
- New trailer physics which are far more stable than the previous iteration. Now weight of the trailer has realistic impact on the vehicle physics. This is done by having a physical connection between the two rather than relying on the physical constraints. In the future I hope to implement back the hauling trailer and other trailer types related to missions. For now, let me know if you encounter any bugs.
- New UI prompts. These are now used for tutorial on how to use the trailer but will grow in the future to clarify other things in the game.
- fixed bug that blocked user from binding wheel inputs
- UI navigation in customization menu is now improved for gamepad
- suspension physics now are more responsive
- fixed bug with camera being zoomed to close
- adjusted camera position to be in the center of vehicle
- fixed suspension flex differences not changing between suspension types