Hey Rangers ????
[p]we’re back with another update![/p][p]First of all, a huge thank you to everyone who continues exploring the park, sharing feedback, reporting issues and leaving reviews. Your support really helps us shape Ranger’s Path: National Park Simulator during Early Access ????
[/p][p]Today we’re releasing Patch V1.0.4, which focuses on gameplay flow improvements, stability, performance optimizations and a number of bug fixes reported by the community.
We’ve also started to implement some balancing changes that should make daily routines in the park feel more natural and less repetitive.
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Patch V1.0.4
Improvements & Adjustments
- [p]Added FSR support to provide more performance options across a wider range of hardware[/p][/*]
- [p]Adjusted Time of Day speed and overall day length. Daytime is now longer after completing the onboarding missions[/p][/*]
- [p]Improved litter spawning balance across the map to reduce overly frequent respawns in maintained areas[/p][/*]
- [p]Improved NPC navigation behavior and reduced cases where characters avoided invisible spots[/p][/*]
- [p]General performance improvements and memory optimizations[/p][/*]
- [p]Additional gameplay flow adjustments and overall polish[/p][/*]
Bug Fixes
[p][/p]Gameplay & Interaction
- [p]Fixed an issue where the Litter Picker auto targeting could cause incorrect pickup behavior[/p][/*]
- [p]Fixed excessive litter spawning after completing all main missions[/p][/*]
- [p]Fixed an issue where some interactable objects could become stuck, including vehicles in rare cases[/p][/*]
- [p]Fixed excessive collision on fallen trees blocking trails[/p][/*]
- [p]Fixed animal behavior not being detected correctly by the camera in certain situations[/p][/*]
- [p]Fixed various mission spawned objects not saving their state correctly, such as footsteps[/p][/*]
Environment & World
- [p]Fixed an issue where the Violet Trail could not be properly opened after repair[/p][/*]
- [p]Fixed edge cases where NPCs could appear floating above the ground[/p][/*]
- [p]Fixed material artifacts visible on the bear in some LOD levels[/p][/*]
- [p]Improved navigation consistency for NPC movement across the park[/p][/*]
UI & Localization
- [p]Fixed localization overflow in Spanish and Latin American Spanish tablet UI[/p][/*]
- [p]Fixed a keybind collision between Hat toggle and Unstuck on gamepad. Tapping now switches the hat while holding the button unstucks the player[/p][/*]
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