
- More logging and a possible fix for remote server disconnections
 - Better failure reporting when an EventOption using the new syntax specifies an invalid subject alias
 - mapPath now excluded from GameParameters when writing to XML
 
UI
- Added a generic improvement ping that is used to indicate preferred placement of any improvement
 - Improvement pings are less restrictive in checking validity (i.e. can now add improvement pings to Sand that would be valid for Clerics before founding city)
 - CTRL-click Heal now automatically heals the unit every turn until fully healed or idle healing would bring unit to full health anyway
 - Clergy included in turn summary announcements and notable character list
 - Religion changes for unimportant characters no longer shown in turn summary
 - Character tooltip always shows heir rank, if any
 - Clergy traits in Encyclopaedia show the related religion
 - Added Encyclopedia description for city site improvement
 - Removed "Could lead to future events" link help which was not working consistently
 - Added text scaling to reduce overlap on city production menu for some mods
 - Added hint about Polytheism to the 8 shrine ambition
 
Bugs Fixed
- Fixed buttons incorrectly appearing as disabled (bug introduced in last test patch)
 - Fixed unit healthbar ticks not getting the correct material, leading to tall models obscuring the ticks
 - Fixed interrupting a unit in motion over water with a combat action failing to update the unit's model from water to land
 - Fixed Carthage scenario null reference for tribal invasion
 - Fixed city selection lighting change bug
 - Fixed bug in Heroes of the Aegean scenario with late-game event getting invalidated upon triggering
 - Fixed display issue with Hierro in Carthage scenarios 3 and 4
 - Fixed nested link issue with some goal links
 - Fixed history generator duplicates in game log
 - Possible fix for EOS re-authentication at 59 minutes causing Modio to reload and throw errors
 - Text and event fixes
 
