Design
- Improvements now take 1 extra turn to build per 5 points of Worker damage (+1 turn at 15-19 HP to +4 turns at 1-4 HP)
 - Undo re-enabled for strict(teams) turnstyle cloud games. Once the game is loaded, a turn must now be completed before other players on the team can take their turn
 - Shrine of Water now gives 10 money per nets improvement in the city in addition to previous effects
 - Shrine of Healing now gives a free Healer promotion to units built in the city instead of the previous healing ability
 - Revised law switch costs. First switch costs 200 civics and each subsequent change costs 100 extra
 - Power comparison is now solely calculated on military unit strength, with ships counting for less based on how much water is on the map
 - Can no longer upgrade a unit if the upgraded unit is not allowed to be in that tile
 - Can no longer build forts on non-urban tribe settlement ruins (affects non-default City Site Number options)
 - Rally Defense now only activates on killing promotable military units (i.e. not Militia)
 - Improvements that spawn units (Colosseum, Cothon, Holy Sites, etc) try first to spawn them on the tile of the improvement
 - Balance pass on Punic Duel premade map
 
Programming
- Event processing performance optimization
 - Raider AI improvements
 - AI code cleanup
 - Added event triggers EVENTTRIGGER_PLAYER_ALLIANCE_OFFER and EVENTTRIGGER_PLAYER_ALLY_DECLARED_WAR
 - Added STAT_CHILDREN_COUNT
 - Added InfoGoal.miCityLuxuries
 - Old World no longer supports runtime compiled scripts. Standalone compiler removed
 - Ctrl-Shift-X (toggle replay) has no effect when it's not your turn in cloud games
 
UI
- Removed recently added yield name and sign from helptext, now just shows yield icon as previously
 - Added legitimacy graph to Records screen
 - Family unit banner shape now shown on family tab panel
 - Existing specialists now shown on pillaged tiles
 - Improved replay for team games
 - Added resource removal warning for Add Urban action
 - Project help text now includes information about other projects that add the project (i.e. Inquiry shows the different levels)
 - Reordered trait display order
 - Moved opinion yield rate help text from potential to main effects
 - Mod folders that begin with "." are no longer displayed
 
Bugs Fixed
- Fixed workers stopping rout of African and Turreted Elephants
 - Fixed occasional doubled religion indicators on tribe widgets
 - Fixed some raycasting issues on tribe widget, character list religion icons
 - Fixed former regents affecting succession in some cases
 - Fixed yield rates not updating when units move to/from improvements
 - Fixed minimized decision UI not working for diplomacy decisions
 - Fixed effectCity improvement yield help text
 - Fixed unit yield consumption estimate for effectPlayer to correctly show yields saved instead of new yields consumed
 - Fixed AI unit protection calculation and possible divide by zero errors when attackers can't do any damage (affects mods)
 - Text and event fixes
 
