- Patterns gravity is now called "Escher gravity".
- Gravity no longer pulls to the center of the planet and instead is based on what’s below the player.
- When digging underground, down is defined by the direction one enters underground.
- Patterns now uses fully dynamic lighting with light emanating from the character, lava and moonstone substances.
- The Lantern is a new formation which can be used to shed light on darker areas. To build it place 3 silver tetrahedrons, 1 moonstone octahedron in the center, and another silver tetrahedron on top.
- Turn Lanterns on and off by hitting the moonstone shape with your beam.
- To use, simply place a Runestone top tile on any square surface and double-click, then type, and hit enter.
- The font will shrink to fit on the cube so play around with multiple faces to write in larger Font Sizes.
- Improved camera for digging and mining.
- Confined spaces will no longer be as troublesome.
- Transparency on the player avatar will make maneuvering through the world easier - no more blocked view!
- We’ve started using a Peer to Peer implementation to allow easier connectivity to games.
- Password support for private game hosting.
- There’s a new game lobby for hosted multiplayer games in the main menu. This will allow players to find games easily.
- A variety of multiplayer bug fixes are in this patch due to the new Peer to Peer implementation.
- Main menu UI fixes and flow improvements are included.
- Players list is no longer available in single player games.
- Previously saved planets are not set up for Escher gravity.
- The Lanterns are unbreakable until they are turned into free patterns.
- There’s still an issue with memory consumption so save often and exit the game to free up memory especially when in larger worlds.
- The new lighting effects on substances can cause some framerate issues if there are a lot on screen.
- There is a known issue that causes instability in Patterns after playing for a while. Please restart Patterns between levels for best results.
