Howdy Outlaws!
Thank you all for patiently waiting and for all of your input over the weekend! We've squeezed in some more fixes and a couple of balancing changes... but [i]most importantly[/i], we are excited to announce updated [b]admin tools[/b], as well as [b]ini configurations[/b] for server owners!
Check out the development team's guides for the ini configs and admin tools here:
https://steamcommunity.com/sharedfiles/filedetails/?id=1877895423
https://steamcommunity.com/sharedfiles/filedetails/?id=1877859195
Introducing a long-awaited mechanic - Auto Decay!
[b]In single player[/b] Nothing will decay you don't have to worry [b]In Multiplayer[/b] If a player does not log in and look at their building after [b]7 days[/b] it will decay. Guild mates can also look at the building to reset the timer too.View the full, updated patch notes below:
***Additional fixes/changes since the patch notes were previewed on 9/27 are emphasized in bold [i]Changelog 10/1/19[/i] [b]Client Update: [/b]5:00 PM PDT [b]Estimated Downtime: [/b]30 Minutes Code:- Fixed donkey animation on mine detach
- Fixed Table_02 so it places on the ground/floor correctly
- Made horse detect ground
- Change train stop calculation
- Fixed gold setting stack to what is on split when moved
- Fixed leveling up stat not updating correctly
- Fixed loot percentage
- Fixed cooked fish so it no longer gives health
- Fixed railings on staircases improving the look and collision
- Fixed collision on half steps so you no longer have to jump at the top of the steps
- Fixed building grid setup for half pillars
- Removed dedicated server checks from various assets to fix in single player
- Fixed floating rock in x14y13
- Fixed selling price of sharps rifles
- Adjusted displayed selling price for gold/silver (so it matches what the gold exchange actually gives) [b]
- Added Decay system
- Setup ini configuration
- Added Admin Tools
- Made landmines not trigger on guild members
- Fixed mailbox dupe on server kick
- Fixed hot bar loosing items when auto sort is used
- Fixed exit notification
- Fixed Train stopping calculations so they stop properly at stations
- Fixed gold exchange split stack stealing your gold
- Fixed losing control of your character when using a gamepad and opening a menu
- Fixed single player stats calculations so they don't fluctuate when loading in [/b]
- Slightly increased damage on dynamite
- Changed max stat progression to 100
- Added a 20% chance to get tin and copper from iron nodes
- Lowered stone received from iron nodes
- Adjusted drop rate formula
- Made drop chance random
- Made accuracy divide damage on amount of bullet shot
- Increased ammo count for LeMat pistol to 9 rounds
- Increased purchase price of seeds to $0.05
- Lowered selling prices for clothing
- Adjusted purchase price of rawhide and pelt to $0.10 each
- increased purchase price of ammo by $.02 each
- Made healing items percentage based, Aloe restores 2%, Bandages 10%, alcohol bandages 18%, medicine restores 25%, and Snakeoil gives 15% health
- Lowered experience given from tanning rack
- Increased health of bounty hunter's companion bear
- Increased damage dealt by tomahawks
- Increased damage that the bounty hunter with a bear deals
- Increased health of bounty hunters [b]
- Limited all stats to 100 skill points
- Weapon accuracy is now divided by the number of bullets fired so shotguns will get an accurate stat increase[/b]
- Added furnace to metal working bench for deconstructing items just like the Blacksmith
- Added check for calling virtual cursor
- Added Wash Tub and Washing Machine to carpentry bench for future dye making
- Setup stoves so they can now craft the first wave of advanced recipes
- Added variations for recipes in stoves so some of the meals could be made with the different types of meat.
- Added Wine Press (crafted in carpentry bench)
- Added White sugar and Flour to grinder recipes
- Added Onion to general store merchant
- Added 2 new flags to carpentry bench
- Added Mortar & Pestle to carpentry bench
- Added bronze and steel to forges
- Added tar to brick forge
- Added clay resource to stone nodes
- Enabled crosshair when aiming down sights in first person
- Added Adobe to the forges (refined clay)
- Added charcoal as a fuel source to items like campfires and forges
- Setup new meat types and changed the meat given by each animal. Different meat types have different stat values.
- Added phys materials to barn pieces so they play sounds/fx when interacted with
- Updated landscapes with build soil
