We will keep the demo [b]up on Steam until tomorrow Tuesday @8 AM PT / 5 PM CEST[/b], as this was intended as a special drop for Realms Deep only. The primary goal of the demo was to solicit feedback from the community as well as to display what we have been working on. You have all been gracious in your appraisal and accurate in your criticism and the team is taking both of these factors to heart and working to implement this feedback to secure the highest-quality product. Below is a list of key takeaways from the feedback we have selected. Some of the highlighted issues, as listed below, have been in development already but due to time limitations they weren't added to the Realms Deep demo.
- Enemy voice lines are still in the process of being cut and will be present in the full game.
- Auditory hit feedback and gibbing sounds are still worked on and muted on purpose in the demo.
- Full-gibbing enemies when doing over a certain damage threshold was not implemented in time for the demo. It is now.
- Insta-use arm punch (instead of manual equip) and targeting towards the center of mass are being worked on and refined.
Furthermore, the following issues are being investigated and addressed.
- Various bugs with saving and loading, such as inconsistent collision with gas tanks causing soft locks, lack of camera animations on checkpoint load and other miscellaneous bugs in regards to player input.
- Various game settings and rebinding keys were missing in the demo and we profoundly apologize to all our non-WASD users. They will be added to the full game.
- Profile system causing issues has been noted and being investigated.
- Game balance is not final and subject to change in the coming months.
- This includes AI which is currently in the progress of getting balanced and bugfixed.
- Performance will improve closer to launch - we are aware of issues with older machines and are working hard with our QA team to optimize for them.
Once again, we appreciate you checking out our demo and we will be seeing you soon.
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