News Liste Screamer

GAMEPLAY MECHANICS
Screamer
1 Tag 15:51 Community Announcements
[p][img src="https://clan.akamai.steamstatic.com/images/45343553/26726cc9248f1a697d90b5e8aa2442124a6db32a.jpg"][/img][/p][p]Welcome back Screamer![/p][p]As promised, here’s the second part of the interview with Game Director Federico Cardini and Development & Creative Director Michele Caletti, where we will dive deep into the Echo System, one of the main elements of the game’s narrative and mechanics.[/p][p][/p][previewyoutube="vNXh3xj7SKE;full"][/previewyoutube][p]The Echo System revolves around two key resources: Sync and Entropy. Sync can be built passively or intentionally, by performing the Active Shift, a timely upshift which complements the vehicles’ automatic transmission. Sync acts as a versatile resource: you can spend it to Boost or to Shield against enemy attacks. Sync thus rewards you for skillful racing and well-timed actions, granting both racing and fighting advantages. [/p][p][/p][p]Importantly, using Sync generates Entropy, the energy that powers the two offensive mechanics called Strike and Overdrive. Strike is a short but lethal attack that can make enemies explode, while Overdrive is a powered-up state of the vehicle that brings with it high risk in exchange for high rewards. Overdrive boosts speed, grants temporary shielding, and enables knocking out opponents; however, if you are in Overdrive, you will explode if you crash into a wall. While Strike uses only part of the Entropy, Overdrive consumes it all, making strategy and wise deployment of both options essential to success.[/p][p][/p][p]In Screamer, races evolve dynamically as Sync and Entropy are built and spent, while differences in character abilities and vehicle handling create unique challenges every lap, both offline and online, where teamwork-driven racing will thrive.[/p]