Likely to be part of the next major update:
[b]Content[/b]- Modular Tank Tracks
- Undo (Material and colour painting)
- Friends & Parties
- Reassembly Gameplay Reworked (with limited charges, and means of earning charges)
- Creating a new map with massively upgraded graphical quality and iconic key art assets
- New map will feature Capture Points and "Pilot Hacking Consoles"
- Daily, Weekly and Season Missions
- Hoverblade stability improvements
- Improved sound effects (and sound effects systems)
- Controller support for the Switch Plate UI
- AI bots (to help with short queue times, more game modes, onboarding new users, improved pings, improved latency)
- Progression Tech Tree to unlock new parts in the Main Menu
Below is a list of upcoming content and features planned for the future:
[b]Content[/b]- Grenade (bouncing) launcher
- Wings
- Anti-air weapon
- Pilot weapon - Ion Disturber (via pickups in map)
- Pilot weapon - Laser guided rocket launcher (via pickups in map)
- Pilot weapon - Sci-Fi Grappling hook (via pickups in map)
- Pilot weapon - Mines (via pickups in map)
- Pilot Boost Glider
- Remote Camera Block
- Mech Legs
- Rotors
- Cosmetic Features (Sprays, Decals, Holo-emotes)
- More weapons and Modules TBD
- Rework wiring and tweakable stats UX
- Separate "heat maps" for Structural Integrity and Aerodynamics
- CoM indicators
- Controller support in Build Mode
- Vector3 Blocks
- World Editor
- Download and play World Editor created content from other players
- Adding Health Bars and Damage Numbers to provide improved damage feedback
- End battle scores screen
- Text Chat
- Minimap
- Ping communication feature
- Player MMR, Ranked Mode, Player Leagues
- Voice Chat
- End battle victory \ defeat cut-scenes (large cinematic explosions etc.)
- Co-op PVE game modes
- Detailed GFX options
- Controller support in Main Menus
- Achievements
- Robocraft MMR, Creators Leagues
- Polishing the Main Menu UI
- Pilot character gameplay polish
- Client CPU optimisation
