Patch Notes
[h2=Enemies]Enemies Balancing[/h2]- Reduced enemies HP and SP increase between Chapter 5 and Chapter 6 from +37.5% to +12.5% in all Books.
[b]REWORKED[/b]: The Fanatic
[i]Developers' note: These changes aim to keep the spirit of this combat, while making him defeatable by a single-elemental team, but maintaining a big advantage in having both elements or cheating in Devil Mode.[/i]- Fanaticism is now a global effect.
- The Fanatic has 5 charges of Immortality.
- Reducing him to 0 in a gauge (HP or SP) makes him lose a charge of Immortality, refill this gauge completely, makes him invulnerable in this gauge for 1 turn, and makes other allies vulnerable on the other gauge for 1 turn.
- VFX and descriptions have been adjusted accordingly.
- The Fanatic will now appear only with the 2 same allies (instead of a random between 3 allies compositions).
Mistress of Ceremonies
- Increased Crowd skills cast requirement to rally from 8 to 10.
Captain
- Reduced Captain passive damage buff from 2 to 1.
Sisters Polaris
- Polarized SP and Polarized HP now have an infinite duration, until being replaced.
- These icons now have a touch of color to make them easier to identify.
Avenger
- Damage reduction from Black Hatred has been reduced from 8 to 6.
[b]The White Lady[/b]
[h4]Torment Mask[/h4]- Can no longer inflict damage to a target already slated for death.
- Reduced base damage from 7 to 6.
- Triggers the mask she is wearing.
- Remove the mask.
- Now has the attribute “Cadence” (can be cast only once per turn).
[b]Headless Horseman[/b]
[h4]Introspection (recharge skill)[/h4]- Add +1 Bitterness.
- Fixed a few invulnerability-bypass cases.
[b]Dr. Frankenstein[/b]
[h4]Recharge skill[/h4]- Swap the Doctor’s HP and SP.
- Swap the target’s HP and SP.
- Now has the attribute “Cadence” (can be cast only once per turn).
[b]Bloody Mary[/b]
[h4]Seven Years Of Bad Luck[/h4]- Reduced the amount of Depression applied from 2/4/6 to 1/2/3.
- Relics too weak, too strong, or not impacting enough for the build were removed
- Relics that match better (strong but not too much, and impacting the build) have been added
- Augmented the pool quantity to provide more diversity in the builds, and more replayability from run to run
- Can no longer inflict damage to a target already slated for death.
- Reduced base damage from 5 to 4.
- Reduced AP bonus from 2 to 1.
- Reduced cost of cheating from 3 to 2.
- Reduced cost of cheating from 3 to 2.
- Adjusted its Chapter apparition timing.
- Now changes current and max Essence to 30.
- Increased bonus physical damage from +1 to +2.
- Increased souls gain from 50 to 80.
- Increased souls gain from 15 to 30.
- Increased bonus to all social characteristics from +1 to +2.
- Will now also place the mirror at the beginning of a new wave.
- Now changes current and max Essence to 30.
- Adjusted its Chapter apparition timing
- Now gives +1 spiritual damage for the rest of the combat instead of +4 for the turn
- Now specify that it doubles base damage of listed statuses.
- Now gives +1 physical damage for the rest of the combat instead of +4 for the turn
- Now specify that it doubles base damage of listed statuses.
- [b]Additional effect[/b]: each chapter, it offers +1 Physical Damage to the relic’s holder.
- Now specify that it also increases current Diabolic Essence.
- [b]Additional effect[/b]: the holder reduces all incoming Physical Damage by 4.
- Increased bonus physical damage from 3 to 4.
- Can no longer give more than 36 Souls per combat.
- Increased Essence gain from +5 to +8.
- Increased bonus to all social characteristics from +1 to +2.
- Increased the amount of unused AP kept for the next turn from 3 to 5
- Reduced Essence Diabolic healing from 4 to 3.
- [b]New text[/b]: Increase the amount of healing done by Disciples by X
- Increased bonus spiritual damage from 2 to 4.
- Now specify that enemies also get this bonus.
- Adjusted its Chapter apparition timing.
- Removed current effects.
- [b]New effect[/b]: each time Mary plays 4 skills in a turn: +3 damage to other allies.
- Removed current effects.
- [b]New effect[/b]: each time Decomposition inflicts damage, +1 damage to Decomposition for the rest of the combat (max +30).
- Can no longer trigger more than once per turn.
- Fixed a bug causing the damage to be tripled instead of doubled.
- Fixed a rare bug where you could carry a skill you left at the Soul Trader from one run to another
- Fixed a rare crash that could happen when using the "Cursed Watch" relic.
- Hecate now always correctly play her animations when hit while performing a ritual
- The Devil Mode now correctly close itself when you are asked to open the Spellbook in the Tutorial
- Fixed an issue that made it possible to open the Spellbook or the Map and buy a skill to the Soul Trader at the same time
- You will now correctly be awarded Souls when reloading and winning an ambush fight
- Fixed a typo in English in a Witch Stake event
Misc changes
- Renamed “Terror notch” to “Terror level”.
- Added information about Terror gain and the number of chapters on the red thread node on the Minimap.
- Added information about elite ranks on the elite node on the Minimap.
