
SAVE MONEY, LIVE BETTER
For a very limited time, you can get RUNE II 50% off on Steam and the Epic Games Store! These deals are going away very quickly, so move fast! https://store.steampowered.com/app/821290/RUNE_II_Decapitation_Edition/FILL MY EYES WITH THAT DOUBLE VISION

BARK AT THE MOON

WINNER WINNER, LIZARD DINNER
Many clips have entered to be judged by the harshest eyes: yours. Three clips have emerged victorious.- In third place, RascalKG combines memes with RUNE II. https://youtu.be/p1S3G5joHq8
- In second place, TheDevCalledBen displays masterful combat abilities. https://youtu.be/00b_ta5UZwQ
- And in first place, 5hizzle learns the lesson that all RUNE II players know well: Do not stand under falling trees. https://youtu.be/mv9T10Hv_l0
ARTIST SPOTLIGHT: TORULF MCBEARD



MEMORY, ALL ALONE IN THE MOONLIGHT
For this section, I’m gonna turn it over my amazing co-workers on the development team. I asked them about some of their favorite memories and their favorite piece of content from the past year of working on RUNE II: Decapitation Edition. In the order that they responded, these are their stories: James Arbaje – Game Designer My favorite RUNE II memory from 2020 is probably watching streamers play the game, enjoy the campaign, and get excited about all the updates we’ve made! Ricky Boronat – Character Artist My funnest memory was watching the end of a Last Viking Standing where you (I think it was you – not 100% on that tho) dropped meteors on the narrowed death circle thing with everyone in the middle – FTW – epic shenanigans. The funnest thing I got to work on was Batman-inspired Bomb Goblin. Greg Weeks – AI Engineer I really enjoyed working on the goblin sapper enemy. As a programmer, I’m rarely given the opportunity to design something with that degree of creative liberty. After working on the enemy ability system, it was nice to actually utilize it to create a fun and explosive enemy. Scott Lopez – Environment Artist My favorite content that I’ve had the pleasure working on have been the dungeons. I was given a lot of freedom with designing the overall flow of the dungeons, and of course arting them up to create some visually appealing set pieces. Out of the ones I made, Skadi’s Cavern and the Goblin Mine are my favs

