News Liste Rise of the Triad: Ludicrous Edition

Ludicrous Edition v1.1
Rise of the Triad: Ludicrous Edition
12.04.24 17:06 Community Announcements

...H.U.N.T Transmission April 12, 2024...





A new version of Rise of the Triad has been deployed!

The long awaited v1.1



[previewyoutube=YmCZmzjZUK0;full][/previewyoutube]

Featuring...



CROSS PLATFORM MULTIPLAYER



INCLUDING STEAM + GOG CROSSOVER LOBBIES WITH TEXT CHAT



THE FINAL CUT BETA CHARACTER (Hi Gianni)



LEVEL STATS (Kills/Secrets) ON THE MAP SCREEN



A LEVEL EDITOR JUKEBOX ????



DIRECT LAN CONNECTIONS FOR STEAM AND GOG



AN OPTION FOR AUTO WEAPON PICKUP


PLUS TONS OF FIXES AND SOME MUCH NEEDED CHANGES!

THAT'S ALL WE HAVE TO REPORT.

NOW GET BACK IN THERE AND STOP THOSE OSCURIDOS!




And yes we're very aware that the 30th anniversary of ROTT is coming up and that we've promised you a collector's edition. Patience, please. ːLoreleiː

Full Patch Notes:



    Added

  • Cross-platform multiplayer.
  • Added the final alternate actor, the lightning guard.
  • A new setting that allows players to prevent automatically switching weapons on pickup.
  • Text chat button has been added to multiplayer menus.
  • Level statistics: such as kill and secret counts, have been added to the map screen.
  • (PC) Added support for connection to a LAN address from the interface.
  • (PC) Level editor now has a music jukebox.
  • (PC) Lobby invitations can now be sent to friends from the main lobby screen.
  • (PC) Add confirmation for starting a COMM-BAT game while playing single-player.
  • (PC) Added support for `-file` parameter for loading custom KPF files.
  • Old `-file` parameter has been changed to `-file0`.
  • (PC) A new network stats option has been added to the options menu.
  • Changed

  • Fonts now have slashed 0's to make them easier to read.
  • Online timeout has been adjusted to 20 seconds.
  • Better default sound settings that are less ear-splitting.
  • (PC) Scanning for lobbies now tells you what is going on with the scan - if it's still scanning or if it's complete.
  • (Switch, Sony) Significant performance improvements when looking at floor or ceiling textures.
  • Fixed

  • Various rendering glitches that were noticed at higher resolutions have been fixed.
  • Significant improvements to online lobbies have been made, making connections more reliable.
  • Numerous shortcomings with the netcode have been addressed, especially in instances of low bandwidth.
  • It is no longer possible to get stuck in the game upon connection to a server that shuts down during level load.
  • Booting into the editor now no longer has messed-up camera controls.
  • Platform icon is no longer stretched in the scoreboard.
  • Killing Big John with a flamewall or god ball no longer softlocks the game.
  • Many instances of menu stack corruption have been addressed, solving various softlocks.
  • Title screen has many fewer missing pixels at the bottom of each column of pixels.
  • Rumble no longer persists between levels.
  • Default music tracks no longer cause excess CPU usage.
  • Disabling freelook now snaps the view to the horizon.
  • Using the "No target" cheat code during the oscuro battle no longer crashes the game.
  • HUD Preview is now properly cleared when the menu is exited via unconventional means.
  • (Consoles) Default binds are now no longer merged with user-provided binds.
  • (Sony) Music no longer stops playing in instances where it incorrectly stopped.
  • (Switch) Going from docked to handheld mode no longer prevents controllers from being used.
  • (PC) Rumble now properly works in online games.
  • (PC) Invitations to join a game can now be accepted in more places.
  • (PC) Joining from an invite no longer potentially causes a hang.
  • (PC) Old lobbies are now cleared when lobbies are re-scanned.
  • (PC) Level editor verification has undergone several improvements.
  • (PC) Invalid screen sizes no longer cause the game to refuse to launch.
  • (PC) Custom gravity no longer carries over from multiplayer games.
  • (PC) Disconnections have been made more reliable and are less likely to freeze up controls.
  • (PC) Online lobbies are now a little more helpful in telling the user why the lobby died.
  • (PC) Prevent the scoreboard from being stuck in an enabled state between matches.
  • (PC) Various lightning levels should now work in COMM-BAT mode.
  • (PC) Instances where player color and character could be switched in the menu without taking effect ingame have been addressed.
  • (PC) Items that spawn in midair are now properly respawned at their correct Z height.
  • (PC) Voice chat options no longer show up in a LAN lobby.
  • (PC) Violence is now always forced to HIGH in a lobby, for consistency.
  • (PC) Returning to the lobby in the middle of a game no longer has the potential to crash the server.
  • (PC) Shooting another player point-blank will now always hit them.

https://store.steampowered.com/app/1421490/Rise_of_the_Triad_Ludicrous_Edition/