News Liste Ratropolis

Update 1.0.7201 : Pollution & Infinite Mode
Ratropolis
24.11.20 08:47 Community Announcements

Official Release announcement


Early Access will be over during this December. It is difficult to provide the exact date, but we expect it to be around Christmas. We'll be able to release it faster if we received translation files sooner.

We are also working on a new trailer! Check it out to see how our game has changed from the very beginning.

[previewyoutube=lQFpgtt-7as;full][/previewyoutube]


Price Increase


The price of Ratropolis will slightly increase when it enters the Official Release. This is the last chance to buy the game with the current price! 30% Discount is active from 25th of November ~ 1st of December.


Localization


We are planning to support the following languages after the Official Release. Other languages will be supported as well, but the ones with higher wishlist-counts will have a higher priority.
  • Korean
  • Japanese
  • Chinese(Simplified/Traditional)
  • French
  • Deutsch
  • Russian
  • Polish
  • Spanish
  • Portuguese
  • Fixed some text misinterpretation
  • Some texts are currently only displayed in English (will take some time before getting translations from hired company)



Content


  • Added Pollution Level (replaces existing difficulty options)*There are now a total of 21 difficulty options you can choose from, and in order to unlock a Pollution Level you must win a game at maximum Pollution Level available. For players who cleared Easy/Normal/Hard in the old version of Ratropolis, up to Level 5/10/15 are automatically and respectively unlocked.
  • You can earn up to 900 Score when winning a game on a high Pollution Level
  • EXP requirements lowered for several Progression Levels (400 -> 350, 500 -> 400)
  • *We believe we have made several mistakes in regards to wiping out player-data, requiring too much EXP for unlocks and mishandling game-balance. We own you an apology for the inconvenience, and thus we have made a decision to utilize obsolete victory-records for unlocking some Pollution Levels immediately, reduce EXP requirements, and adjusted numeric values again for in-game combat and economy.
  • Added Infinite Mode (replaces Nightmare Mode)
  • *Infinite Mode allows you to play beyond Wave 30; however choosing this Mode does not affect your Score-rating in anyway. In this Mode, you swap to one of the other Level 1 Leaders at a certain point, gaining access to their Abilities, Cards and Advisors. Negative events from Nightmare Mode do not occur in Infinite Mode.
  • Added a special Card players can get from Treasure Chests in each region
  • Added Events for each Region and Leader.
  • Added 18 new Events
  • Acquired Advisors now roam around the City



Bug Fixes


  • Fixed a bug that prevented [Trebuchet] from being highlighted
  • Fixed a bug that prevented some projectiles (shot by ranged units) from dealing DMG to enemies when [Robin Hood] Advisor's effect is active
  • Fixed a bug that caused [Military Budget]'s effect to be applied incorrectly
  • Fixed [Rock] Card so it now has its intended illustration and description
  • Fixed a bug that caused [Treasure Hunter] to have a wrong attack-range value
  • Fixed a bug that prevented players from playing Cards when all 10 Cards in hand have the [Keep] effect, and player Re-draws
  • Fixed a bug that caused reset button to disappear when players press it in Card purchase screen
  • Fixed a bug that refreshed [Calculate] Card's target value even when not discarded
  • Fixed a bug that caused [Spy] units to increase all Skill Card's DMG when deployed
  • Fixed a bug that prevented enemies with projectile-blocking quality from blocking [Spy] units' attacks
  • Fixed a bug that prevented [Ignite] from applying its effect on [Spike Trap] Buildings
  • Fixed a bug that caused [Shield Master] Advisor to grant its effect to non-Military units
  • Fixed a bug that caused [War Fund]'s current value to display 0
  • Fixed a bug that caused [Fire Archer]'s image to be displayed improperly when units are clicked on
  • Fixed a bug that caused [Talisman] not to give any Gold
  • Fixed a bug that caused [Festival]'s duration to also decrease faster when the Card itself is played
  • Fixed a bug that caused [Hypnotist] Advisor to have a wrong value applied to itself



Gameplay


  • [Samurai] : DMG increased (5 -> 10)
  • [Shield Master] Advisor : Armor decreased (2 -> 1)
  • [Barbarian] Advisor : ATK reduction decreased (2 -> 1)
  • [Judge] : Tax bonus decreased (5 -> 3)
  • [Excavator] : Cost reduction decreased (5 -> 10)
  • [Wife ] : Leader Ability Cooldown decreased (30 -> 20)
  • [Defect] : DMG increased (20 -> 30)
  • -30% Max HP for ALL enemies
  • -10% ATK for ALL enemies
  • *Low Pollution Level is designed to be easier than exisiting Easy difficulty. According to our statistics, the Merchant's win-to-loss ratio is 26%, being the least game-winning Leader. Since it is also the starting Leader for new players, we have decided to buff many of his Cards
  • [Ambush] : DMG increased (40 -> 50)
  • [Restaurant] : Cost increased (56 -> 68), Gold gain increased (30 -> 40)
  • [Fletcher] : ATK increased (2 -> 3), Max HP increased (4 -> 5)
  • [Livestock] : Labor Time decreased (40 -> 30)
  • [Sale] : Gold gain increased (50% -> 60%)
  • [Gather] : Cost decreased (8 -> 5), Gold gain increased (30 -> 40)
  • [Change] : Cost decreased (44 -> 36)
  • [Renaissance] : Duration increased (10 -> 20)
  • [Push] : Cost reduction increased (30 -> 40)
  • [Save] : Card Discard increased (1 -> 2)
  • [Convoy] : Now adds a random Military Card with Service effect to your hand, instead of [Mercenary] Card
  • Service Time is now increased when a Military Card with Service effect is upgraded
  • [Mercenary] : ATK increased (4 -> 5)
  • [Inn] : Service Time increased (20 -> 30)
  • [Caravan] : Gold gain increased (5 -> 10)
  • [Silver] : Gold gain increased (40 -> 60)
  • [Night Watch] : ATK increased (3 -> 4)
  • On the other hand, the General and the Builder have 46% and 44% of W/L Ratio respectively, being the most effective Leaders. Since this update also weakens combat-power of enemies, we have downgraded Cards that majorly contribute to these Leader's victories.
  • [Rage] : ATK bonus decreased (4 -> 3)
  • [Fletcher]: Max HP decreased (120 -> 108)
  • [Rage] : Cost decreased (80 -> 72), ATK bonus decreased (3 -> 2)
  • [Heroify] : Rarity increased (Epic -> Legendary)
  • [Rage] : ATK bonus decreased (3 -> 2)
  • [Counter] : Cost increased (66 -> 75)
  • [Defensive Position] ; Cost increased (60 -> 70)
  • [Courtyard] : Cost increased (200 -> 240)
  • [Leadership] : Leader Ability Cooldown reduction decreased (5 -> 3)
  • [Militia-Shield] : Growth requirement decreased (20 -> 15)
  • [Militia-Mace] : Growth requirement decreased (20 -> 15)
  • [Shieldrat] Growth requirement decreased (40 -> 30)
  • [Macerat] : Growth requirement decreased (40 -> 30)
  • [Barracks] : Rarity decreased (Epic -> Rare), Cost decreased (150 -> 120), Growth bonus decreased (20 -> 10)
  • [Academy] : Cost increased (175 -> 225)
  • [Nourishment] ; Cost increased (88 -> 106)
  • [Oil Storage] : Flame DMG bonus decreased (100 -> 66)
  • [Fire Archer] : ATK decreased (3 -> 2)
  • [Static] : Cost decreased (14 -> 7)
  • [Experiments] : Gold gain decreased (40 -> 30), duration increased (15 -> 30)
  • [Preserve] : Cost decreased (21 -> 14), Card Keep increased (2 -> 3)
  • [Spy] : Re-draw Cooldown reduction increased (60% -> 66%)
  • [Lab Rat] : Cost decreased (26 -> 22), Max HP increased (14 -> 16)
  • [Ear] : Cost reduction increased (20 -> 30)
  • [Waste] : Cost decreased (20 -> 10), Gold gain increased (60 -> 70)
  • [Scout Ratron] : Cost decreased (31 -> 22), ATK increased (1 -> 2)
  • [Electric Ratron] : Cost decreasd (26 -> 23) , Max HP increased (10 -> 14)
  • [Recycle] : Cost decreased (33 -> 21)
  • [Generator] : Cost decreased (92 -> 80)
  • [Talisman] : Cost decreased (100 -> 80), Gold gain decreased (150 -> 140)
  • [Soul Flower] : Gold gain increased (20 -> 30)
  • [Pawnshop] : Gold gain increased (5 -> 10)
  • [Fishing] : Gold gain decreased (72 -> 58)
  • [Smuggle] : Labor Time decreased (60 -> 30)
  • [Pillage] : Labor Time decreased (20 -> 15), Gold gain increased (60 -> 70)
  • [Confess] : Notoreity reduction increased (30 - > 40)
  • [Supply Depot] : Stock bonus increased (1 -> 3), Production Time increased (60 -> 120)
  • [Deck Hands] : ATK increased (3 -> 4)
  • [Orange] : Cost increased (15 -> 20), Heal amount increased (10 -> 20)
  • [Wharf] : Cost increased (45 -> 65), Gold gain increased (60 -> 80)
  • [Keep] : Cost increased (14 -> 20), Card Hoard increased (3 -> 4)
  • [Rum] : Re-draw Cooldown penalty decreased (5 -> 3)
  • [Paddling] : Re-draw Cooldown penalty decreased (5 -> 3)
  • [Bandit] : ATK increased (5 -> 6), Max HP increased (22 -> 28)
  • [Ship Building] : Labor Ratizen decreased (3 -> 2)
  • [Expedition] : Cost decreased (51 -> 40)
  • [Golden Bracelet] : Tax requirement decreased (15 -> 7), Gold gain increased (100% -> 200%)
  • [Gear] : Building Card requirement decreased (7 -> 5)


UI/UX


  • [Potter], [Cheese], [Sale] and [Caravan] now display their current value
  • Visual changes to some UI components
  • Added and improved many SFXs for Card-plays
  • Added VFX to Shaman Leader's City Hall, [Purifying Plants] and [Altar] Building
  • Added trophies you can earn when you win a game in a region
  • Added [X Cost] Tool tip



Fan Art


  • [Exiled] drawn by Serastroph
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Release:22.12.2020 Genre: Gelegenheits-Spiel Entwickler: Cassel Games Vertrieb:keine Infos Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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