- Most dogs won't attack the player
- Player is immune to fire damage and cannot be set on fire
- Player gets a double jump
- Player receives extra bonus items at the start of every day
- Taser Baton regens ammo quicker
- Taser Baton's taser mode has an area of effect
- Taser Baton padded does significantly more knockout damage
- Taser Baton unpadded can explode heads
- The Chain Sickle can always do dismemberment damage
- Machete and Sledgehammer alt-fire works like the P2 "Bladey" cheat
- Most melee weapons charge instantly
- The Mop's alt-fire is available even without Vitamin X
- Revolver execution meter charges twice as fast
- Improved LOD of many in-game assets
- Moved Going POSTAL Challenge from Parking Lot shack in Kunny Island for easier accessibility
- Improved the look of SnS9000
- Updated textures on various meshes throughout the game
- Adjusted the M16’s aimed firing offset so the front sight better remains in the center of the rear sight ring
- Implemented IK feet improvements for better slope navigation
- Modified Hardrock behaviour so it’s less janky
- Polished the Fire Hose’s water and poop impact particles
- Behaviour of hostile car owners during Pay Fine / Meter Maid errand
- Spray Paint puff projectiles now stick to Pawns they hit
- Spray Paint will now leave decals on Pawns
- Tweaked the Desert Eagle and P350’s aimed firing animation to be snappier
- Tweaked M16 firing animations
- Set-dressing improvements in many areas throughout the game
- Increased Power Box icon size for better accessibility
- Mexi-Cleaner errand now properly sets “Player is Enemy” for enemies that spawn in so they don’t forget about the player
- Reduced frequency of Animal Catcher junkyard nag dialogue
- Death camera is now mouse-controllable
- Set an origin actor for projectile explosions even if they don’t hit anything, so NPCs can decide if they need to react
- Changed the dialogue behaviour so that it does not go over 2D cinematics
- Dude will now say something when he runs over someone
- Improved audio attenuation
- Improved fast travel menu navigation
- Going POSTAL Challenge in Industrial tile sometimes crashing the game
- G-Spotter Coaster in Kunny Island
- Broken wall and floor textures in certain buildings
- Some shadows in order to fix light bleed
- Coaster Fanatic side-errand
- M60 Sprinting animation
- NPCs not using certain InterestPoints correctly
- NPCs floating away on death if they touched a water volume…
- NPC cashier / voting interaction after bumping into them
- Duplicate Dude in Monday Intro cutscene
- Going POSTAL Challenge state being reset incorrectly on level change
- NPCs half-crouch walking on asphalt surfaces
- Phone audio playing during loading
- Cops dropping tainted donuts that they “ate” and then threw up on…
- Certain UI textures becoming blurry / not streaming in quickly enough
- Various crashes
- Engine sounds in the Time Trial scooter / general Scooter audio issues
- Broken cash register NPCs
- Melee charge swing while sprinting
- Mission dialog becoming muffled sometimes
- Missing end-of-game ranking if you used cheats
- Glitchy doors throughout various levels
- Thursday’s petition prop showing the wrong texture
- Fixed a few POI icons in Affluent and Industrial that were active starting from Tuesday instead of Wednesday
- Invisible Inmates in Cell Block 3
- Some NPCs using cellphones instead of attacking the player
- Car owners not being spawned in Pay Fine errand
- Doll collectibles double talking when in third-person perspective
- Prison tutorial so that the equip lines take 30 seconds to replay if you re-equip the weapon
- Players sometimes losing weapon attachments when dying
- Bug where player could get stuck without a Ticketing Machine
- A very rare crash that could occur when players open Clothes Bag
- Mallet and Spray Paint Can pickups falling through the world
- Bug where if you died underwater the underwater sound would still play
- Sledgehammer not getting stuck in Cow’s butts every time
- Font issues with VR menus
- Localisation issues