Let's talk about our progress
The open-world
Since the release of our trailer at the Future Game Show on August 22, we have been working hard on developing tools to create our open-world in order to generate the map, the environment with the most modular - scalable - optimized system possible. This way, our environment artists can build the world you will explore, and[b] it's going to be awesome! [/b]You know what? 50Km²+ of floor space, + the verticality in the city + the surrounding ocean... on a 100km² map. For example, we shared a while ago an example of our workflow to create the post-apocalyptic environment using our advanced materials, to get a nice blend between bricks / foam / plaster in this example: [previewyoutube=Nc_962-UclU;full][/previewyoutube] This door generator is another example, to procedurally create thousands of variations of damaged doors, regardless of the asset used, at no cost. [previewyoutube=yRFGeMjQNs8;full][/previewyoutube]Gameplay
Gameplay is the key! Our mocap animations are scheduled to be recorded in November. Right after that, [b]we'll start sharing our gameplay mechanics[/b], and we're really looking forward to it! [b]In the meantime, we'd love to hear what you'd like to grow in this greenhouse that you can build![/b] [previewyoutube=nzGX8xIrJwE;full][/previewyoutube] Let me give you some information about the Greenhouse! It has 3 states :- Natural, the simplest
- Electric, you can add your UV lights once you can generate enough electricity.
- Irrigated, you can now irrigate your plantations to improve your production.
