This has been a year of milestones for Frostkeep Studios. We doubled in number of team members, progressed through our Alpha testing and content roadmap, were featured at a half-dozen major game industry events, reached the front page of Twitch with our partner program, and self-published Rend as an Early Access title on Steam just to name a few highlights. With 2018 coming to a close, let’s review some of the recent studio and game developments since our [url=https://www.rendgame.com/news/article/rend-developer-letter-fall-2018]Fall Developer Letter[/url].
Crafted from Humble Beginnings
What started with a trio of ambitious industry veterans has become the passion project of twenty full-time Frostkeepers. The Rend team continues to grow with new engineers, programmers, designers, and producers joining our ranks in recent months. Through their added talent, we [url=https://www.rendgame.com/news/article/rend-developer-letter-fall-2018]shifted our game update cadence[/url] towards more content-rich releases that drove this season’s [url=https://www.rendgame.com/roadmap]Early Access roadmap[/url]. And we’re just getting started: keep an eye on the [url=https://www.frostkeep.com/careers]Frostkeep careers page[/url] where we have over a dozen new positions in our Art, Design, Engineering, Marketing, and Production departments and will be adding more through the end of December. [i]Got Rend on your wishlist? [url=https://store.steampowered.com/app/547860]Get it for 66% off[/url] during the Steam Winter Sale![/i] https://store.steampowered.com/app/547860Winter Early Access Roadmap Completed
Over the course of the months since it was announced, the [url=https://www.rendgame.com/roadmap]Winter Early Access roadmap[/url] has provided an overview of the gameplay content and quality-of-life improvements planned for Rend. Completed as of [url=https://community.rendgame.com/discussion/2795/rend-early-access-patch-7-patch-notes/p1]Patch 7[/url], it now serves as a recap of how far along the Early Access game has come since late September.- [url=https://www.rendgame.com/news/article/rend-roadmap-survival-game-modes]New Game Modes[/url] [list]
- Allows for open-ended gameplay with significant changes to core Rend systems including the game's pre-established factions and shielded strongholds.
- Tightens up the gunplay and enhances the aesthetics of combat, making both feel more impactful and bringing them in line with modern shooters.
- Simplifies game aspects such as harvesting and refining as well as crafting tables and recipes with the intent of making Rend more accessible to a broader audience.
- Overhauls how the game handles storage and team resources with the return of the redesigned Warehouse and repurposed Armory in the faction stronghold.
- Introduces epic items from Norse mythology including unique weapons and armor that can shift the balance of power within a saga.
- Makes raiding faction strongholds a more engaging experience by adding new siege weapons and tools such as catapults and personnel flingers.
- Shifts decision-making power to the faction through permission requests and voting, introduces player grouping for cooperative PvE and PvP parties, and much more.
