News Liste RuneScape

Community Discussions & This Week in RuneScape
RuneScape
09.02.26 16:40 Community Announcements

Community Topics:

In Case You Missed It + Our Reactions to Last Week

  • [p]Last week we shared what we want to achieve on the Road to Restoration and also shared a preview of our upcoming Early Game Rebalance and DailyScape Overhaul.[/p][list]
  • [p]Having posted the latter blog on Friday and let discussions run their course for the weekend, we're spending this morning looking at what feedback we might be able to implement as part of the respective updates or where we can provide clarification. While we're moving in the overall right direction and are firm in our resolve to get there, your feedback, as always, helps identify areas of change where a little more consideration is required. With that in mind, here are just a few short (non-exhaustive) notes below:[/p][list]
  • [p]An easy one to not go ahead with is the Chaos Altar and the Demonic Skull. We've heard you loud and clear on this point, and will not require the Demonic Skull to be used at the Chaos Altar. Instead, we will change the Chaos Altar buff to have it be acquired through the Wilderness area diary.[/p][/*]
  • [p]Livid Farm, Sacred Clay and RuneSpan points have, amongst other things, featured heavily in your discussions. We are considering what can be done about these - while we're not yet ready to commit to anything yet, we just want to let you know that we're taking your thoughts on board.[/p][/*]
  • [p]For consumables like Vis Wax and Wicked Hood Teleport charges, you will be able to continue using your remaining ones. A brief reminder: They will not be removed from your inventories at this time.[/p][/*]
  • [p]For Thieving, we will tweak the planned changes to the Crystal Mask as well as look to increase high level pickpocketing buffs. We still want to position the Crystal Mask as the best unlock for thieving when used in combination with Light form.[/p][/*]
[/*][*][p]Additionally, in Friday's blog we mentioned there were further Hunter buffs in the works for the early levels. We'll be buffing Bird and Kebbit catching methods, such as increasing the success chance on catching birds and XP when caught.[/p]
  • [p]For example, Crimson Swifts currently have a success chance of 39% at level 1, increasing with your Hunter level. We'll be buffing all birds to start at 75% success chance at their unlock level instead.[/p][/*]
[/*][*][p]There is a concern from some folks that we're removing AFK activities. This absolutely isn't the case, we're just looking to ensure that they are balanced appropriately against the effort, to allow for other more "lean forward" methods to have a place too.[/p][/*][/list][/*][/list]
  • [p]We also updated our Combat Modernisation Beta on Thursday and have continued to take your thoughts about it on board. We've got another week ahead of us with the Beta and will continue to work on the Combat Modernisation update throughout it - there is a chance that we'll update the beta once more this week, but we'll confirm that via a blog post on the day.[/p][/*]

The Week Ahead:

  • [p]Regrounding Items[/p][list]
  • [p]Part 3 of our Road to Restoration blog series, the "Regrounding Items" project is about making visuals and worn items fit better thematically into the world of RuneScape as we work towards something that is more immersive and consistent with the game. We're planning to preview some of this work on Thursday February 12th, with the associated update coming into effect during the week of the 23rd.[/p][/*]
[/*][*][p]Aura Overhaul[/p]
  • [p]Another blog in our Road to Restoration series, we'll be previewing our design direction for how to tackle Aura's this Friday, February 13th. Note that the update itself to overhaul Aura's is still some weeks away.[/p][/*]
[/*][/list][p][img src="https://clan.akamai.steamstatic.com/images/38802315/d04a1a1591871463e468a7f289bee6e4d0f1699a.png"][/img][/p]

Upcoming Maintenance

[p]Just a quick reminder that we plan to have a short maintenance tomorrow February 10th at 9am UTC which should last for approximately 20 minutes. This is part of our ongoing work to improve the infrastructure and core experience of our games, if you would like to know more please check out the previous post.[/p][p][/p]

Patch Notes

[p]Fixes and Improvements in this Week's Game Update[img src="https://clan.akamai.steamstatic.com/images/38802315/4cb096ae1b4cad1a78ceb64c00074a93ee071cce.jpg"][/img][/p]

General

  • [p]Added functionality to allow players with remaining shards from the inverted skillcapes event to exchange them with Hans between the 9th and 15th of February.[/p][/*]
  • [p]Added some hints to make it clearer that you need to have Princess with you as a follower to progress 'Princess and the Pauper'.[/p][/*]
  • [p]Added 'a bowl of water' to the required item list for 'Princess and the Pauper'.[/p][/*]
  • [p]Fixed typos in 'Princess and the Pauper' quest.[/p][/*]
  • [p]Princess is now correctly visible at the start of 'Princess and the Pauper' for all players.[/p][/*]
  • [p]Fixed a bug that prevented the bottom four quests in Timeline->World Guardian sort from appearing.[/p][/*]
  • [p]Added "Follows events of: The World Wakes" to "The Death of Chivalry" quest.[/p][/*]
  • [p]Reclassified the "Stellar Born" quest from Ambiguous to Age of Chaos, due to its Sixth Age skill requirements and reference to Tuska.[/p][/*]
  • [p]"Kili Row"" is now listed between "Necromancy!" and "Rune Mythos" when sorting quests by Timeline, rather than after "The Spirit of War" (since "The Spirit of War" unlocks additional Kili upgrades).[/p][/*]
  • [p]Changed the flashbang in the Chosen Commander quest to fire off only once.[/p][/*]
  • [p]The delivery package item is no longer visible when a player attempts to harvest wisps.[/p][/*]
  • [p]Chat message will now correctly state what happened with the reward when capturing a Seren Spirit.[/p][/*]
  • [p]The Sparky pet is no longer transparent in the pet preview interface.[/p][/*]
  • [p]Improved sorting of seasonal quests in the Quests tab.[/p][/*]
  • [p]Certain call to action buttons across the game should be more consistent now. This includes mobile, where these buttons appear red.[/p][/*]
  • [p]The captain's log and the ports table in Fort Forinthry will now open the ship status interface just like before.[/p][/*]
  • [p]Interface elements with multiple right-click options should now show "+ x options" in the tooltip.[/p][/*]
  • [p]The 'It's Alive' emote no longer causes the players head to appear invisible.[/p][/*]
  • [p]The Ironman plaque has been updated with more Group Ironman achievements from groups that have completed achievements in all group sizes.[/p][/*]

Engine

  • [p]Fixed an issue where some animations were overlapping ​and did not display key visual queues to the players.[/p][/*]
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