News Liste Outcast 2 - A New Beginning

Outcast - A New Beginning: Pre-Launch FAQ
Outcast 2 - A New Beginning
01.03.24 14:01 Community Announcements

General questions


[olist]
  • What date and time does the game release? Is the release simultaneous across all time zones?
  • The game will be released on 15 March 2024, at 15:00 CET/ 10:00 EDT/ 07:00 PDT. Release is simultaneous worldwide.
  • Which platforms will the game release on?
  • PC (Steam and GOG), PlayStation 5 and Xbox Series S|X
  • Are there plans for release on additional platforms, e.g. Epic Games, PS4, Xbox One, Nintendo Switch, GeForce Now, Gamepass, Mac, Linux, etc.?
  • There are no plans for release on other platforms at this moment.
  • When does the review embargo drop? How can I get reviewer/content creator access?
  • If you are a content creator, please contact contentcreators@thqnordic.com and make sure to link your YouTube/Twitch channel in your email. The embargo drops on: 14 March 2024, at 15:00 CET/ 10:00 EDT/ 07:00 PDT.
  • How much does the game cost?
  • PC standard: € 59.99 / $ 59.99 / £ 49.99
    PlayStation 5 & Xbox Series S|X standard: € 69.99 / $ 69.99 / £ 59.99
    Collector’s edition: € 199.99 / $ 199.99 / £ 179.99
  • Is there no PC collector’s edition for the US?
  • There is no PC collector’s edition for the US, that is correct.
  • Do physical editions for PC come with a disc, Steam code or both?
  • Both (this applies to both standard and collector’s edition).
  • Are any additional languages planned? (e.g. Turkish, Ukrainian, European Portuguese, Italian VO)
  • Additional languages are currently not planned.
  • Are there going to be beta tests for the game?
  • No.
  • Is there a roadmap for future content?
  • Not at the moment.
  • Will there be microtransactions or other monetization features?
  • No.
  • Will there be custom Steam backgrounds, avatars and game profiles? Will the game have Steam trading cards?
  • Trading cards: yes. The rest: no.
  • How big is the dev studio that worked on the game?
  • Appeal Studios is around 50 people.
  • Will the soundtrack be available separately?
  • Yes.
    [/olist]

    Technical questions


    [olist]
  • Will users be able to preload the game?
  • No.
  • Will the game be always online? / Will it be playable offline?
  • It is entirely playable offline.
  • Will the game feature any sort of multiplayer?
  • No.
  • Does the game run on Steam Deck? If so, how well? Is it verified?
  • We’re still looking into it and are currently targeting that it runs well around launch.
  • What are the final hardware requirements?
  • MINIMUM:
    o Requires a 64-bit processor and operating system
    o OS: Windows 10, 64 Bit
    o Processor: Ryzen 3 1300X / Intel Core i3-7530K
    o Memory: 8 GB RAM
    o Graphics: GeForce GTX 980 Ti / Radeon RX 5600 XT
    o DirectX: Version 11
    o Storage: 40 GB available space
    RECOMMENDED:
    o Requires a 64-bit processor and operating system
    o OS: Windows 10, 64 Bit
    o Processor: Ryzen 5 5600X / Core i5-12400
    o Memory: 16 GB RAM
    o Graphics: GeForce RTX 2070 Super / Radeon RX 6800 XT
    o DirectX: Version 12
    o Storage: 40 GB available space
  • Will the game be limited to one player / save file per account and system?
  • No. Players can make multiple manual save files.
  • Will the game have 3rd party DRM such as Denuvo?
  • No.
  • Which engine was used to make the game?
  • Unreal Engine 4.
  • Will the game be VR compatible?
  • The game does not have official VR support.
  • Will we be able to disable motion blur, film grain and other such post-processing effects?
  • Yes.
  • Are there any other accessibility options?
  • In addition to the above, the game offers adjustments for deuteranopia, protanopia and tritanopia, as well as the option to adjust brightness and contrast.
  • Will we be able to adjust camera/FOV?
  • Yes. Camera inversion and FOV settings can be found in the in-game pause menu, both in the main game and in the demo version.
  • Are the controls customizable?
  • Yes for keyboard and mouse. No for controller.
  • Are there any plans to support PlayStation controller layouts or will all buttons be displayed as Xbox buttons?
  • This is currently not planned.
  • Will the game have advanced graphics options on PC such as DLSS, FrameGen and FSR?
  • The game supports DLSS, but not FrameGen and FSR.
  • Does the game support ultrawide resolutions?
  • Yes.
  • Will the game let us choose between performance and quality mode on consoles?
  • This is currently still being worked on.
  • Will we have the option to disable HUD elements for a fully immersive experience?
  • Not at launch. We are looking into it, though.
    [/olist]

    Content questions



    [olist]
  • Is this game a sequel? Do I need to have played the first game to understand this one?
  • Yes, it is a sequel, but while knowledge of the story of the first game is helpful, it is not required.
  • Does this game reboot/retcon existing lore?
  • We have taken great care to stick as close to the existing lore as possible. All major events of the first game are canon within this one.
  • Does the game have vehicles? Can we ride twon-has again?
  • No to vehicles and twon-ha riding. But there is a creature you can fly on. ;)
  • Does the game have character customization (outfits, helmets, different armor pieces, etc).
  • No.
  • Are there melee weapons apart from the shield?
  • No.
  • Is there a personal protagonist orbital ship hub/house or underwater hub/house?
  • No.
  • Will there be a photo mode?
  • Not at launch, but we’re looking into adding it post launch.
  • Is the game world open or following a strict story structure?
  • Everybody’s journey through Adelpha starts and ends in the same place, but between that, you have lots of freedom in which parts of the world/story you want to tackle next.
  • Why do the Talans look and sound so much more human than in the first game? What was the reason behind that choice?
  • This is mostly due to the progress in terms of facial animations and fidelity. Back then, the Talans didn’t have many details and very heavy voice-processing. When we made A New Beginning, we sat down to look at the original content and decided to re-evaluate certain design choices. While the original Talan designs were intriguing and unique, we decided to update them to a more detailed, more colorful and expressive version, similar to the update to Adelpha’s environments.
  • Why did you change Cutter’s look and voice so much? He looks and sounds nothing like the original!
  • That’s mostly due to the evolution of Cutter as a character. In “A New Beginning”, Cutter is more matured. He is the father of a child and goes through a different character arc. Therefore, the writing, character model and voice performance changed accordingly.
  • What exactly is included in the demo version?
  • The demo version consists of three segments:
    - Combat: clear one base using a preset number of weapons/upgrades, no time limit
    - Exploration: explore the world of Adelpha and its side quests, 20 minutes per access
    - Story: storyline of the village Sappa, 20 minutes per access (time pauses in dialogues)
  • How long is the game?
  • If you rush through the main story, approximately 30 hours, but much more if you explore and do side quests.
    [/olist]
    Logo for Outcast 2 - A New Beginning
    Release: Genre: Actionspiel Entwickler: Appeal Vertrieb: THQ Nordic Engine:keine Infos Kopierschutz:keine Infos Franchise: Outcast
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