Update Available August 30!
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New Feature: Fast Restart
A highly requested feature has finally arrived! We have added the ability for non-matchmade games to be restarted by the party leader (you cannot restart Chaos Trials or Sabotage games). [i][/i]New: Sabotage Map - Temple Graveyard
The Temple Graveyard map is now available in Sabotage Mode! This map is available at Master and Rift Lord difficulty levels.New: Chaos Trial Modifiers
- Guardians Damage Allies - Guardian Spin damages barricades and players.
- Unstable Rift Polymorph - Failing to close an Unstable Rift will cause the entire team to be polymorphed.
New: Sabotage Consumables
- Frost Giants
- Minions Drop Grenades Buff: Causes player sent minions to have a 50% chance to drop grenades on death.
- Teleportation Staff: Drops a staff that will teleport enemies to a random location if they stay within its area for several seconds.
New: Skins
Skins have been added for the following heroes: Smolder, Hogarth, Ivy, Stinkeye, Max, Tundra, Cygnus, Midnight, Gabby, Bloodspike, Bionka. [i]Note: Not all of the skins will be available on patch launch. Many will be enabled over the coming weeks.[/i]Additional Patch Notes Since Last Update:
There have been several patches since the previous update that have introduced changes to OMDU. Here is what you may have missed:- Apprentice Hero victory chests now drop 2 cards, instead of 1.
- Oziel max soul stacks increased to 300 (from 75).
- Steam Trading Cards have been added to OMDU!
- Sabotage matches will occasionally launch 1v1.
General:
- Control resistance now reduces the magnitude of slows, rather than the duration.
- MANY achievements have had rewards added to them. These rewards are retroactive.
- Serpent Guardian (formerly a promotional item) has been added to War Mage, Master, and Rift Lord chests.
- Trigger parts no longer drop in apprentice and warmage chests.
- Players may now re-roll each quest once per day, rather than a single quest.
- "Win 2 Sabotage Games" daily quest has been changed to "Kill 450 minions in Sabotage".
- "Win 5 Matchmade Games" daily quest has been changed to "Kill 1200 minions".
- Terminology for abilities has been updated to "primary attack, secondary ability, third ability, fourth ability, and fifth ability."
- Leaving a Sabotage game will now cause you to lose rank.
- Fixed a bug where Kobolds were 20% faster than intended.
User Interface:
- A Refer-a-Friend link is now visible in the friends list.
- Quests have been added to the daily login reward pop-up on login.
- Quests now have minion icons and ability icons to better indicate completion requirements.
- The dashboard no longer minimizes when launching a game.
- The splash image for launching games has been removed.
- Damage, coin, and combo fly-offs have been revamped! These fly-offs are much smoother and have a much smaller performance footprint.
- When players leave in non-Sabotage games, a message is now displayed, indicating that the game has re-balanced.
- Many dashboard elements now have a higher resolution.
- Sabotage enemy mini-maps are now slightly more opaque.
- New loading screens have been added to the first three maps of apprentice and the first map of warmage.
Art/Audio:
- Explosion sounds have been updated. There's fewer duplicate explosion sounds; sounds are now more unique.
- New sounds have been added for when players teleport through portals.
Chaos Trials:
- Lower difficulty Chaos Keys will drop on average. This does not affect players level 55+.
- Purchased Chaos Keys can now be re-rolled for whatever currency they are purchased with (gibs or gold).
- Unstable Rifts now gain less health with each tier in Chaos Trials.
Balance Changes
[b]Medium Earth Elemental:[/b]- Health reduced by 20%.
- Infamy no longer reduces the damage of Deadeye's primary attack against a single target.
- Infamy splash damage lowered by 25%.
- Bouncing Bomb cooldown reduced to 9 seconds (from 12 seconds).
- "More Misdeeds" weaver upgrade no longer provides cooldown reduction for Bouncing Bomb. This was not intended.
- "Hip Shot" buff duration increased to 5 seconds (from 2 seconds).
- "Hip Shot" damage bonus decreased to 20% (from 50%).
- "Outta the Way" roll speed increased by 50%. Distance remains unchanged.
- "Outta the Way" now provides invulnerability for its duration.
- Devious Allure cooldown reduced to 12 seconds (from 15).
- Devious Allure cancel slow duration increased to 3 seconds (from 2).
- 1st weaver upgrade now also provides 50% mana cost reduction to Blink.
- Final weaver upgrade cooldown reduced to 15 seconds.
- Blink now teleports you in the direction you are moving.
- AMBUSH! cooldown reduction weaver upgrade changed to 50%, rather than 5 seconds. This results in no effect on the power of the skill unless stacked with other cooldown reduction sources.
- In Your Faces cooldown reduced to 12.5 seconds (from 14).
- In Your Faces mana cost lowered to 45 (from 50).
- Absolutely Stunning Bolt cooldown reduced to 11 seconds (from 12).
- Absolutely Stunning Bolt mana cost reduced to 45 (from 50).
- Primary attack damage increased by 10%.
- Passive updated: Now gains 5% max mana with each battle level.
- Soul stack messaging has been moved to "Haunting Spirits".
- Fixed a bug causing Oziel to gain far too many stacks from "Vexing Surge".
- Fixed a bug where Oziel would not gain the full number of souls from certain weaver upgrades.
- Fixed a bug where certain effects would not trigger if a minion was killed with Haunting Spirits active.
- Fixed an issue where Smolder's mana costs were higher than intended.
- Re-fire delay slowed by 10%.
- Vertical range increased by 1.
- Cost reduced to 500 (from 1000).
- Damage reduced by 5%.
- Cooldown lowered to 15 seconds (from 36).
- Health increased by 40%.
- Range increased by 0.25.
- Cost reduced to 750 (from 1000).
- Damage reduced by 5%.
- Re-trigger delay slowed by 20%.
- Damage increased by 10%.
- Charges increased to 30 (from 25).
- Vertical range increased by 1.
- No longer disables floor traps that do not deal damage.
- Trigger delay increased by 1 second.
- Buff duration increased to 24 seconds (from 15).
- Vertical range increased by 1.
- Damage increased to 400 (from 350).
- Damage lowered by 5%.
- Damage increased by 40%.
- Placement collision reduced to a 2 trap width (from 3). Effect area remains the same.
Bug Fixes:
- Fixed a bug where Arcane Phaser would regain its charges during Go-Breaks.
- Fixed a bug where "Spudging Pickups" would cause Bloodspike's pigs to cause him to become spudged.
- Fixed an issue where minions were getting stuck in walls regularly.
- Fixed a bug where Stunning Accumulator was affecting all minions, rather than flipped minions.
- Ring of Last Stand now properly provides 3 seconds of immunity. It was only providing 1.5 seconds before.
- Smolder's passive no longer knocks back mercenaries.
- Fixed a bug that was causing hero death sounds not to play.
- Fixed an issue where achievement rewards were not always shown.
- Fixed an issue where community events could be shown in the wrong language.
- Fixed missing icons for Poison and Homing keywords.
- Fixed an issue where bosses' drain life would continue functioning while stunned.
- Fixed an issue where post-game stats would very rarely fail to report.
- Fixed an issue where whisper tabs don't properly re-position in rows when exiting a lobby.
- Fixed an issue where opening a whisper from the friends list would cause the button to remain lit.
- Fixed a bug causing Oziel's achievements for soul collection to not function properly.
- Minions will now be killed if they are knocked against the wall on Throne Room.
- Fixed an issue where firelings would not explode if the player is standing still.
- Fixed mismatching icons for Debilitation Resonator.
- Fixed several situations where the iMage could get stuck when spawning.
- Fixed an issue where ballistas would revert to lower-tier textures when disabled.
- Fixed an issue that caused minions to dramatically backtrack on Crogon Keep.
- Many ability tooltip fixes.
