Design
- Game of the Week Event Level now has a 4% chance to be each of the non-default settings
 
Programming
- Major Unity version upgrade (2021.3.34f1 to 2022.3.39f1)
 - AI performance and behavior improvements
 - Improved the rare case of the AI defending a city when the city's territory is divided in multiple parts by a mountain range
 - Exposed minimum turn for 1 city ambitions to XML (for use by modders)
 
UI
- Added Notable Characters filter (shows Exploring, Imprisoned, Exiled, Rising Star, Power Hungry, Vengeful, Plotting, and Bypassed characters)
 - Added player notification when their previously hidden units become visible
 - Converting a cloud game into a network game now removes it from the cloud so that there is only one active instance
 - No longer possible to convert a network game to cloud if there are any unclaimed player slots
 - MP setup screen now has an Advanced Settings header instead of hiding them behind a toggle
 - Improved tooltip for specialist luxuries
 - Per-specialist and per-religion yields are no longer considered "potential" bonuses in effectCity help text
 - Added Game of the Week icon to Hall of Fame games
 - Game credits updates
 
Bugs Fixed
- Fixed GIF export path on Mac and Linux
 - Fixed date completed not populating Hall of Fame entry when game completed
 - Fixed some scenario leader names not displaying correctly in Hall of Fame
 - Fixed some completed games being excluded from Hall of Fame
 - Fixed AI assert
 - Fixed AI thinking it cannot occupy a city tile with both land and water units
 - Fixed opinion rates appearing over multiple lines in tab panels
 - Fixed client assert on load
 - Fixed invalid player index
 - Fixed Alliance Victory display in Hall of Fame
 - Fixed hotseat turn state button refresh
 - Fixed hotseat selection issue on player switch
 - Fixed MP join screen for teams with many players
 - Fixed incorrect religion/city colors in turn summary
 - Fixed general character tooltip not locking from unit widget archetype icon
 - Fixed inconsistent ESC key behavior on scenario screen
 - Fixed AI saying they refuse to declare war when they are already at war
 - Fixed possible resources on urban terrain with mirror maps
 - Fixed turn button label text in MP
 - Fixed unit selection causing flickering on adjacent objects
 - Fixed Pharaohs of the Nile scenario 2 bug where Libyan raid could spawn directly at player city (Pharaohs of the Nile)
 - Fixed Jerwan Aqueduct bug (Wonders and Dynasties)
 - Text and event fixes
 
