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[b]Hey Rangers ????[/b]
we’re back with another update!
First of all, a huge thank you to everyone who continues exploring the park, sharing feedback, reporting issues and leaving reviews. Your support really helps us shape Ranger’s Path: National Park Simulator during Early Access ????
Today we’re releasing [b]Patch V1.0.4[/b], which focuses on gameplay flow improvements, stability, performance optimizations and a number of bug fixes reported by the community. We’ve also started to implement some balancing changes that should make daily routines in the park feel more natural and less repetitive.
[hr][/hr][b]Patch V1.0.4[/b]
[b]Improvements & Adjustments[/b]
Added FSR support to provide more performance options across a wider range of hardware
Adjusted Time of Day speed and overall day length. Daytime is now longer after completing the onboarding missions
Improved litter spawning balance across the map to reduce overly frequent respawns in maintained areas
Improved NPC navigation behavior and reduced cases where characters avoided invisible spots
General performance improvements and memory optimizations
Additional gameplay flow adjustments and overall polish
[b]Bug Fixes[/b]
Gameplay & Interaction
Fixed an issue where the Litter Picker auto targeting could cause incorrect pickup behavior
Fixed excessive litter spawning after completing all main missions
Fixed an issue where some interactable objects could become stuck, including vehicles in rare cases
Fixed excessive collision on fallen trees blocking trails
Fixed animal behavior not being detected correctly by the camera in certain situations
Fixed various mission spawned objects not saving their state correctly, such as footsteps
Environment & World
Fixed an issue where the Violet Trail could not be properly opened after repair
Fixed edge cases where NPCs could appear floating above the ground
Fixed material artifacts visible on the bear in some LOD levels
Improved navigation consistency for NPC movement across the park
UI & Localization
Fixed localization overflow in Spanish and Latin American Spanish tablet UI
Fixed a keybind collision between Hat toggle and Unstuck on gamepad. Tapping now switches the hat while holding the button unstucks the player
[hr][/hr]
[b]What’s Next[/b]
We are already working on further patches and improvements based on your feedback.
This includes continued balancing of gameplay pacing, additional quality of life improvements, performance work and of course new content updates during Early Access.
If you haven’t already, make sure to check out our roadmap to get a first glimpse of what’s coming next.
Once again, thank you all! We can't wait to see how Faremont National Park evolves throughout Early Access, with you as part of our Faremont National Park Service!
[b]See you out on the trails, rangers. ????️[/b]
Also, feel free to follow us on our channels to join the conversation and share your feedback!
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