[b]General[/b]
[b]Q: What date and time does the game release? Is the release simultaneous across all time zones?[/b]
[b]A:[/b]
Yes, it will release via all digital stores at the same time:
[olist][*]PC: worldwide on February 13, 2026 at 3pm CET (6am PST / 4pm EET / 8am CST / 11pm JST)
[/*][*]PSN: worldwide on February 13, 2026 at 3pm CET (6am PST / 4pm EET / 8am CST / 11pm JST)
[/*][*]NSW2: worldwide on February 13, 2026 at 3pm CET (6am PST / 4pm EET / 8am CST / 11pm JST)
[/*][*]Xbox: worldwide on February 13, 2026 at 3pm CET (6am PST / 4pm EET / 8am CST / 11pm JST)
[/*][/olist][b] Disclaimer: [/b]
[olist][*]The Nintendo and PlayStation browser-based(!) stores may not show up at release. Please use the store on your device.
[/*][*]Reanimal is “only” available on Nintendo Switch 2.If it says “not compatible”, you are looking at the store page on your Nintendo Switch, not Nintendo Switch 2.
[/*][/olist][b]Q: When does the review embargo drop? How can I get reviewer/content creator access?[/b]
[b]A:[/b]
Embargo for reviews (with and without scores) will drop on [b]February 11[/b], 2026 at 5pm CET / 8am PST / 11am EST / 6pm EET / 11:59 pm CST / 11:59 pm JST
Content creator access can be found here:
[url="https://www.lurkit.com/campaigns/reanimal"]https://www.lurkit.com/campaigns/reanimal[/url]
[b]Q: How much does the game cost?[/b]
[b]A:[/b]
Digitally there are two versions of the game: Standard (EUR/USD 39,99) and Digital Deluxe (EUR/USD 59,99). REANIMAL will also feature a Friend’s Pass so owners of the game will be able to invite their friends to play with them in either online or couch co-op for free!
[b]Boxed[/b], we offer three different editions on our store:
[olist][*]Standard (EUR/USD 39,99)
[/*][*]Deluxe (EUR/USD 59,99)
[/*][*]Collector’s Edition (EUR/USD 199,99)
[/*][/olist]For more information on the content of those boxed editions as well as some additional REANIMAL merch, please visit our store.
[url="https://eu.reanimalstore.com/Games/"]https://eu.reanimalstore.com/Games/[/url]
[img src="https://clan.akamai.steamstatic.com/images/45157721/0503574fd358aa1ff8726102ad5daa277d8fbd5d.png"][/img]
[b]Q: Do boxed editions come with a disc, a code or both?[/b]
[b]A:[/b]
All boxed editions will come with a disc plus the game on it. Exception: on Nintendo Switch 2, there is a Game Key-card in the box, so this will require a download of the game.
More information on Game-Key Cards can be found here:
[url="https://www.nintendo.com/en-gb/Hardware/Nintendo-Switch-2/Nintendo-Switch-2-Game-Key-Cards-2785635.html"]https://www.nintendo.com/en-gb/Hardware/Nintendo-Switch-2/Nintendo-Switch-2-Game-Key-Cards-2785635.html[/url]
[b]Q: Will the art book be available in digital form as well?[/b]
[b]A:[/b]
The artbook will only be available via the boxed version (i.e. in printed form).
[b]Q: What languages can the game be played in?[/b]
[b]A:[/b]
Full audio is supported in: English, French, German, Portuguese (Brazil), Simplified Chinese, Japanese, Polish, Russian, and Spanish (Latin American)
Interface & subtitles is supported in: English, Spanish (Spain), French, German, Italian, Arabic, Portuguese (Brazil), Traditional Chinese, Simplified Chinese, Japanese, Korean, Polish, Russian, and Spanish (Latin American), Czech.
[b]Q: Is there a roadmap for future content?[/b]
[b]A:[/b]
Yes. There are three content DLCs planned post-release. More information on that will be released in the next weeks.
[b]Q: Will there be microtransactions or other monetization features?[/b]
[b]A:[/b]
No.
[b]Q: Will there be custom Steam backgrounds, avatars and game profiles? Will the game have Steam trading cards?[/b]
[b]A:[/b]
We are planning to implement Steam Trading Cards. Additional customization options are being considered.
[b]Q: How big is the dev studio that worked on the game?[/b]
[b]A:[/b]
Currently, the studio has around 60 team members.
[b]Q: Will the soundtrack be available separately? Who is the composer?[/b]
[b]A:[/b]
Most likely, we won't have the OST available for launch. But we are thinking about making the OST available later on.
Team:
Christian Vasselbring
Jacob Carlsson
Stefan Almqvist (RedPipe Studios)
[b]Technical Questions[/b]
[b]Q: Will the game be always online? / Will it be playable offline?[/b]
[b]A:[/b]
It is playable offline.
[b]Q: Will users be able to preload the game?[/b]
[b]A:[/b]
No. We think that the download size of 20 GB over all platforms is not unreasonable.
[b]Q: Will the game have online co-op or same screen play?[/b]
[b]A:[/b]
It will feature local/couch co-op, as well as online co-op. Share the scare!
[b]Q: Will the game have split-screen?[/b]
[b]A:[/b]
The game is played from a third person angle keeping both players in frame at all times.
[b]Q: What are the final hardware requirements on PC?[/b]
[b]A:[/b]
[u][b]Minimum:[/b][/u]
Requires a 64-bit processor and operating system
OS: Windows 10/11
Processor: Ryzen 5 2400G / Core i5-9400F
Memory: 8 GB RAM
Graphics: GeForce GTX 1060 / Radeon RX 480
DirectX: Version 12
Network: Broadband Internet connection
Storage: 18 GB available space
[u][b] Recommended:[/b][/u]
Requires a 64-bit processor and operating system
OS: Windows 10/11
Processor: Ryzen 5 3600X / Core i7-7700KTBD
Memory: 16 GB RAM
Graphics: GeForce RTX 2060 / Radeon RX 6600XTTBD
DirectX: Version 12
Network: Broadband Internet connection
Storage: 18 GB available space
[b]Q: Will the game be limited to one player / save file per account and system?[/b]
[b]A:[/b]
One profile has up to 7 save files (6 games saves (each for 1 slot in the UI) and 1 metadata save file. Only the host or main player in local coop (the one launching the game) will have their game saved
[b]Q: Will the game have 3rd party DRM such as Denuvo?[/b]
[b]A:[/b]
No.
[b]Q: Which engine was used to make the game?[/b]
[b]A:[/b]
UE 5
[b]Q: Will the game have native VR support or at least be VR compatible?[/b]
[b]A:[/b]
This is not planned at this stage.
[b]Q: Will we be able to disable motion blur, film grain and other such post-processing effects?[/b]
[b]A:[/b]
No
[b]Are there any accessibility options?[/b]
[b]Gameplay[/b]
pausable
Playable without quick time events
[b]Audio[/b]
Custom volume controls
Stereo sound
Surround sound
[b]Q: Are the controls customizable for both keyboard/mouse and controller?[/b]
[b]A:[/b]
For Keyboard/Mouse controls will be customizable, but not for the Controller. Camera can be inverted, though.
[b]Q: Are there any plans to support PlayStation controller layouts on PC or will all buttons be displayed as Xbox buttons?[/b]
[b]A:[/b]
Yes, we will add support for PlayStation controller layouts on PC.
[b]Q: Will the game have advanced graphics options on PC such as DLSS, FrameGen and FSR?[/b]
[b]A:[/b]
Frame generation is supported in the form of DLSS and FSR (PC only).
[b]Q: Does the game support ultrawide resolutions?[/b]
[b]A:[/b]
Due to the way the camera and co-op gameplay is handled in the game, ultra-wide resolutions are only supported in the way that the game will display black bars at the edges of the screen.
[b]Q: Will the game let us choose between performance and quality mode on consoles?[/b]
[b]A:[/b]
Yes, you can choose between Performance and Quality mode on all Consoles.
[b]Q: Will we have the option to disable HUD elements for a fully immersive experience?[/b]
[b]A:[/b]
The game is built to be as immersive as possible, so there is no real HUD, and other interface elements are very sparse and minimalized.
[b]Q: Does the game support Steam Family Sharing and/or Remote Play?[/b]
[b]A:[/b]
No
[b]Q: Will the demo be updated along with the main game?[/b]
[b]A:[/b]
Yes, we are planning to update the demo at one point to reflect the state of the game upon launch.
[b]Content / Game-related[/b]
[b]Q: Will there be a photo mode?[/b]
[b]A:[/b]
No
[b]Q: What exactly is included in the demo version?[/b]
[b]A:[/b]
Please see for yourself, here is the link to the demo on all platforms:
PC:
[url="https://thqn.net/REdemo"]https://thqn.net/REdemo[/url]
PSN:
[url="https://thqn.net/re-demo-psn"]https://thqn.net/re-demo-psn[/url]
NSW2:
[url="https://thqn.net/re-nsw2"]https://thqn.net/re-nsw2[/url]
Xbox:
[url="https://thqn.net/re-demo-xbox"]https://thqn.net/re-demo-xbox[/url]
[b]Q: How long is the game?[/b]
[b]A:[/b]
We are currently looking at 6-7 hours for one playthrough, without a.) skipping every cutscene and b.) without playing in completionist mode.
[b]Q: What are the names of the kids?[/b]
[b]A:[/b]
THE GIRL and THE BOY, and their friends are Bucket, Hood and Bandage
[b]Q: What were the main inspirations for the style/storyline of the game?[/b]
[i][b]A:[/b] The team at Tarsier plans to reveal more about the nature of the mystery on the island after launch...to give players the chance to discover and develop their own theories.[/i]
