News Liste REANIMAL

REANIMAL FAQ
REANIMAL
04.02.26 17:09 Community Announcements

[b]General[/b]

[b]Q: What date and time does the game release? Is the release simultaneous across all time zones?[/b]

[b]A:[/b]

Yes, it will release via all digital stores at the same time:  

[olist][*]

PC: worldwide on February 13, 2026 at 3pm CET (6am PST / 4pm EET / 8am CST / 11pm JST)

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PSN: worldwide on February 13, 2026 at 3pm CET (6am PST / 4pm EET / 8am CST / 11pm JST)

[/*][*]

NSW2: worldwide on February 13, 2026 at 3pm CET (6am PST / 4pm EET / 8am CST / 11pm JST)

[/*][*]

Xbox: worldwide on February 13, 2026 at 3pm CET (6am PST / 4pm EET / 8am CST / 11pm JST)

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[b] Disclaimer: [/b]

[olist][*]

The Nintendo and PlayStation browser-based(!) stores may not show up at release. Please use the store on your device. 

[/*][*]

Reanimal is “only” available on Nintendo Switch 2.If it says “not compatible”, you are looking at the store page on your Nintendo Switch, not Nintendo Switch 2. 

[/*][/olist]

[b]Q: When does the review embargo drop? How can I get reviewer/content creator access?[/b]

[b]A:[/b]

Embargo for reviews (with and without scores) will drop on [b]February 11[/b], 2026 at 5pm CET / 8am PST / 11am EST / 6pm EET / 11:59 pm CST / 11:59 pm JST

Content creator access can be found here:

[url="https://www.lurkit.com/campaigns/reanimal"]https://www.lurkit.com/campaigns/reanimal[/url]

[b]Q: How much does the game cost?[/b]

[b]A:[/b]

Digitally there are two versions of the game: Standard (EUR/USD 39,99) and Digital Deluxe (EUR/USD 59,99). REANIMAL will also feature a Friend’s Pass so owners of the game will be able to invite their friends to play with them in either online or couch co-op for free!

[b]Boxed[/b], we offer three different editions on our store:

[olist][*]

Standard (EUR/USD 39,99)

[/*][*]

Deluxe (EUR/USD 59,99)

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Collector’s Edition (EUR/USD 199,99)

[/*][/olist]

For more information on the content of those boxed editions as well as some additional REANIMAL merch, please visit our store.

[url="https://eu.reanimalstore.com/Games/"]https://eu.reanimalstore.com/Games/[/url]

[img src="https://clan.akamai.steamstatic.com/images/45157721/0503574fd358aa1ff8726102ad5daa277d8fbd5d.png"][/img]

[b]Q: Do boxed editions come with a disc, a code or both?[/b]

[b]A:[/b]

All boxed editions will come with a disc plus the game on it. Exception: on Nintendo Switch 2, there is a Game Key-card in the box, so this will require a download of the game.

More information on Game-Key Cards can be found here:

[url="https://www.nintendo.com/en-gb/Hardware/Nintendo-Switch-2/Nintendo-Switch-2-Game-Key-Cards-2785635.html"]https://www.nintendo.com/en-gb/Hardware/Nintendo-Switch-2/Nintendo-Switch-2-Game-Key-Cards-2785635.html[/url]

[b]Q: Will the art book be available in digital form as well?[/b]

[b]A:[/b]

The artbook will only be available via the boxed version (i.e. in printed form).

[b]Q: What languages can the game be played in?[/b]

[b]A:[/b]

Full audio is supported in: English, French, German, Portuguese (Brazil), Simplified Chinese, Japanese, Polish, Russian, and Spanish (Latin American)

Interface & subtitles is supported in: English, Spanish (Spain), French, German, Italian, Arabic, Portuguese (Brazil), Traditional Chinese, Simplified Chinese, Japanese, Korean, Polish, Russian, and Spanish (Latin American), Czech.

[b]Q: Is there a roadmap for future content?[/b]

[b]A:[/b]

Yes. There are three content DLCs planned post-release. More information on that will be released in the next weeks.

[b]Q: Will there be microtransactions or other monetization features?[/b]

[b]A:[/b]

No.

[b]Q: Will there be custom Steam backgrounds, avatars and game profiles? Will the game have Steam trading cards?[/b]

[b]A:[/b]

We are planning to implement Steam Trading Cards. Additional customization options are being considered.

[b]Q: How big is the dev studio that worked on the game?[/b]

[b]A:[/b]

Currently, the studio has around 60 team members.

[b]Q: Will the soundtrack be available separately? Who is the composer?[/b]

[b]A:[/b]

Most likely, we won't have the OST available for launch. But we are thinking about making the OST available later on.

Team:

Christian Vasselbring

Jacob Carlsson

Stefan Almqvist (RedPipe Studios)

[b]Technical Questions[/b]

[b]Q: Will the game be always online? / Will it be playable offline?[/b]

[b]A:[/b]

It is playable offline.

[b]Q: Will users be able to preload the game?[/b]

[b]A:[/b]

No. We think that the download size of 20 GB over all platforms is not unreasonable.

[b]Q: Will the game have online co-op or same screen play?[/b]

[b]A:[/b]

It will feature local/couch co-op, as well as online co-op. Share the scare!

[b]Q: Will the game have split-screen?[/b]

[b]A:[/b]

The game is played from a third person angle keeping both players in frame at all times.

[b]Q: What are the final hardware requirements on PC?[/b]

[b]A:[/b]

[u][b]Minimum:[/b][/u]

Requires a 64-bit processor and operating system

OS: Windows 10/11

Processor: Ryzen 5 2400G / Core i5-9400F

Memory: 8 GB RAM

Graphics: GeForce GTX 1060 / Radeon RX 480

DirectX: Version 12

Network: Broadband Internet connection

Storage: 18 GB available space

[u][b] Recommended:[/b][/u]

Requires a 64-bit processor and operating system

OS: Windows 10/11

Processor: Ryzen 5 3600X / Core i7-7700KTBD

Memory: 16 GB RAM

Graphics: GeForce RTX 2060 / Radeon RX 6600XTTBD

DirectX: Version 12

Network: Broadband Internet connection

Storage: 18 GB available space

[b]Q: Will the game be limited to one player / save file per account and system?[/b]

[b]A:[/b]

One profile has up to 7 save files (6 games saves (each for 1 slot in the UI) and 1 metadata save file. Only the host or main player in local coop (the one launching the game) will have their game saved

[b]Q: Will the game have 3rd party DRM such as Denuvo?[/b]

[b]A:[/b]

No.

[b]Q: Which engine was used to make the game?[/b]

[b]A:[/b]

UE 5

[b]Q: Will the game have native VR support or at least be VR compatible?[/b]

[b]A:[/b]

This is not planned at this stage.

[b]Q: Will we be able to disable motion blur, film grain and other such post-processing effects?[/b]

[b]A:[/b]

No

[b]Are there any accessibility options?[/b]

[b]Gameplay[/b]

  • pausable

  • Playable without quick time events

[b]Audio[/b]

  • Custom volume controls

  • Stereo sound

  • Surround sound

[b]Q: Are the controls customizable for both keyboard/mouse and controller?[/b]

[b]A:[/b]

For Keyboard/Mouse controls will be customizable, but not for the Controller. Camera can be inverted, though.

[b]Q: Are there any plans to support PlayStation controller layouts on PC or will all buttons be displayed as Xbox buttons?[/b]

[b]A:[/b]

Yes, we will add support for PlayStation controller layouts on PC.

[b]Q: Will the game have advanced graphics options on PC such as DLSS, FrameGen and FSR?[/b]

[b]A:[/b]

Frame generation is supported in the form of DLSS and FSR (PC only).

[b]Q: Does the game support ultrawide resolutions?[/b]

[b]A:[/b]

Due to the way the camera and co-op gameplay is handled in the game, ultra-wide resolutions are only supported in the way that the game will display black bars at the edges of the screen.

[b]Q: Will the game let us choose between performance and quality mode on consoles?[/b]

[b]A:[/b]

Yes, you can choose between Performance and Quality mode on all Consoles.

[b]Q: Will we have the option to disable HUD elements for a fully immersive experience?[/b]

[b]A:[/b]

The game is built to be as immersive as possible, so there is no real HUD, and other interface elements are very sparse and minimalized.

[b]Q: Does the game support Steam Family Sharing and/or Remote Play?[/b]

[b]A:[/b]

No

[b]Q: Will the demo be updated along with the main game?[/b]

[b]A:[/b]

Yes, we are planning to update the demo at one point to reflect the state of the game upon launch.

[b]Content / Game-related[/b]

[b]Q: Will there be a photo mode?[/b]

[b]A:[/b]

No

[b]Q: What exactly is included in the demo version?[/b]

[b]A:[/b]

Please see for yourself, here is the link to the demo on all platforms:

PC:

[url="https://thqn.net/REdemo"]https://thqn.net/REdemo[/url]

PSN:

[url="https://thqn.net/re-demo-psn"]https://thqn.net/re-demo-psn[/url]

NSW2:

[url="https://thqn.net/re-nsw2"]https://thqn.net/re-nsw2[/url]

Xbox:

[url="https://thqn.net/re-demo-xbox"]https://thqn.net/re-demo-xbox[/url]

[b]Q: How long is the game?[/b]

[b]A:[/b]

We are currently looking at 6-7 hours for one playthrough, without a.) skipping every cutscene and b.) without playing in completionist mode.

[b]Q: What are the names of the kids?[/b]

[b]A:[/b]

THE GIRL and THE BOY, and their friends are Bucket, Hood and Bandage

[b]Q: What were the main inspirations for the style/storyline of the game?[/b]

[i][b]A:[/b] The team at Tarsier plans to reveal more about the nature of the mystery on the island after launch...to give players the chance to discover and develop their own theories.[/i]

Logo for REANIMAL
Release:13.02.2026 Genre: Horror Action-Adventure Entwickler: Tarsier Studios Vertrieb: THQ Nordic Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
Einzelspieler Mehrspieler Koop

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