LAST WE SPOKE
The last major update to Guardians of Orion was in December 2016. I wanted to go into that a bit and then more importantly talk about the future of the game, including a brand new update dropping this year. After we had made it to the Official Release (GOO Version 2.0) a few of us had parted ways. It was a strenuous and intense development and in the end I think everyone needed some time away to recollect.
During this time me and Frankie formed a new focus group called DANKIE which we are working on migrating everything towards. For future products this will allow development to be more internal/localized and focus on new technologies and frameworks. In addition to this we’ve also had a lot of former talent from both SPIRAL and TREK come aboard to assist us on current and upcoming productions, acting as a reunion of sorts.
To celebrate development starting back up for Guardians of Orion we wanted to discuss a bit more about our first attempt (Phase 1), what we learned and where we hope everything is headed from here on.
