Another small update. This patch is focused on bug fixes and internal cleanups.
1.0.2.2
- Fixed a DPI zoom issue when using multiple monitors. - Fixed a salt transfer bug. - Fixed a level-up transfer bug. - Fixed a bell teleport transfer bug. - Fixed menu lock after death. - Fixed a rare issue with boss data. - Fixed challenges not always saving properly. - Adjusted NPC dialog triggers. - Gunblade now benefits from speed adjustments. - Adjusted a grab issue with Spindlebeasts. - Fixed a doublehit bug with Carsejaw. - Fixed an issue with thorns damage. - Fixed an issue with poison gas. - Fixed a bug with MP Leech charm (Classic). - Interaction priorites changed. (Riposte is higher priority) - Adjusted some allowed transmutations. - Adjusted some backend data that modders may enjoy.
Enhanced
- Divine Blessed weapon cost reduced. - Staff and Wand damage reduced slightly. - Greatsword damage reduced slightly. - Scythe damage increased slightly. - Pistol weights adjusted slightly. - Adjusted a few weapon specials. - Drowned class weapon bonus damage reduced slightly. - Shield slam damage increased and speed decreased. - Ranged weapons now gain poison buildup similar to melee weapons. - Fixed a bug with gunblade shot and elemental charm damage. - Fixed a damage bug for fists and shields with goldenwine. - Buffed F&S healing potion. - Buffed Iron Ones mana crystal.
Randomizer
- Adjusted fade-in animations on monsters. - Tree of Men arena and camera adjusted. - Adjusted some enemy tiers. - Adjusted some enemy scaling. - Fixed a bug with some enemies and tier tracking. - Fixed a bug with some enemies being scaled when they shouldn't be. - Fixed an issue with desecrating and monster stats. - Multiboss arenas now have reduced HP and Salt. - Fixed a bug causing invalid seeds.
