News Liste Ready Or Not
Today we're going to be talking about the winners of the mapping competition and give a little bit of a background on why they were rated the way they were, giving some insight into our judging process as for this one the judging was done entirely by the development team.
But before that, we'd like to announce the full launch of our new Merch line!
Currently the new store primarily serves North America, but our partners are quickly expanding and will be able to offer more affordable shipping later in the year.
Link here: https://na.merch.voidinteractive.net/
We've taken the feedback from the test run and we've improved everything across the board. What is here as well isn't it, we will be launching more and more merch in stages as production and development finishes. We've also included something a little special for our oldest and most dedicated supporters, you know where to find more information about that.
The running for maps were tight, with only two outliers that had incredible concepts and backend features but unfortunately fell a little short in the department of presentation. We'll start our analysis from third place and work our way towards first.
Third Place: Neon Tomb Remastered by Vegriv
The front end being taken directly from the front end of the original belies the amount of work that went into entirely transforming the vibe of Neon from a contemporary club feel to something that wouldn't feel out of place in 1990s Vegas.
The map almost spreads out like a spider, with the central semi-circle of the pool and bar-island surrounded with the splayed out spokes of the rest of the map, a majority of the upper and lower floors instead laid out across one spectacular maze of danger and death.
Taking the main path brings you into a vast, wonderfully designed, and decidedly incredibly dangerous new main pool area. In many testers first times on the map they'd find themselves surrounded on all sides by well armed and armored Hand members and quickly torn to shreds. Taking alternate routes in the bowels of the Tomb only further shows off Vegrivs' care taken in the redesign and the rigid adherence to the spirit of Neon while still changing the entire look of the map.
Of particular note is that hallway, of which I won't share for fear of spoiling it, but it was the aesthetic highlight for many of the Judges. In particular our entire art team.
Second Place: Shattered Nerve by Delta and StenTheAwesome
Certainly the smallest of the maps submitted, more reminiscent of Sullivans Slope in both size and suspect count, but that very much belies the care and attention paid to every nook and cranny of the map.
Opening with something that is rare, even in the custom map sphere, you're presented with not only fellow officers armed and already engaging the suspects but the ability to send team members to the other spawn point from in-map. Allowing a flexible two-pronged approach on some of the most dangerous criminal archtypes that the game has to offer.
Moving up on the house from the primary start point, we're treated with another first. The application of the Bearcat in one of its' intended use cases as a breach assistance vehicle, doing so by ripping a gate off the hinges and allowing D-Platoon to approach the home in question. The house itself is dangerous before you even set foot on its' lawn, with possible fire from the upper windows and traps set up outside on the deck and porch approaches, hidden amongst the gnomes and planters.
Inside, even more traps and a killbox set up with a custom AI script to hold their position with a machinegun at the top of the first set of stairs, which may also be trapped after the suspect is dealt with. The explorative player will find the ladder prompts, allowing officers to climb up behind the machine gun nest and incapacitate the machine gun wielding suspect.
As you approach the secondary shooting position, where a suspect had been firing down onto your fellow officers you find both the iconography of the Left Behind and their grievances as well as a somber and touching tribute to a soldier who tragically lost their life in the line of duty.
At the primary shooting position, players are treated to both an overview of the carnage that necessitated the response of D-platoon and the beautiful vista of Los Suenos in all of its' underappreciated glory.
First Place: Homeland by Lumoize and MrEman
Bringing back the old station in general wins a lot of points in the map design sense, but what was done to it brings the whole thing to a entirely different level. Lumoize and MrEman took the entire level that used to be a safe haven and hangout for many officers pre-1.0 and turned it into a lethal labyrinth.
Dripping with detail that Transends the first, second, and even third glances Homeland is absolutely dripping with details that elevated the make from just 'good' to first place material. From the proper direction of the prayer mats around the map, to the custom interactable easter eggs, to the training courses built to directly reference all of the actions that The Hand has taken.
Homeland certainly ranks among the greats of Ready or Not mapping alongside Sanctums Deciet, and just so that we don't reveal too much and end up adding another thousand words to this newsletter, we'll keep this review short.
Lumoize and Mreman hit it out of the park with every ounce of care and attention they put into this map.
Going forward, we can’t wait to see what else the community brings to the table as we update the game to give modders more functionality to play with and as they improve their own work.
Outside of our drops, you can find more of this wonderful content here:
https://discord.gg/TjyfbXTU28 or https://www.nexusmods.com/readyornot/
Keep your feet on the ground.
VOID Interactive
Release:13.12.2023
Genre:
Actionspiel
Entwickler:
VOID Interactive
Vertrieb:
Team 17
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
Einzelspieler
Mehrspieler
Koop